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niektb

WFG Retired
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Everything posted by niektb

  1. What did you do about the foundations? (In general it looks nice, though)
  2. Could you post an image on which both the old and the new tower are visible?
  3. What version of 0 A.D. are you running? Does it happen every time?
  4. Is there something being done on this error? I encountered it several times today: Thanks to this I'm suffering from a ugly glitch.
  5. That looks better, the rear legs are now less static.
  6. Well, even with my mod it works if I don't select the viking civ. See my edit above.
  7. Nay, it did happen every time I tried and on several random maps. (1 player, tiny map) Edit: I tried it on another pc (my notebook) and it normally loads without errors (except some mod-related). It seems to be an issue with the installation, not the game itself.
  8. Sure: https://github.com/MillenniumAD/millenniumad
  9. Today I modified a lot of 1,000 A.D. mod (basically everything except the music), but when testing it crashes on loading a random map without errors. crashlog.txt crashlog.dmp
  10. Yes, they existed as a German Tribe. (ever played Rome Total War: Barbarian Invasion?)
  11. Isn't there an easier way to remove them completely from the mod?
  12. You are stating it is faster. What performance improvement can we expect?
  13. Just a question: how did your images end up so blurry?
  14. An I wrong or are The player colors working?
  15. I think I'm not clear enough, my first question (how to remove parts of the parent template) is answered. My second question is how to exclude certain civs and therefore making them unselectable when starting a game.
  16. You were in the right subforum, but you'd better create your own topic if you can not find a topic which deals with the same subject.
  17. No, I meaned how to exclude civilizations from the selection list.
  18. That's only with the Ptolemies.
  19. So the minus token is enough? But how do I do that in the civs case?
  20. Yes, I know that you can modify the parent template from a unit, but that would mean that every other civ has the same because that parent template is used by all other female citizens, but that is something I don't want.
  21. What I want to know is how to exclude unit properties and civs from loading. For example: The viking female unit shouldn't be able to build farmsteads because the house already functions that way, still other civs do have to build it. How do I exclude parts the parent template from loading? Other: How do I exclude already existing civs from loading when I start a mod?
  22. The devs are fully aware of this problem, mainly thanks to the retina display. But some mechanics need an upgrade to make a solution possible (SDL => SDL2 I thought) Still, there is being worked on the problem. Modifying the res is possible: you can change some values in a config file (I don't know how to find it, that depends on your OS. http://trac.wildfiregames.com/wiki/Manual_Settings
  23. I could recall that it was a design decision (don't know where I read it though)
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