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niektb

WFG Retired
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Everything posted by niektb

  1. Covering music is not prohibited, so why should covering games be a problem? As long as we add our own style and credit Microsoft for the idea it should not be a problem, right?
  2. The Ptolemies we're not included in A14? I like the Gauls because of it's history and style.
  3. Sure we should make a AoE fan mod. (It was my first game too, I played when I was only 4! :-)) I think we shouldn't worry to much about copyright. Ensemble Studios doesn't exist anymore and it is already a very old game right now.
  4. niektb

    Signatures

    How about these? I added a material effect.
  5. niektb

    Signatures

    Okay! Well, your medieval approach isn't ugly (Well done with the fonts!), though I miss a fancy border and a clearer layout. BTW: where did you get the large "M" from, in the other topic? It should definitely be on our main menu background and our splashscreen!
  6. niektb

    Signatures

    What actually was wrong with my signatures?
  7. niektb

    Signatures

    PNG is OK for me. Do you perhaps need the Carolingian font I used for my signatures?
  8. niektb

    Signatures

    No, but I just wanted to know when I can finish my signatures and if it's worth doing something different in the meantime.
  9. niektb

    Signatures

    Is anyone taking care of the logo right now?
  10. niektb

    Signatures

    v3 comes in a few flavours: Which one suits best? Edit: The border is barely visible thanks to the white website background.
  11. niektb

    Signatures

    v2 is ready. changelog: - used different fonts. - new object and image dimensions. To do: - replace logo. - replace text if neccesary. - add fancy borders. - remove a blackpixelborder on the left. Edit: I'm still not sure about the fonts. Does anybody has a good idea?
  12. niektb

    Signatures

    I'm sorry, I do not understand what you are meaning.
  13. niektb

    Signatures

    As soon as NoMolester gave me the assignment to design some signatures, I started creating them. Now v1 is finished. The 0 A.D. Logo has to be replaced with a 1,000 A.D. logo and I'm not sure about the fonts used (Well, pretty sure that they need to be replaced). Perhaps the signatures need a whole redesign as wel. Any comments?
  14. Most people didn't had monks till they became Christian, so it would be better to call it Priest. edit: Nevermind, it's just a sample.
  15. I do accept the changes. About my skills: Certainly I would like to do some research! I'm able to program some not to difficult Javascript code and I'm learning to design textures (and add them to buildings, of course) (I'm currently clumsing around with Empire Earth textures). In addition to this I'm able design scenarios (and create random map script?) Never finished one, though. Furthermore I'm afraid, I'm only able to model cubes, but I do have access to 3D model software, so I would be able to render icons and emblems etc. on my own PC. So you could actually describe my skills as a (really little) bit from everything.
  16. I certainly want to join the team! I do have some comments about the civ list from For Land and Money: De Slavs weren't a real influental people. Wouldn't it be better to make only one slav civ? Instead of Lombard, you could also choose Alemanni or the Burgundi. We should choose the one with the most impact on history. Berbers should perhaps be renamed to Moors. The Moors consisted of berbers, arabs and converted christian, and its Kingdom laid in Spain + Northern Africa.About for Honour and Glory: Wouldn't it be better to call evolving a political decision?
  17. Haha, too bad for Medieval 2 Total War: Kingdoms!
  18. For now we should pick a timespan, decide which civs to pick (not too many though) and create appropriate building, unit and tech trees. Step 2 is the creation phase, in which we will model stuff and texture them and perhaps design new skirmish maps. And of course create backgroundwallpapers, icons etc. Perhaps we should contact the older modders here to join us and get some work done. We do not have to wait till beta stage of 0 A.D. because our main purpose is creating art, not programming gameplay. Edit: After picking a timespan and the civs, I gladly would do some research into the civs and create civ trees. (I always wanted to participate in a mod!)
  19. It's beter tot combine your skills hand create one good mod, instead of 2 average mods. Of course its possible to create achter each other.
  20. The problem actually is that you'll get 2 mods instead of one. That is something I actually want to prevent, though I can understand what you want.
  21. I've got some little adjustments to your civ list: I think that one mod is enough. We'd better could shrink the timespan. The dark Age isn't very interesting so I would propose to start the mod with the first viking invasion and let it end with the capture of Byzantium. 793 AD - 1453 AD. Furthermore I would say that the civs could evolve. So the vikings will be called either English or Normans, just what the player wishes and so on. The civlist would be: Vikings => English / NormansSaxons => EnglishFranks => FrenchTeutons => HREEastern Romans => ByzantinesSarracens => OttomansIberians => SpaniardsVenetiansSlavs => Magyars.I'm not sure if the evolutions are 100% accurate, but it's just the idea.
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