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Everything posted by niektb
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The front legs are definitely OK. I'm not too sure about the rear legs. I feel they are a bit 'robotic' / static.
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Mine: ERROR: JavaScript error: gui/savedgames/load.js line 20 TypeError: Engine.GetEngineInfo is not a function init([object Object],(void 0))@gui/savedgames/load.js:20 ERROR: GUI page 'page_loadgame.xml': Failed to call init() function System info: OS : Windows 8.1 CPU : Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHzMemory : 6GB RAMGraphics Card : Intel IntelĀ® HD Graphics 4000OpenGL Drivers : 4.0.0 - Build 10.18.10.3308; nvoglv64.dll (9.18.13.3182), nvoglv32.dll (9.18.13.3182)Sound Card : IntelĀ® Display Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio;
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About importing: did you read these? http://www.wildfiregames.com/forum/index.php?showtopic=17542&p=273078 http://www.wildfiregames.com/forum/index.php?showtopic=16654&page=2#entry253448 http://trac.wildfiregames.com/wiki/Basic3DImplementation About player color: <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <float/> <group> <variant frequency="1" name="Longboat"> <mesh>structural/viking_longboat.dae</mesh> <props> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/structures/viking/longboat_sail.xml" attachpoint="root"/> </props> <textures><texture file="structural/viking_longboat.png" name="baseTex"/></textures> </variant> </group> <material>player_trans.xml</material></actor>This is an example of a actor file. Note below the line which states : <material>player_trans.xml</material> That line should be included to make sure that the alpha channel is turned to the player color.
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Nay, I think he mentions an other problem which I encountered today. When wanting to load a save game, the game gives an error (not related to versions) and no save game shows up. However, if I want to save a new game, all savegames are there.
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Mythos_Ruler's Playlist
niektb replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
This is an awesome song: -
The Big Eyecandy Progress List
niektb replied to idanwin's topic in Eyecandy, custom projects and misc.
Yeah, it's easily found when searching for an image using Google. -
I turned the red color into alpha and didn't add a light. It should now adjust to the player's color in-game.
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Just saying: those windows look a bit weird in-game.
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General Feedback: Buildings on neutral and enemy territory
niektb replied to Romulus's topic in Help & Feedback
I can confirm that it's impossible to repair the Roman Entrenched army camp. -
You could do it by adding a bar, not changing the roof itself.
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Perhaps those sticks at the rooftop and the roof borders? Oh yeah, I see you rotated the shield (I added a directional light while creating that shield and it looks as if the light comes from below) Lastly, could you make the roof borders straight by adding planks? (like the second picture in the first post above)
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That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so. Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color.
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So actually the game freezes? Hmmm... Could you give some info about your system?
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What errors do you get? What do you close and open again? http://trac.wildfiregames.com/wiki/ReportingErrors
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Note that your forum account isn't linked with the lobby.
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I wish you good luck! (I've some exams too, so I will be busy as well)
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Looks good, it'll be fine (I guess) with the to do stuff included.
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Regarding the emblem: Lion.Kanzen suggested using an eagle as emblem, but I couldn't find evidence. (Perhaps you do Lion?) I always thought that the symbol was (just like the Welsh') a dragon: But something similar as this is also possible:
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I can't find too much historical evidence regarding eagles and Saxons (but I'll post that in the saxons topic.)
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Alright.
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Vikings and Germanic tribes do, Arabs as well (though no wooden). Romans did only partially (perhaps not wood but metal). (Only Normans, if they are going to be included, didn't really use rounded shields, except perhaps bowmen. If you think you need 3D renders then use it. For me it's not necessary, though.
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I've implemented the vikings civ file (atop of the gauls and not really finished yet though), added the music and reworked the warship into a real longboat! I'll do a commit into the github repo. As you probably can see, the boat is way too large and lacks a lot of eye-candy / props (any volunteers to change that?). Still my thanks go to the art team for creating this one long ago.
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These fields, are they (going to be) map specific or civ specific?
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What about making wall-towers weak (in term of attack/arrows) and upgrade it by placing a watch tower atop? (That way the watch towers need to be remodeled though to make it fit in a wall)