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Everything posted by LordGood
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
LordGood replied to Mythos_Ruler's topic in Official tasks
Ohh I know what you meant xP I'm tired and cant help if I'm being stupid on purpose .. see? Like that. That didn't make any sense whatsoever. -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
LordGood replied to Mythos_Ruler's topic in Official tasks
aha! Thanks! oh that'll save me a ton of time having trouble finding my Crtl key though -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
LordGood replied to Mythos_Ruler's topic in Official tasks
aaah I'm trying I'm just going to keep kicking this GUI in its hotkeys 'til it tells me its secrets. Are there ways to intersect meshes? That would be incredibly helpful. I keep getting these messy duplicate lines and it's driving me nuts. -
ohh this is fun :3 I got my work cut out for me xP thanks for the snapshot idanwin
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Ooh, so you'll have them in the game then? Would you mind posting a screencap if that's the case? I'd like to see how they fit in with the GUI
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Of course! 'Twas my pleasure
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
LordGood replied to Mythos_Ruler's topic in Official tasks
Would they have used gold and lapis on a limestone sculpture though, or mixed a less saturated pigment back then? that blue seems really bright to me too. I like Shield bearer's blue -
working at the rate I am now... ~2023 but they'll look cool I promise xP
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It's funny because I added subterranean geometry to EVERYTHING else before sending it through must have gone derpy when I got to the houses xP
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I should have added more subterranean geometry to the houses >.< excellent remodeling and texturing
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I used to take archery classes that stance will stick in my head for a very long time xP That does look nice on the unit, but it brightens the aura too I'll have to fix it in it's .xcf format
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Re-use resources when demolishing?
LordGood replied to EyezGlazed's topic in Game Development & Technical Discussion
Perhaps destroyed buildings ought to leave ruins which could then be used as a mine of sorts, It would help with realism, and discourage building spam, ie. building a fortress right over the last destroyed one seconds after it being knocked down there would also be ruined buildings for a sort of eyecandy, should a player be too busy to clear them. and a greater feel of conflict where it is played out -
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Right, I think I get it now, the lighter aura will lie closer to the darker areas and the darker aura will sit behind the light edges. almost feels like cheating xP ah well; it does look better though