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Everything posted by niektb
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Well, we should try and Get it greenlit! If we're going to release the game to SteamOS, then we should implement controller support as well. I'm not sure if that 'll work.
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Actually, the black around the the 0 A.D. logo is not true black, there is already a texture used.
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Are you a co-funder or a cofounder? (Which is a huge difference, I'll tell ya)
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A work in progress: Added everything, except the metal center piece, used Lion.kanzen's pattern. And in-game:
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Well, in-game it didn't look really well: I think it's because it doesn't really fit. The shield looks very new, though it should be a bit weary (I should add some kind of 3D / material effect) Edit: But I think the shield mostly needs a decent border. Edit: It definitely looks better, though I'm going to add a different border:
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I fancy if we could re-use some of their art!
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Some photoshopping brought me this: How would it fit as an emblem? P.S. Is anybody able to clone / does someone has a self-made clone of this one? (I'm not sure if it's allowed to use this, as it is from a webshop.)
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Sounds good. I'll copy it.
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I would like to move on to the emblem, if there are no other comments: I think it's best suited to use a viking shield as emblem. Personally I do prefer the colors red and black, and a swirl. A symbol painted on the shield could be an option.
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I feel you're right. I'll change it. Edit: I've changed it. Check it out.
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Isn't that stated in the second phrase?
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"At its peak (around 200 B.C.), the massive Celtic Empire spanned from Spain to Romania and Northern Italy to Scotland; although it wasn't a true empire because the Celtic people were not united by any form of government, but only in language and various social aspects. Their lack of any cohesion was probably the largest contributing factor to their ultimate submission to Rome by 100 A.D. The other contributing factors were their lack of armor and their inability to counter the mighty legions and siege weapons of Rome." (Celt civ 0 A.D.) "The Romans controlled one of the largest empires of the ancient world, stretching at its peak from southern Scotland to the Sahara Desert, and containing between 60 million and 80 million inhabitants, one quarter of the Earth's population at that time. Rome also remained one of the strongest nations on earth for almost 800 years. The Romans were the supreme builders of the ancient world, excelled at siege warfare and had an exquisite infantry and navy.", (Roman civ 0 A.D.) These are some sample descriptions from already existing civs. As you can see, they are structured in the following way: - about the controlled / inhabited countries and according dates. - about the people. - about their skills. Applying this layout to the Vikings, it would be like this: The Vikings were of old inhabitants of the Scandinavian Peninsula. During the early Middle Ages their regions expanded to Russia, England, Iceland and Greenland. They even discovered the New World before Columbus did. Though feared for their fighting skills, they were also skilled traders and sailors. At the end of the so called Viking Age, which lasted from 793 AD to 1066 AD, their raids on the mainland faded, nonetheless they have left their mark on Europian history. rev 1: The Vikings of old were a north Germanic people who hailed from Scandinavia. During the early Middle Ages their regions expanded to Russia, England, Iceland and Greenland. They traveled to as far as Asia to the New World nearly 500 years before Columbus. Though feared for their fighting skills, they were also skilled traders and sailors. By the end of the Viking Age, which lasted from 793-1066 AD, their raids on the mainland faded, nonetheless they have left their mark on European culture and history. Does anyone has comment / additions / enhancements (also linguistic)?
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Try to download the package manually and install it that way. (I'm sorry, I never used pacman or Arch)
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Well, I won't hold you back in terms of contributing. In fact everyone is allowed to join the team, if he wants to. You just have to contact NoMolester (the mod leader) and he will take care of the rest.
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Well, I'm part of the development team. But in a while I will release some signatures so everyone is able to distinguish the team members.
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Nice pictures BTW. But I think it is better to use them in a context instead of just posting them. Let's first start with the emblem and a brief history and after that we'll discuss the units / buildings. In that context I would like to see these pictures.
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Those names are possible, but Viking is the most well-known name I suppose? It's pretty clear what we think when we hear that word.
