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Everything posted by LordGood
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===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Excellent! I'm not the best with props, they confuse me Brit_tower_barracks.zip -
That's a bit too complicated, and invisible roads would just be silly
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Alexander the Great had pushed his empire to the Indus valley, those cultures of Macedon and India would have been in direct contact in a fight for homeland, rather than a push of mercenaries I haven't read too far into Indian relations with Persia, but the juxtaposition could have sparked a few skirmishes What I mean is that the Aksum homeland has not had it's borders encroached on by the other civilizations in the game, as far as I know. A game revolving around ancient warfare would require militarily reactive situations between civilizations, rather than just hinging on the wealth and power of a particular empire whoop, read your last post again. Nevermind that lol
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The in game empires at the moment had relations towards eachother much more heavily involved than just being a trade empire. Please correct me if I am wrong, but Aksum seems to be relatively isolated in comparison to the mediterranean, european, and middle eastern theaters. The Aksum empire could be modded in, of course.
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I definitely think there should at least be some sort of 'road' decal under the wall gates footprint. Having that just be dirt and grass makes me sad
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===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Thanks guys! Yes this one's on a generated 'Belgian uplands' map. I'm not too good with the actor editor and whatnot, so I think I'll keep the model in blender from here on out Oh, and I have no idea how to bake in AO maps, but I'm sure Enrique's helpful tutorial will help me figure it out -
===[TASK]=== Differentiating Britons and Gauls
LordGood replied to Mythos_Ruler's topic in Official tasks
Aaaah i have a good feeling about this one! I was going to post a screencap earlier but the site was down It still needs props, of course -
Ah I loved that feature in Empires, Dawn of the modern world! The only issue is that these pavings might not coincide with future city planning. At any rate I think it would be better with than without
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awh, you lucky brony you I'd love to go to Europe
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Altar of Zeus! Bits of the real thing are in a museum in Berlin right?
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Probably not blender, I take too much time stumbling about the UI to make an interesting video
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That sounds like a ton of fun. I don't think I have much time though, I usually just punch out a few details between classes. I'm downloading camstudio, maybe after I get the brit barracks built I can scribble up something this week.
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I knowww but it would be so cooool! This game is absolutely beautiful, and I'd like an aesthetic reason to swap out the hellenistic states in my gameplay every once in a while when the selucids are added that'd be FOUR civilizations with similar building sets Even the Celtic tribes get different buildings sets now, and there are only two!
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I may be splitting hairs, but would it be possible to separate the hellensitic building sets by more than just the Civ center?
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For Carthage, there are 3 I haven't had a go at yet, and several I would like to overhaul.
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It looks an awful lot like macedon... and we already have 3 hellenistic civilizations They're getting their own building set yes?
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only 150 more lol
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Thanks Ludo! aah, you make a good point there
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Oooh those are gorgeous maps!
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Painting the shadows around the edge of the existing paintings?
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Can't you have the value difference built into the transparencies to pull them forward?
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LordGood, I put you on my watch list
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Thanks Enrique! I wouldn't mind in the slightest Just one thing on the textures, they are painted relief sculptures yes? I'm not sure I'm liking the fuzzy edges, perhaps they should darken. especially around Horus or maybe I'm just being nitpicky xP That should be a lot easier nobody's going to be able to zoom in far enough to notice anyway