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Everything posted by niektb
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Just saying: those windows look a bit weird in-game.
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General Feedback: Buildings on neutral and enemy territory
niektb replied to Romulus's topic in Help & Feedback
I can confirm that it's impossible to repair the Roman Entrenched army camp. -
You could do it by adding a bar, not changing the roof itself.
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Perhaps those sticks at the rooftop and the roof borders? Oh yeah, I see you rotated the shield (I added a directional light while creating that shield and it looks as if the light comes from below) Lastly, could you make the roof borders straight by adding planks? (like the second picture in the first post above)
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That shield isn't valid for use as it wouldn't adjust to the player's color. Better use a (rounded) shield from the celts or so. Edit: I forgot to mention that the roof should be a little thicker as it is a hay roof. Next you should create some stuff with alpha texture to see the player's color.
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So actually the game freezes? Hmmm... Could you give some info about your system?
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What errors do you get? What do you close and open again? http://trac.wildfiregames.com/wiki/ReportingErrors
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Note that your forum account isn't linked with the lobby.
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I wish you good luck! (I've some exams too, so I will be busy as well)
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Looks good, it'll be fine (I guess) with the to do stuff included.
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Regarding the emblem: Lion.Kanzen suggested using an eagle as emblem, but I couldn't find evidence. (Perhaps you do Lion?) I always thought that the symbol was (just like the Welsh') a dragon: But something similar as this is also possible:
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I can't find too much historical evidence regarding eagles and Saxons (but I'll post that in the saxons topic.)
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Alright.
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Vikings and Germanic tribes do, Arabs as well (though no wooden). Romans did only partially (perhaps not wood but metal). (Only Normans, if they are going to be included, didn't really use rounded shields, except perhaps bowmen. If you think you need 3D renders then use it. For me it's not necessary, though.
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I've implemented the vikings civ file (atop of the gauls and not really finished yet though), added the music and reworked the warship into a real longboat! I'll do a commit into the github repo. As you probably can see, the boat is way too large and lacks a lot of eye-candy / props (any volunteers to change that?). Still my thanks go to the art team for creating this one long ago.
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These fields, are they (going to be) map specific or civ specific?
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What about making wall-towers weak (in term of attack/arrows) and upgrade it by placing a watch tower atop? (That way the watch towers need to be remodeled though to make it fit in a wall)
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The Centurion: Countermeasures Against Infinite Farming
niektb replied to Romulus's topic in General Discussion
I only wanted to point out as Mythos_Ruler did in an other topic: http://trac.wildfiregames.com/ticket/1318 The planned features for the farms. -
I wanted to mention that I uploaded a movie today with 0 A.D. gameplay. Nothing special nor exciting even not a whole game.
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The Centurion: Countermeasures Against Infinite Farming
niektb replied to Romulus's topic in General Discussion
May I ask when a game is for the mass and when one isn't and what's wrong with attracting a lot of people (the mass) to a open-source game? Next, do you think that a game is being killed if only one mechanic is implemented that doesn't your exact view of how a RTS should work, a mechanic that solves other problems being involved? Lastly, I do think that open source games should be a solid game and be democratic, and should function as a solid base for mods. These are what makes a good open source game a good open source game. -
The Centurion: Countermeasures Against Infinite Farming
niektb replied to Romulus's topic in General Discussion
I have to say that I like to play a game both fast paced and in a relaxed. (Basically to try a lot of different things and approaches without having to worry about war, but wage war when I like and the way I like) so I would like to have a few simulator mechanisms as long as they do not remove nor have too much influence on the 'fast paced approach'. I agree that having too much infinite resources removes the micromanagement almost completely (like in RoN) but having a few adds really to the gameplay because you don't have to worry about everything and it removes the threat of games dying out due to a lack of resources (like in AoE 1). Unfortunately it leads to unrealistic siege warfare. So it's the choice between the risk of unrealistic siege warfare or games dying out. A solution that would solve both would be best, if ther aren't any I do prefer the problem of the siege warfare rather than dying games. -
The Centurion: Countermeasures Against Infinite Farming
niektb replied to Romulus's topic in General Discussion
Ever played American Conquest: Fight Back? It features a hyper realistic gameplay (even famines and deserting soldiers take place!), but it a bit too realistic as it decreases the playability. Having a lot of realistic features it good, too much is no fun anymore. About coinage: What you basically want is a combination from Settlers V's implementation and having to pay a trickle of gold to a lot of structures / units to keep 'em running? Hmmm, it has its pros and cons. -
The Centurion: Countermeasures Against Infinite Farming
niektb replied to Romulus's topic in General Discussion
Yup, Romulus. We could try in our mod and see what works better.