
zzippy
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Everything posted by zzippy
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Hrm, just applied that patch to my svn version. Looks promising; tested punjab map with 300 pop, 1v1 vs ai ....units move faster, no question. Especially that stuttering in movement seems to be gone. Maybe a 2v2 (humans) would be a nice test (atm the lag in 2v2 in a17 is unplayable when 800 units are on the map)? Anybody else here wants to apply and test?
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IMHO the tech pairing system added another layer of strategy,... How can pairing add layers of strategy? Please explain. Imho it reduces strategy depth, due to the nature of pairing.
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...please play lots of games vs humans, before suggesting anything, to know what you talk about Aaand, Welcome!!
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Again a feature thread which will be lost like tears in the rain (scnr )..... ..imho this game urgently needs a working design comitee (it exists, but..), and also someone (moderator) who bundles the community design suggestions/wishes in an official thread. Atm, its spread all over the forums, a real chaos.
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Erm, if you have problems vs petra in easy there seems to be much room to improve your gameplay. Spectate decent players to get an idea of how to build up a working economy which enables you to train more soldiers... http://www.wildfiregames.com/forum/index.php?showtopic=15271 contents a few nice videos...
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..alpha17 is available even for older ubuntus (12.04/14.04) via ppa:wfg/0ad..
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[INVALID] Developer Overview in Multiplayer Mode with AI
zzippy replied to JuKu96's topic in Bug reports
..thats a feature. -
Capacities got decreased....in a16 the cav was able to collect more food in less time afair. And where is the logic in being good for killing dear but no sheep/chicken? Dear is much faster.
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Generally it is a good idea to play the actual version (i.e. the developer version/a17) of the game before wasting time on "issues" which do not exist (anymore). Eg: - Hardcounters/boni are eliminated - Skirmcav is nerfed drastically - Women train now faster than soldiers - Techtree/costs is completely redesigned
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...you can stop your opponent building forts, towers... or, if too late, then attack them with siege engines.
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Didn't you already decide to fork 0ad? After a period of involvement in 0AD in the Council of Modders as programmer and 3D artist, J.R.I.B.-W. v. W. v. Z. decided to fork 0AD to be able to work on the features and the required changes for a time machine effect that have been rejected in 0AD due to 0AD's vision being significantly different than the one of 0BC.
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Good video showing that skirm cav is the only way to go in a16 Players used to this tactic will have to learn a new one in a17 ...
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Maybe, but thats for all players. So, all have the same problem to decide wisely which tech to use. Btw -don't get me wrong, no offend- it is sometimes really, really hard to understand what you want to say. Since you are posting much on the forum, is it too hard to learn a little more english?
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...you try to build the fortress with a male citizen?
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Thats impossible. You have enough resources? Please show a screenshot.
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I suggest you play svn or wait for a17 and judge after you had a few games... In my opinion the roman civ has a bigger problem than that weaker armycamp: No wood/food melee infantry in village phase ..
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Thats why it has 25 armor vs pierce attack....
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well, its a building made of wood ...
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It's the end. Of an overpowered army camp.
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Sure. Buildtime has increased from 160s to 250s, its armor decreased from 10Hack, 40Pierce, 10Crush to 3/25/1 ... Though arrow range might get nerfed too a little, since atm its still 80m, which is more than a cc ..
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...but imagine
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Can you hit "continue" in that error popup until game finally starts?
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ERROR: Failed to load .... & Segmentation fault (0ad-dev, Linux Mint 17)
zzippy replied to Falx's topic in Bug reports
Sorry to hear that. Maybe your WM might be involved? Since I have no idea about Mint: Is it a 3D WM? Btw, running KDE/plasma here.... no probs at all. -
@wowgetoffyourcellphone Only cuz you seem to misunderstand something totally: I made nothing in this balance branch besides playing and trying to run a discussion. May I ask you ("long time lurker") a question, since your "vision of the game" seems to be pretty similar with someone else' : You are not the former project leader (that one who was responsible for that a16 disaster)?
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Formations are taken out temporarily afaik. Though it would be nice to have those from a15 back, until new are done. Are paired techs historically correct? Can a historically correct game even be balanced? Thus, a historically correct game would be a horrible strategy game. Vision? Whatever. I am glad that it is a playable game again... heck, its an alpha, so everything may change.