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Posts posted by Lion.Kanzen
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i agree with this, but some player like 5 minutos of Gmeplay, that is no my preferencee, i like long gameplaythink and think how taake down enemy forces.I like a strong defense in the beginning of the game. That just helps rid people's ability to kill off a player by sending 10 civilian soldiers the first five minutes of the game. I think a strong defense is necessary in the beginning of the game, and a powerful siege engine for each civilization in the later. I can not enjoy games when a player is able to rush you. For example, the Russians in AoE3 were able to produce military units in the start, and rush a player before he could establish any units of his own.
i think simple stone walls without turrent and palisade gates easy to take down if you don't protecting with strategy and ingenious .
that why one time i was to propose use traps for enemy.
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Thanks to gods of 0AD, that is what i need,that let me play more Scenarios than RMs, dont forget in the options can be customized , im only play with max population 100 in RM.As Geek377 said the long-term plan is to reduce scenario map variations by introducing a 'Skirmish' map option. This will give limited customization options (some similar to those available for Random Maps) to scenario maps created in Atlas.
but are map i can change something about topography, change a river for a cliff. Savana Ravinne.
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not, moving not, put news resources, some Treasure in secret places and change Factions, and in one map change the Geography.You modify the game, yes. However, I think that a different type of map system would be best. I believe Spahbod brought this up earlier (can't find the post). Just moving some resources around does not warrant a completely new map. I feel like we have too many of these situations already with the multiple Oasis or Archipelago maps.
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yeah, i have some manuals from other RTS, its important the art and structure. if you want to share let me know it Kosmo.It would be possible to add Sketches to the Manual i guess, Even though this would definitely need adjustment by hand.
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Thank you all in name of me and Atenmeses. I created an account; our first file is or will be a Egyptian Model by Enrique.
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i like to background in a Manual, like aoe or warcraft 3well, my doodles don't make much sense to anyone but me, I don't think.
Don't mind the ponies
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im talking about, if i like a Map[scenario] and but i want change a faction or put gold mine or put some Atlas unit in game...
if its enough good you can put it in game?
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try to do this with Carthaginian faction. they have many BuildingsI've seen this question more often, so perhaps it is not clear enough, which got me thinking. Would it be possible to list the village structures on the top row, town structures on the middle row, and city structures on the bottom row of the screen area that lists the options for a unit? I am not sure of the technical complications, but anyway, here's a Photoshopped impression:
This way, it would clear to anyone which structure belongs to which phase. Combined with the tooltip it should be easier to see how one can be eligible for the phase upgrade, provided one finds that II or III button first. Maybe the system could send a message (similar to a chat message) as soon as the conditions are good for an upgrade? The text could say something like "You are ready to upgrade to Town phase. Go to a Civil Centre and choose the upgrade phase button."
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a one tip, try more deteriorated wood, and dirty sails. more detailed element , that good to start.
its some feedback, which programa you do this textures?.
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Qbot are aleady easy for me, in tuto videos you can learn to be quick.There are no scenarios where "you have all the time in the world to win." You have to build up quickly at the start or you'll be overwhelmed.
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i use 100 population max and low water graphics, for performance.
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muts be avaible, if you reach someting. or choose betwreen that and persian palace.The Parihuvādā is a scenario-only structure, so its not supposed to be buildable by default, like the Hellenic Stoa and Royal Stoa.
its a noble suggestion. the People can be decide what Special Building can play in some modes.
like AOE3 Asians Dynasties, you select SB to build and gain some extra units or tech. i really want horse archer(Persian) in random maps
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i was deleted it when i was Angry with some people..Lion, I can't access the document anymore, I thought it was a really good idea and wanted to help you correct some of the spelling errors in the document. Any chance you could open it again?
i was deleted it when i was Angry with some people..
i Configure when 100, too high performance and can enjoy some Water Graphics issues.Hmmm ... I played a game earlier today Persians vs Romans (AI). I had 330 units (max) in the late game and it rarely started lagging. Only when I moved my rohirim (I had a 150 cavalry units).
Either the performance has already been improved a little, or my computer is growing CPUs ...
The AI also seems improved. I didn't attack until late in the game, I love to build a base first, and the AI player already had 6 or 7 civ centers when I switched to offensive. The AI also kept attacking me, but unfortunately its still really stupid on that point. I placed all my 25 towers + 3 castles in one spot which I then called "The Pit" and the enemy kept sending units through there, but they generally didn't get past it xD And that while there were some defenceless places it could've reached! The AI, and this really surprised, did not use any siege equipment except for the scorpions. With all the defences I had the AI should've made rams or catapults to take them down.
