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Itms

WFG Programming Team
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Everything posted by Itms

  1. You guys can't know how glad I feel when I read such comments.
  2. Can you try with latest SVN? (there is an autobuild coming soon) Scythe fixed several broken things regarding templates
  3. Hello, can you check in the main menu, in Tools & Options > Options, that the sound values are not set to 0? If they are ok, the problem must come from your sound system, I know I have often issues when I try to setup sound on LInux
  4. http://trac.wildfiregames.com/wiki/BuildInstructions
  5. You can read http://trac.wildfiregames.com/wiki/BuildInstructions, but this is a bit technical SVN is just the development version, actually. Anyway, it would be cool to fix the problem you described, even if you choose to change version. If not for you, tracking bugs is important for us! Did you try what I proposed?
  6. If you don't know what is svn, you're not using it The error looks like a bad install. Can you do the following? 1) Uninstall 0A.D. 2) Go to C:\Users\your-name\AppData\Local and remove entirely the 0 A.D. alpha folder. If that fails, restart your computer and retry. 3) Install 0 A.D. again. Thanks in advance!
  7. Also, one thing we need to know is the version of 0ad you use (svn or regular release). Knowing your OS is also essential, but that will be in system_info.txt. If that happens during a game, and not at launch or something, don't forget to add the commands.txt corresponding to the game you were playing (in the sim_log folder). Is it the first time (or one of the first times) you play 0ad?
  8. I'm willing to continue gudo's work, as he seems to have discontinued this (gudo, if you drop by and want to continue yourself, don't hesitate! you know better than me the current state of this). I'm currently updating the list with contributors mentioned since gudo's last intervention, and I'll also add some patch writers I remember, credited in commit messages. NOTE: I won't add any translator's contribution here because I think this is to be discussed (with languages coordinators, specifically). I'll create a topic for that soonish.
  9. Yeah, we don't have 64-bit versions for Windows
  10. During the last meeting we also agreed this idea was good. IMO there are not many differences between the two ideas: they both focus on the development state (it's been 5 years / we're mature and we have mods) and not on the gameplay, which is logical because of the lack of one big feature. To me Quercus just sounds prettier, but obviously not everyone will agree, it's a personal feeling. And I'd disagree about "Expanding the modability of the engine can happen every day of the week", the mod selector is one huge change in the process of separating pyrogenesis from 0ad.
  11. I'd like to support the proposition "Alpha XVII Quercus" for several reasons. 1) Well, it's a word beginning by Q and I really think we've covered up the wide majority of possibilities. Latin is, as said before, the only language with Qs so we're kinda stuck. Nobody proposed Quirinus, a really important Roman god, but I don't see a reason with we'd choose that. Now for the serious thoughts 2) I like the image of stability and maturity of this tree. A17 will be essentially a bugfix release, so I think that fits pretty well. You will say: "wut? a bugfix release? there were a ton of new features!", so what I mean is that we don't have a central huge feature (like internationalization for a16). I don't say there is nothing new in a17, all the contrary. On the other hand, since a16 release, the modding activity has been increasing dramatically and for this reason the mod selector will be realeased in a17. So, I think mods are important. Thus... 3) ... I also like the image of the tree with a trunk which grows and allows branches to develop. I find it really interesting to compare that to the development of our game, which now allows an active community of modders to make the gamers' experience even richer. Would you agree with me about all this?
  12. They were moved temporarily to a git branch to avoid merge conflicts, but they will not be removed forever. So it's ok to keep discussing about these balancing changes
  13. Recloning is awfully long, so you should try first Lion's solution, i.e. try "SVN Update" at the root of your copy. If your copy is "locked", do a cleanup first and then update.
  14. The pathfinder is currently based on obstruction, regardless of visibility (false objects, or "mirages", have no obstruction). So the units will detour as if they know the wall is there.
  15. I took a look at your mainlog but the only useful thing in it is that it fails after the config init. First, I was wondering why you had entitled this forum topic like this: did you experience problems downloading the game? I suggest you uninstall the game, and remove entirely the game's folder before reinstalling (maybe it's just a bad install). After uninstalling the game, go to C:\Utilisateurs\poste\AppData\Local\ and remove the folder "0 A.D. alpha" if it's still here. Then try to reinstall and tell us if it worked. Thanks in advance
  16. Well, you should reboot if you don't do it regularly, and if it doesn't work, reboot in safe mode, or use the command line, or replace the locked file by a dummy file... There are a lot of tricks like this across the Internet Having the game's files locked explains your previous installation problems, btw.
  17. You just have to open you html file with a notepad (Bloc-notes) and to copy-paste the whole content in Pastebin. Then, you click on Submit, and you send here the web address of the page you are on. So everyone can read the content of that file
  18. The system_info should work, for the main log you can post in a pastebin (http://pastebin.com/ is the most known). Thanks!
  19. Hi everyone, The fogging system, that allows hiding the changes to building in the Fog-of-War, has just been added to the svn version. (r15612) This change is a huge change, and even if much work has been done by the devs to limit the number of bugs, there can be some remaining issues. So I open this thread to collect any feedback or bug reports about the feature, to centralize everything. I'll be off for holidays soon, so this is to make sure I'll take care of every report! Also, any suggestion is welcome. I am already aware of some issues I decided to put aside for the moment, I will correct all that as soon as possible. The associated Trac tickets are the following: http://trac.wildfiregames.com/ticket/2709http://trac.wildfiregames.com/ticket/2710Thanks in advance for your participation, and enjoy playing without knowing what your enemies are preparing!
  20. Could you post the game's logs, i.e. the file C:\Utilisateurs\poste\AppData\Local\0ad\mainlog.html? You may have to make the hidden folders visible to see AppData. Also, it could be interesting to have system_info.txt also (situated in the same folder). Thanks in advance!
  21. Salut The_Green_Arrow, Même si ton anglais n'est pas bon, celui de Google est probablement moins bon encore Je suppose que tu as installé la dernière version "stable" depuis play0ad.com ? Si oui, que se passe-t-il quand tu essayes de relancer le jeu ? Est-ce que ça crashe à chaque fois ? ---- Hey The_Green_Arrow, Even if your English is not good, Google's one is probably even worse I assume you installed the last "stable" version from play0ad.com? If it's the case, what happens when you try to launch the game again? Does it crash every time?
  22. Good luck, then, I really liked what I saw while testing your mod! You should definitely use a version control system, and, why not, make your work (even in progress) somewhat public to get some feedback (which will probably be positive, and at least valuable).
  23. Can you revert your mod to the version you used during the crash? (assuming you're using a version control system, which you should do) If not, it'll be impossible to reproduce exactly the situation you experienced, so you'll have to wait a new occurrence of this...
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