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Posts
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Everything posted by Sighvatr
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The towers look like something I would see at an amusement park. Interesting, but they don't make sense.
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Yeah, I was wanting to use the elephant and civilian soldier models to help me create the props in the right size.
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Can I have the model of the elephant and soldiers?
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The Ptolemies are already my best playing faction too. My pikemen bulldoze through people when equiped with upgrades. The Elephants paired with pikemen just absolutely devastate buildings. Really helps when you don't have to pay resources for houses and mills which gives me an easy start in the beginning. I don't use the units provided in the military settlement though. The Gauls are too expensive (100 metal each) for their quality. The Greek cavalry are weak, and I would rather use the champion cavalry or elephants. I don't see the point in another type of cavalry either. Buildings look good in my opinion when playing on Oasis, or the Nile. When playing on the Cantabarian Highlands, the buildings do look cartoony, and they really stand out from the green grass. Perhaps if you make the buildings look more brown or more faded it may fit.
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If Romans get their reforms, then I would like to see romanized infantry for the Ptolemies, Mythos.
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New Icon and Logo (+a brief introduction)
Sighvatr replied to Palantius's topic in Eyecandy, custom projects and misc.
I like that one! -
Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
Yeah, I just played against Macedon today with the Ptolemics for an awesome pikemen on pikemen battle. I got knocked up by their silver shields instead. I would like to see some mercenary settler hoplites along with those brand new romanized infantry. Since the ptolemaics faction are my favorite, may I contribute helmet props for the infantry and cavalry? -
Awesome job! How do you texture the models like that though? I never knew you could do that in Blender? I usually select faces on the model and then spend an hour laying them all out on the UV map. I then export the UV map and spend hours painting inside the faces on the UV spreadsheet. Then I open up another program that puts together all the models and textures together and act as a resource to provide to the game I play.
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Enrique's miniature display elephants. He hides them in his pocket.
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Crowd-Sourced Civ: Ptolemaic Egyptians (Ptolemies)
Sighvatr replied to Mythos_Ruler's topic in Official tasks
Focus more on the Greek and other culture military colonists rather than nubians. -
Make death screams and moans that can chill you to the bone when you hear them played. Make the combat sound brutal!
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Blender Guru Ancient Civilization Contest Results
Sighvatr replied to Ludo38's topic in Introductions & Off-Topic Discussion
There was only 5-6 actual scenes depicting ancient civilization, and the winner was no where even related to the ancient civilization theme. Lol! -
New Icon and Logo (+a brief introduction)
Sighvatr replied to Palantius's topic in Eyecandy, custom projects and misc.
Yeah, that logo with the red reflect reminds me of DOOM's logo. Perhaps make the logo look like it was chiseled out of marble might be a fun idea. If not marble, then use a quality of some globalised material used for creating artwork in 0 ad. Then look at the artistic styles that come along with it. -
Yay! A sound lead! Ew. Chivalry.
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I do wonder what ever happened to the entrenched camp suggestion to have the ability to change to a town center? How about a game mode where players may pick and choose where they decide to place a town center on a map? At start, a player is randomly chosen to place his/her town center on the map first; then the next player in order places their town center. After all town centers have been placed, the fog of war is generated and thus begin the game.
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Any random ideas for 0 A.D. game enhancment
Sighvatr replied to NoTowerPushing's topic in General Discussion
It would be nice if there was a temporary map download folder, so when a group of players want to play a map that someone created they can download and play it without exiting the game. -
I am a little confused about the suggestion that archers have to be in a tower in order to shoot? That doesn't make any sense to me. I think walls are supposed to be left untouched by non-artillary units? I thought I read somewhere that it may be implemented. I agree that farms should be left alone unless a player gives the command to destroy them.
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Citizens could be unemployed soon
Sighvatr replied to Juan Sebastián Gómez's topic in General Discussion
It still does have the traditional system in-game. Elite troops can not collect resources, but they kill off civilian soldiers pretty quickly. Also it is irritating in AoE games to have to kill off civilians in order to produce more soldiers, so why not have civilian-soldiers? There are bonuses to producing females over males. They gather more food quickly than males do, and they only cost food. In a multiplayer game, it is necessary to keep producing gatherers, so females help in the beginning if you run out of wood, stone, or metal to create civilian-soldiers. -
Teamspeak Community for Multiplayer 0 A.D.
Sighvatr replied to Sighvatr's topic in General Discussion
I heard that we get games going on weekends? If not, it never hurts to establish a 0ad game night. -
@unarmed: how about instead of giving soldiers names, we give them titles like "badass slinger"?
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Teamspeak Community for Multiplayer 0 A.D.
Sighvatr replied to Sighvatr's topic in General Discussion
Yeah, I was hoping people would hop on to this, but I guess the IRC channel is more favorable. -
If you are willing to create 3D artwork on the computer, check out blender.org
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Some combat enhancement ideas (& suggestions)
Sighvatr replied to Unarmed's topic in General Discussion
Have fun! http://www.blender.org/ It took me a day to learn and create a helmet for a game, but it does not take long to learn. -
===[COMMITTED]=== Blacksmith Buildings
Sighvatr replied to Mythos_Ruler's topic in Completed Art Tasks
?!?!? aldifuhaoidhcfaoidjf Who thinks of a giant outdoor fire chimney as a concept for a blacksmith? If 0 A.D. were about depicting buildings by concept than what they are actually shown historically correct; than why not draw a big anvil and hammer the size of a building itself? Players can easily learn to identify a blacksmith in the game without the big fire chimney. If you had paid attention to the past threads discussing about how a structure should look like, than look in the Art Development sub-forum about the Mauryan structures. Look in this thread about the Mauryan Defense Tower and see eleven pages of discussion about how every little arch should look like, and whether something should be wooden or stone. http://www.wildfireg...showtopic=16696 If that thread doesn't convince you that 0 A.D. depicts buildings historically correct, there are five or six more threads that talk about Mauryan architecture and props. @Enrique: I will try to find pictures and articles for you. I know people used pottery in order to create shapes with metal. EDIT: I wouldn't trust this source of information, but it is interesting to read. http://www.jaysromanhistory.com/romeweb/glossary/timeln/t10.htm