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niektb

WFG Retired
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Everything posted by niektb

  1. No, I wouldn't rename. First of all the timespan from the first part of our mod is 476 AD (Fall of western roman empire) till 962 AD. So the 11th century isn't part of the mod. (As you can see on the map, that time Sicily and Normandy were conquered/ colonized) Becoming Christian wasn't part of the deal to get Normandy, the vikings were bribed in order to stop raiding. The Varangians were hired by the Byzantine empire because of their fighting skills.
  2. Let's start with the description. The Vikings (from Old Norse vĂ­kingr) were seafaring north Germanic people who raided, traded, explored, and settled in wide areas of Europe, Asia, and the North Atlantic islands from the late 8th to the mid-11th centuries. This one is copy-pasted from wikipedia, but personally I don't like copy-pasting litteraly. Also it could be a somewhat longer description. So does anyone has a good idea?
  3. This topic is started to discuss the civilization of the Norse and how it is going to be implemented in the game. Here will also be the final proposal. Description: The Norse of old were a north Germanic people who hailed from Scandinavia. During the early Middle Ages their regions expanded to Russia, England, Iceland and Greenland. They traveled to as far as Asia to the New World nearly 500 years before Columbus. Though feared for their fighting skills, they were also skilled traders and sailors. By the end of the Viking Age, which lasted from 793-1066 AD, their raids on the mainland faded, nonetheless they have left their mark on European culture and history. Gameplay: Norse don't have strong defences. Instead they (should) rely on keeping the initiative, expand fast and get hold of crucial resource spots (which is possible because they can build houses anywhere on the map). The house has a small ranged attack and can be built anywhere on the map, however they're a lot more expensive than normal houses. The citizen soldiers have a small speedbonus but are slow gatherers. Also the Norse lack cavalry. They have a couple of hybrid buildings (farmstead is merged with corral and Civic Center is merged with the fortress) and their navy is very versatile (see the line-up below for the bonuses they have) Unit Roster: Warrior (swordsman/axeman): http://wildfiregames.com/forum/index.php?showtopic=17918&page=4#entry280934 Spearman: http://wildfiregames.com/forum/index.php?showtopic=17918&p=281348 Hunter (Bowman): http://wildfiregames.com/forum/index.php?showtopic=17918&p=282347 Huskarl: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282683 Berserker: http://wildfiregames.com/forum/index.php?showtopic=17918&p=282863 Navy: http://wildfiregames.com/forum/index.php?showtopic=18521&p=289163 Fishing ship. Knarr: Merchant, Mobile dropsite Karvi: combination but weaker warship / less trading income. Snekkja: Warship. Loot bonusing aura Drekar: Elite warship, Loot bonusing aura, Mobile dropsite, trains units Buildings: Longhouse (improved version of the house): http://wildfiregames.com/forum/index.php?showtopic=17918&p=283022 http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012 Jarl's Hold (combination of CC and Fortress): http://wildfiregames.com/forum/index.php?showtopic=17918&p=288683 Farmstead (merged with corral): http://wildfiregames.com/forum/index.php?showtopic=17918&p=295275 Tavern (Barrack merged with Tavern, where you also can train Berserkers): http://wildfiregames.com/forum/index.php?showtopic=17918&p=291431 (left building in the concept) Dock: http://wildfiregames.com/forum/index.php?showtopic=17918&p=291806 Farmfield Palisades (Improved, stronger versions of the standard palisade) (since Vikings don't have stone walls) Outpost Wooden Tower Storehouse: http://wildfiregames.com/forum/index.php?showtopic=17918&p=309077 Market Temple: http://wildfiregames.com/forum/index.php?showtopic=17918&p=298492 Unique technologies: Clinker construction (Improves naval speed)
  4. That would be a good idea! But the most important idea right now is getting the mod setup. (Gather basic information (like a attractive team name!), setting some goals and some other administrative tasks like a github repo) The second step is as you suggested getting our name out using moddb and other stuff.
  5. You could certainty join one (we, from 1,000 AD, are looking for extra personnel)
  6. Reopening this question: When visiting the forum from an other computer (or when I'm not logged in) the 1,000 AD subforum is hidden somehow. Does anyone has an idea?
  7. Goths are not in the timespan 500 BC - 1 BC, but this civ is going to be implemented in a mod called 1,000 AD or Millennium AD. (See the subforum "Game Modifications")
  8. Covering music is not prohibited, so why should covering games be a problem? As long as we add our own style and credit Microsoft for the idea it should not be a problem, right?
  9. The Ptolemies we're not included in A14? I like the Gauls because of it's history and style.
  10. Sure we should make a AoE fan mod. (It was my first game too, I played when I was only 4! :-)) I think we shouldn't worry to much about copyright. Ensemble Studios doesn't exist anymore and it is already a very old game right now.
  11. niektb

    Signatures

    How about these? I added a material effect.
  12. niektb

    Signatures

    Okay! Well, your medieval approach isn't ugly (Well done with the fonts!), though I miss a fancy border and a clearer layout. BTW: where did you get the large "M" from, in the other topic? It should definitely be on our main menu background and our splashscreen!
  13. niektb

    Signatures

    What actually was wrong with my signatures?
  14. niektb

    Signatures

    PNG is OK for me. Do you perhaps need the Carolingian font I used for my signatures?
  15. niektb

    Signatures

    No, but I just wanted to know when I can finish my signatures and if it's worth doing something different in the meantime.
  16. niektb

    Signatures

    Is anyone taking care of the logo right now?
  17. niektb

    Signatures

    v3 comes in a few flavours: Which one suits best? Edit: The border is barely visible thanks to the white website background.
  18. niektb

    Signatures

    v2 is ready. changelog: - used different fonts. - new object and image dimensions. To do: - replace logo. - replace text if neccesary. - add fancy borders. - remove a blackpixelborder on the left. Edit: I'm still not sure about the fonts. Does anybody has a good idea?
  19. niektb

    Signatures

    I'm sorry, I do not understand what you are meaning.
  20. niektb

    Signatures

    As soon as NoMolester gave me the assignment to design some signatures, I started creating them. Now v1 is finished. The 0 A.D. Logo has to be replaced with a 1,000 A.D. logo and I'm not sure about the fonts used (Well, pretty sure that they need to be replaced). Perhaps the signatures need a whole redesign as wel. Any comments?
  21. Most people didn't had monks till they became Christian, so it would be better to call it Priest. edit: Nevermind, it's just a sample.
  22. I do accept the changes. About my skills: Certainly I would like to do some research! I'm able to program some not to difficult Javascript code and I'm learning to design textures (and add them to buildings, of course) (I'm currently clumsing around with Empire Earth textures). In addition to this I'm able design scenarios (and create random map script?) Never finished one, though. Furthermore I'm afraid, I'm only able to model cubes, but I do have access to 3D model software, so I would be able to render icons and emblems etc. on my own PC. So you could actually describe my skills as a (really little) bit from everything.
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