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iap

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Everything posted by iap

  1. Good work guys! You are awesome! !!
  2. I think I have a related case, one every several seconds the game stuck for half a second. But it started only after changing the config file to allow all the new display effects.
  3. Oh, I've opened up another ticket about it, should I delete it? http://trac.wildfiregames.com/ticket/1793 And off topic, I want to thank you again for the work you do, this is an amazing game, and the amount of effort that was invested in the detiles is amazing and it is shown in the game. Keep it up
  4. There are a lot of commands.txt files in folders. I played only one game after installation so it must be from the same game. How can I know witch is the correct one?
  5. Oh, ok, this is a 3 Mb of log file! However these lines constantly repeate: WARNING: JavaScript warning: simulation/ai/common-api-v2/entity.js line 279 reference to undefined property this._entity.hitpoints WARNING: JavaScript warning: simulation/ai/common-api-v2/entity.js line 62 reference to undefined property this._template.Health ERROR: JavaScript error: simulation/ai/common-api-v2/entity.js line 62 TypeError: this._template.Health is undefined ()@simulation/ai/common-api-v2/entity.js:62 ()@simulation/ai/common-api-v2/entity.js:280 ()@simulation/ai/common-api-v2/entity.js:282 ([object Object],"5589",[object Object])@simulation/ai/qbot-wc/economy.js:238 ([object Object])@simulation/ai/common-api-v2/entitycollection.js:79 ([object Object])@simulation/ai/qbot-wc/economy.js:238 ([object Object],[object Object],[object Array])@simulation/ai/qbot-wc/economy.js:754 ()@simulation/ai/qbot-wc/qbot.js:132 ([object Object])@simulation/ai/common-api-v2/base.js:147 @:0
  6. I was playing the accropolice 7 scenario and suddenly in the middle of the game, about a minute after the first AI attack, I got millions of JS errors witch slowed down the game until it was unplayable. I wanted to attach the log or a save game, but I can't find it anywhere in windows 7. (I've searched the 0.a.d program files folder and the current user data folder)
  7. Sadly the swastika is just a graphic symbol while racism and antisemitism are global no matter the symbol. I see nationalism and racism and hatred and political parties gain their power by turning citizens against each other while spreading them by blood or belives and all of these without any relation to the Nazis or their symbols. Furthermore, their moral claim is that they're not as bad as the Nazis. So from a moral point of view using the swastika symbol can be offensive to those who actually seen their relativesget killed by the Nazi party but they don't play computer games. A lot of people might find it offensive but I find the banning of the symbol itself without the additional meaning offensive. Anyway I think the old Swastikas where with round edges and this solves the problem, isn't it?
  8. The extream values of the blur did it, of course. But also some features on the screen, like the tree from the ledt of the castle witch is half in focus and half blurred made me think this is just a blur filter with mask. But realizing this is Depth Of Field makes this screenshot looks really amazing. I guess that in the game the values would be much more subtle...
  9. Wow the screenshow looks amazing! (But just a nitpick: It looks more like a tilt shift proccessing, then a real depth of field. Is the Depth of field calculated on the rendered image or on the 3D space?)
  10. Oh man!! I LOVE HER! But I don't know how much the style is relevant. Anyway, for another source of inspiration (and maybe unrelated totally to the original request):
  11. I love this thread!! Put more videos!! (Please )
  12. each value in [ ] should have some kind of multiplyer, so the formula is: Where the multiplyers get the balance of how much every feild count.
  13. Actually, playing against the new AI is kind of tower defence game, you just build some towers and they come to die
  14. The conversion could work "christianity" style: First need a temple to make ceremonies, the a wonder building to symbolize, then a god. After building these 3 things, preists can be made. They can convert, but it won't be a deterministic proccess, it will have a matter of chance. The chance and conversion time will rise the more preists there are and the more converted fanatic units there are around. Or avoid it alltogether...
  15. So what exactly is inside qBot Xp. What makes it different from his parents?
  16. iap

    cheats

    out of gum = control a selected charater with the arrow keys and space to shoot
  17. Maybe males will fight better and build faster if there are women around? 4 men and 1 woman could work much faster then 5 of each. This is very realistic, you know. ;-)
  18. This is amazing! You work like a real game studio, not like an open source team! Way to go!
  19. Now, warzone2100. But overall it was the Warcraft / Starcraft series, Duke Nukem series, Wesnoth and some other ooen source games, Roller Coaster Tycoon and a lot of Tower Defence games.
  20. I like this idea of houses producing citizens and there are special houses for men or women. It adds life to the game.
  21. Maybe the stories can overlap 0.a.d ones. I mean, telling the same stories of conquest but from the conqueror or the fighter point of view and not the empire, like 0.a.d. The plots can advance together but in a different time scale. The AI can simulate a battle or a game but 50 times slower, and the player will have the chance to change the scale. But above all this would require a very rich and imaginative story and very very rich map with sub maps. This king of development will assist the development of part 2 by providing most of the code neede for campaigns, multy levels and branching storyline.
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