In Scenario player must be control Pop Max, without mod the player file.
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idanwin, how you going with this? needs more ideas? i can research in my RTS games what other stuff are, that are good to have.
if i do a model for you, you can put in game?, like Blender model, you can texture its...etc etc to AO map.?
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Other question is for the team, is some limits for Atlas about quantity of stuff?
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i think that too. but Enrique put a link to plase to have first donation.These Egyptians aren't Hellenized. It's bronze age indigenous egyptians.
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for me its fine. i love use corral and use cavalry to duplicate fast my food stock.In this page from the Wiki http://trac.wildfire...ki/Manual_Units
Female Gather Rates: food.fish:1, food.fruit:2, food.grain:1, food.meat:1, wood.tree:0.75, wood.ruins:5, stone.rock:0.75, stone.ruins:5, metal.ore:0.75
Infantry Gather Rates: food.fish:0.375, food.fruit:0.375, food.grain:0.375, food.meat:1.5, wood.tree:0.75, wood.ruins:7.5, stone.rock:0.75, stone.ruins:7.5, metal.ore:0.75
Cavalry Gather Rates: food.meat:7.5
Don't know how current this is.
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And corral may be can produce, without finish, for example a sequence: 1,1,1,5,5,10. (That means number of training units.) I was playing only with corral and this way is always cheap to kill, and never stop if you loop this sequence.Something like this is what we want to do: http://trac.wildfire...com/ticket/1318
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me too, but i dont get it, means create each civilization in game tech tree?, or a Main for all Civilizations?, i have good eferencies from classics RTS.Designing a tech tree sounds like a fun project I would be interested in doing.
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i need the civ profile, to edit the civ.json file
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oki give without texturesI just have 3 egyptian buildings modelled, they'll probably need to be "hellenized" to fit ptolemies. The problem is that some textures used are copyrighted and must be changed. But if you want the models, I can send them to you.
These are the models: http://www.wildfireg...=20#entry246300
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i visited your Forum, i like but hard to read, but im interesting in Help all 0 A.D Projects. as 2D Artist, and some Sound and Video Editor.
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If the Official Team dont need you contact with our team.Hi,
My name is Nick and I am very interested in contributing to this project. I have architectural experience and I am familiar with the modeling software used in the industry, 3ds Max, ZBrush etc. You can see samples of my recent work here: http://nick-dragu.blogspot.com/ . I'm looking forward to hearing from you. Thanks,
Nick
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We are not your level[all those Knowlegde], but we want Learn, Train and the people Learn too, and the people donate work to us.Yeah. Kimball is right.
With all due respect, without showing some real-work done it's pointless to start different pages just to get the trill and emotion of people seeing your idea and commenting about it. Trust me, I've been there
Back in the C&C Generals modding days, you didn't even get a forum untill you had some solid work going on
- Harsh times, if you ask me.
Since I guess you're the mod leader, you should know at least every single step of modding 0ad (3d modelling, texturing, rigging*, animating*, codding, ect) in order to get your team motivated to join you. ATM, I can't think of anyone that would join without some real proof of work. You must be the pillar where your team will look for support. Just assiging tasks doesn't work. If you can't get things done yourself, you're doomed to fail - again, personal experience.
Of course, when you get a team commited to you and your project, you can relax a bit - not much -, but starting is always hard to do. Specially for the mod leader, or one man teams, like it's what I think you have now.
@Pureon: Since it's a mod not an indie, I guess it should be CC.
*these 2 are not mandatory, since you can re-use some of 0ad's animations, but are also a plus to any mod leader.
Don't rush, mate.
I wish you best of luck and I hope this will become an awesome mod someday
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i Agree, i never use these guys, are so, visually nice and have nice name. but they can have a Ability to use the Bow, and Train to Faster, and support City Assaults [Tower, Castles, Turrets ], like defensive City, An Example in a very defensive map Neareastern Badlands, its so Hard to Destroy the Mauryans with they, the Siege Weapon[Assyrian] is very Weak. and why we don acces to Other Special Building? that have the indian Elphant , Persian Hoplite Mercenary, and why Cavalry Archer Champion are not in normal maps?Their immortals are good, but the special tech +25% of hp but +20% of building time too is not so useless. Personaly, i never use it, only when i'm on danger. Difference have to be more pronounced than 5%. Something like +25%of hp against +10% only of time building.Or +25% of hp against +10% of ressource costs.
User can Mod Scenario changing some basic changes?
in Scenario Design/Map making
Posted
i want player 2 in high land like a top of a Canyon and player 1 in low land, in a valley.