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No, I wouldn't rename. First of all the timespan from the first part of our mod is 476 AD (Fall of western roman empire) till 962 AD. So the 11th century isn't part of the mod. (As you can see on the map, that time Sicily and Normandy were conquered/ colonized) Becoming Christian wasn't part of the deal to get Normandy, the vikings were bribed in order to stop raiding. The Varangians were hired by the Byzantine empire because of their fighting skills.
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Let's start with the description. The Vikings (from Old Norse vĂkingr) were seafaring north Germanic people who raided, traded, explored, and settled in wide areas of Europe, Asia, and the North Atlantic islands from the late 8th to the mid-11th centuries. This one is copy-pasted from wikipedia, but personally I don't like copy-pasting litteraly. Also it could be a somewhat longer description. So does anyone has a good idea?
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This topic is started to discuss the civilization of the Norse and how it is going to be implemented in the game. Here will also be the final proposal. Description: The Norse of old were a north Germanic people who hailed from Scandinavia. During the early Middle Ages their regions expanded to Russia, England, Iceland and Greenland. They traveled to as far as Asia to the New World nearly 500 years before Columbus. Though feared for their fighting skills, they were also skilled traders and sailors. By the end of the Viking Age, which lasted from 793-1066 AD, their raids on the mainland faded, nonetheless they have left their mark on European culture and history. Gameplay: Norse don't have strong defences. Instead they (should) rely on keeping the initiative, expand fast and get hold of crucial resource spots (which is possible because they can build houses anywhere on the map). The house has a small ranged attack and can be built anywhere on the map, however they're a lot more expensive than normal houses. The citizen soldiers have a small speedbonus but are slow gatherers. Also the Norse lack cavalry. They have a couple of hybrid buildings (farmstead is merged with corral and Civic Center is merged with the fortress) and their navy is very versatile (see the line-up below for the bonuses they have) Unit Roster: Warrior (swordsman/axeman): http://wildfiregames.com/forum/index.php?showtopic=17918&page=4#entry280934 Spearman: http://wildfiregames.com/forum/index.php?showtopic=17918&p=281348 Hunter (Bowman): http://wildfiregames.com/forum/index.php?showtopic=17918&p=282347 Huskarl: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282683 Berserker: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282863 Navy: http://wildfiregames.com/forum/index.php?showtopic=18521&p=289163 Fishing ship. Knarr: Merchant, Mobile dropsite Karvi: combination but weaker warship / less trading income. Snekkja: Warship. Loot bonusing aura Drekar: Elite warship, Loot bonusing aura, Mobile dropsite, trains units Buildings: Longhouse (improved version of the house): http://wildfiregames.com/forum/index.php?showtopic=17918&p=283022 http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012 Jarl's Hold (combination of CC and Fortress): http://wildfiregames.com/forum/index.php?showtopic=17918&p=288683 Farmstead (merged with corral): http://wildfiregames.com/forum/index.php?showtopic=17918&p=295275 Tavern (Barrack merged with Tavern, where you also can train Berserkers): http://wildfiregames.com/forum/index.php?showtopic=17918&p=291431 (left building in the concept) Dock: http://wildfiregames.com/forum/index.php?showtopic=17918&p=291806 Farmfield Palisades (Improved, stronger versions of the standard palisade) (since Vikings don't have stone walls) Outpost Wooden Tower Storehouse: http://wildfiregames.com/forum/index.php?showtopic=17918&p=309077 Market Temple: http://wildfiregames.com/forum/index.php?showtopic=17918&p=298492 Unique technologies: Clinker construction (Improves naval speed)
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That would be a good idea! But the most important idea right now is getting the mod setup. (Gather basic information (like a attractive team name!), setting some goals and some other administrative tasks like a github repo) The second step is as you suggested getting our name out using moddb and other stuff.
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You could certainty join one (we, from 1,000 AD, are looking for extra personnel)
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Reopening this question: When visiting the forum from an other computer (or when I'm not logged in) the 1,000 AD subforum is hidden somehow. Does anyone has an idea?
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Goths are not in the timespan 500 BC - 1 BC, but this civ is going to be implemented in a mod called 1,000 AD or Millennium AD. (See the subforum "Game Modifications")