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Everything posted by LordGood
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I can't edit video, so i have a veeery long video of me painting this thing Took everyone's suggestions into account I think I did what I could, he definitely looks a lot less stiff! Thanks for the feedback guys background is a little new, could possibly be a bit too busy you know what, scratch that. It looks a bit dull
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===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Excellent! I'm not the best with props, they confuse me Brit_tower_barracks.zip -
That's a bit too complicated, and invisible roads would just be silly
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Alexander the Great had pushed his empire to the Indus valley, those cultures of Macedon and India would have been in direct contact in a fight for homeland, rather than a push of mercenaries I haven't read too far into Indian relations with Persia, but the juxtaposition could have sparked a few skirmishes What I mean is that the Aksum homeland has not had it's borders encroached on by the other civilizations in the game, as far as I know. A game revolving around ancient warfare would require militarily reactive situations between civilizations, rather than just hinging on the wealth and power of a particular empire whoop, read your last post again. Nevermind that lol
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The in game empires at the moment had relations towards eachother much more heavily involved than just being a trade empire. Please correct me if I am wrong, but Aksum seems to be relatively isolated in comparison to the mediterranean, european, and middle eastern theaters. The Aksum empire could be modded in, of course.
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I definitely think there should at least be some sort of 'road' decal under the wall gates footprint. Having that just be dirt and grass makes me sad
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===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Thanks guys! Yes this one's on a generated 'Belgian uplands' map. I'm not too good with the actor editor and whatnot, so I think I'll keep the model in blender from here on out Oh, and I have no idea how to bake in AO maps, but I'm sure Enrique's helpful tutorial will help me figure it out -
===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Aaaah i have a good feeling about this one! I was going to post a screencap earlier but the site was down It still needs props, of course -
Ah I loved that feature in Empires, Dawn of the modern world! The only issue is that these pavings might not coincide with future city planning. At any rate I think it would be better with than without
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awh, you lucky brony you I'd love to go to Europe
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Altar of Zeus! Bits of the real thing are in a museum in Berlin right?
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Probably not blender, I take too much time stumbling about the UI to make an interesting video
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That sounds like a ton of fun. I don't think I have much time though, I usually just punch out a few details between classes. I'm downloading camstudio, maybe after I get the brit barracks built I can scribble up something this week.
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I knowww but it would be so cooool! This game is absolutely beautiful, and I'd like an aesthetic reason to swap out the hellenistic states in my gameplay every once in a while when the selucids are added that'd be FOUR civilizations with similar building sets Even the Celtic tribes get different buildings sets now, and there are only two!
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I may be splitting hairs, but would it be possible to separate the hellensitic building sets by more than just the Civ center?
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For Carthage, there are 3 I haven't had a go at yet, and several I would like to overhaul.
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It looks an awful lot like macedon... and we already have 3 hellenistic civilizations They're getting their own building set yes?
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only 150 more lol
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Thanks Ludo! aah, you make a good point there
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Oooh those are gorgeous maps!
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Painting the shadows around the edge of the existing paintings?
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Can't you have the value difference built into the transparencies to pull them forward?
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LordGood, I put you on my watch list