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Everything posted by LordGood
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
actors kushitesPropStructuresActors.zip kushitesStructuresActors.zip- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
only problem with enrique's current egyptian sculptures is that the model is missing its head and shoulders under the headdress, which would make it a huge pain to rebuild and add the appropriate kushite headdress updated wonder KushWonder.zip- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
EZ I think Enrique might be Justus' best bet when it comes to cult statues, last statue I made was one of Enrique's unit models spray painted gold lol. Thanks!- 1.040 replies
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Why take artistic licenses where its unnecessary? I can understand if you don't have the full picture and need to make a leap of faith between historical sources. Even so, keeping hold of things that can be inferred from surrounding contemporary sources and the environment will keep you on the right track generally. Romanticism and exoticism will eventually lead to the "Hollywood problem" we try to avoid here lol though we could have half naked spartans and zombie ninja persian immortals
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
no problem at all, I did the same with the carthaginian wonder lol. gives it a bit more 'wonder mass' needs it, considering how big the temple of amun is- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Let me see what i can come up with, a full portico looks weird, but that might just be due to the stubbiness of the columns, but Egyptian columns are also notoriously... sausagey- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
yep, it collapsed like 4 times before i finally gave up on it- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Columns are too far apart on the plan, well, except for right there where i connected them- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Now take this before something bad happens again KushiteModels_Tex.zip- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
hahaha isn't that @#$%-backwards? what a touchy censor- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
@Sundiata Do you think the columns in front of temple 300 at Musawwarat as sufra would be covered by a lintel? they seem a bit far apart for typical Egyptian-style architecture to brave the span.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
It can actually be a nice little incubation chamber for full fledged civs. If only we worked like this the whole time we wouldn't be half-releasing civs between alphas. My only issue with that is that the hype is finished before the civ is lol. Seleucids took years to finish- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Oh no no, fully official mod. I do believe this will be the first 3D reconstruction of this particular part of Musawwarat es Sufra. I guess the pressure is on- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
It may be my ego speaking but i really like how these guys are turning out. The Egyptians everyone wanted but we couldn't deliver lol. I would like to push these guys for vanilla, they're too close and the broader 0 A.D. audience would love this.- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Anything dissuading the use of Egyptian clerestory windows? I've been wanting to use them for the longest time, I find them architecturally intriguing- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
lol just a word of warning, temple of amun is going to be cut at the 3rd and 1st pylon gate because its getting waay too long- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
so many rocks- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
so many props- 1.040 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
LordGood replied to Sundiata's topic in Official tasks
Gonna level with y'all; market's my least favorite building to model. What a pain- 1.040 replies
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