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niektb

WFG Retired
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Everything posted by niektb

  1. Sure: https://github.com/MillenniumAD/millenniumad
  2. Today I modified a lot of 1,000 A.D. mod (basically everything except the music), but when testing it crashes on loading a random map without errors. crashlog.txt crashlog.dmp
  3. Yes, they existed as a German Tribe. (ever played Rome Total War: Barbarian Invasion?)
  4. Isn't there an easier way to remove them completely from the mod?
  5. You are stating it is faster. What performance improvement can we expect?
  6. Just a question: how did your images end up so blurry?
  7. An I wrong or are The player colors working?
  8. I think I'm not clear enough, my first question (how to remove parts of the parent template) is answered. My second question is how to exclude certain civs and therefore making them unselectable when starting a game.
  9. You were in the right subforum, but you'd better create your own topic if you can not find a topic which deals with the same subject.
  10. No, I meaned how to exclude civilizations from the selection list.
  11. That's only with the Ptolemies.
  12. So the minus token is enough? But how do I do that in the civs case?
  13. Yes, I know that you can modify the parent template from a unit, but that would mean that every other civ has the same because that parent template is used by all other female citizens, but that is something I don't want.
  14. What I want to know is how to exclude unit properties and civs from loading. For example: The viking female unit shouldn't be able to build farmsteads because the house already functions that way, still other civs do have to build it. How do I exclude parts the parent template from loading? Other: How do I exclude already existing civs from loading when I start a mod?
  15. The devs are fully aware of this problem, mainly thanks to the retina display. But some mechanics need an upgrade to make a solution possible (SDL => SDL2 I thought) Still, there is being worked on the problem. Modifying the res is possible: you can change some values in a config file (I don't know how to find it, that depends on your OS. http://trac.wildfiregames.com/wiki/Manual_Settings
  16. I could recall that it was a design decision (don't know where I read it though)
  17. The front legs are definitely OK. I'm not too sure about the rear legs. I feel they are a bit 'robotic' / static.
  18. Mine: ERROR: JavaScript error: gui/savedgames/load.js line 20 TypeError: Engine.GetEngineInfo is not a function init([object Object],(void 0))@gui/savedgames/load.js:20 ERROR: GUI page 'page_loadgame.xml': Failed to call init() function System info: OS : Windows 8.1 CPU : Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHzMemory : 6GB RAMGraphics Card : Intel IntelĀ® HD Graphics 4000OpenGL Drivers : 4.0.0 - Build 10.18.10.3308; nvoglv64.dll (9.18.13.3182), nvoglv32.dll (9.18.13.3182)Sound Card : IntelĀ® Display Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio;
  19. About importing: did you read these? http://www.wildfiregames.com/forum/index.php?showtopic=17542&p=273078 http://www.wildfiregames.com/forum/index.php?showtopic=16654&page=2#entry253448 http://trac.wildfiregames.com/wiki/Basic3DImplementation About player color: <?xml version="1.0" encoding="utf-8"?><actor version="1"> <castshadow/> <float/> <group> <variant frequency="1" name="Longboat"> <mesh>structural/viking_longboat.dae</mesh> <props> <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/> <prop actor="props/structures/viking/longboat_sail.xml" attachpoint="root"/> </props> <textures><texture file="structural/viking_longboat.png" name="baseTex"/></textures> </variant> </group> <material>player_trans.xml</material></actor>This is an example of a actor file. Note below the line which states : <material>player_trans.xml</material> That line should be included to make sure that the alpha channel is turned to the player color.
  20. Nay, I think he mentions an other problem which I encountered today. When wanting to load a save game, the game gives an error (not related to versions) and no save game shows up. However, if I want to save a new game, all savegames are there.
  21. Yeah, it's easily found when searching for an image using Google.
  22. I turned the red color into alpha and didn't add a light. It should now adjust to the player's color in-game.
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