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Posts posted by Lion.Kanzen
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i want see the storehouse in game, its basically needed for gaming
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work later with this, to SymbolNabataean reliefs are hard to come by, so I found some other (mostly Canaanite) near-eastern equivalents
Also, the style of patterning on this type of hat (kefiyyeh) is very traditional:
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that task is resolved not?
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i see.Texturing is creating the 2d texture so that you can UV map it onto the model.
and how put the ambient occlusion?i see.
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I would like to propose an official name for this series of mods-- 0 A.D. Rise of the Bronze Sun. I chose this because in the Ancient Egyptian language Bronze Sun (ra Hsmn) also means Time or Age of Bronze (Bronze Age) so it has a double meaning. Our logo could be the 0 A.D. logo superimposed on a Bronze Sun. Just an idea though... does anyone else have any thoughts?
- Dynasties of Sun
- The Sons of Sun
- The Warrior of Sun
- Dynasties of Sun
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and what diference with texturing?Wrapping a 2d texture over a 3d model. http://en.wikipedia....wiki/UV_mapping
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its hard to take by one person.all the things you mention don't need coding skills, just 3D design skills, and a bit of XML knowledge. So if you can design, it would be easy to do.
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yes i know are ot ready to use, what is UV mapping?You make it sound like they are almost ready to use
Rebuilding the models in Max/Blender, adding detail, UV mapping, texturing, ambient occlusion, setting up the actors - unfortunately the most difficult, boring, and time-consuming work still needs to be done.
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middle east are a rich cultural people.a bazaar(Grand Market/trade Income building ) may be are a special building than market?I think so. Many cities in arid and semi-arid regions prospered because they were located along the trade routes and bazaars were the places to trade those diverse goods. They were the central hub of the city and sold almost anything that could be found along the trade route.
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you are Iranian, you know how change the Traditions and Buildings Special these, the Market of Middle earstern today are same(almost) of Roman times?Actually, depending on dialect, there were different words for market. The one you found is from Mandaic, which has had strong Persian influences including the word Bazar (which is of Persian origin)
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next to add may be are the Ptolemies. Germanic Tribes been added to Second part, not now.I have been playing around with 0 A.D. for several months and it looks like it will be a great game, and gets better with each alpha release. The one suggestion I have is that it seems like some of the civilizations are in danger of becoming too similar in the way they function and it may be a good idea to add different styles of gameplay. I think this could be achieved without a huge amount of extra effort.
Personally, I have been wanting to see some Teutonic tribes and I think it might be a good opportunity to diversify gameplay. According to Caesar's description in the Gallic Wars, the Suevi were "the largest and the most warlike nation of all the Germans." He goes on to describe their lack of agriculture, impermanent residences, etc.
My idea is that the Suevi are mainly infantry (something like the "Naked Fanatics" already found in the game) units that subsist off of hunting and raising livestock (new unit: cows?). If it wouldn't be too difficult to program, instead of civ. centers they have temporary houses that, like the outposts, etc., lose health slowly over time and could be placed anywhere on the map. The gameplay for this particular civ. may seem overly simple but faster unit production times and greater mobility would make them pretty tough to play against, or add an extra challenge as an interloping society while two major civilizations are competing.
Just a thought... I'm studying programming at the moment and don't have enough coding skills to contribue more than ideas at the moment....
Anyway, keep up the great work!
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this a model to do, tell me othr mod that can do somethingIt seems that they had a small group of people, each with specialized talents-- a few modelers, some programmers, a project leader. Would it be possible to get Kimball's help/ a few pointers, for our mod?
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if you support with some ideas from other rts.HeHe I Will have my first Balance presentation this saturday , with suggestions , fixes , points and ideas.
conversion.
unit skill
capturing buildings
mercenaries from gaia buildings
games modes.
Ai
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the team decides in gruop not us.I like Megasthenes, but I also like Magadha... I think we should vote. Does anyone know if there's a way to do polls in this forum?
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that great news, are Happy s Top Player work in this Project, a Real Free Game (not like that Fallen Fake Clown Empires)
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For now Focussed in Bronze Age, After Mesoamerican Mod Pack, Later Ancient civs like (Elam, Akkad, Sumer etc), Kimball and his team are working in Far Asians.
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you are testing the game(0.A.D)?? when you finish its very useful if you want fill my Survey to get a common Feedback Database.http://www.twitch.tv/team/ageofempires
What ever you read there is outdated.
Watch this stream videos and you will see the game.
PvP is balanced without any gear effecting stats , gear in pvp is like cloths on for appearance..
you like 0 A.D ? Customer Satisfaction Survey - Help me to Know what you expect from 0.AD. - its only for statistical purposes.
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i like you have clear.I was thinking the same thing-- these divisions were just for administrative organization, we would release them all together though. I just wanted to specialize everyone who was working on the mod (It's an awfully large mod), so if you are an expert in a certain civilization, or are really interested/committed to seeing them in the game, you can be on that "team."
now we are most Organised than we predecessor .
We must Study the Official One Mod "The rise of The East" by Kimball
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tell to the team, now in Waiting are Ptolemies, Seleucids and....others. or we make it in own way.The Etruscans actually urbanized around 800 B.C. and were still existent until 300, making it far more relevant for them to be included in the official release.
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but must be in One Big PackHow about we split this mod into teams:
One team works on one "DLC Pack" at a time. Each DLC pack can get a new thread (or we can request a new subsection within this subforum) This way it's more organized and easier to sort through all of the research. And of course everyone can collaborate between the teams, but your team would be the DLC pack you feel that you most would like to see in the game. Here is what I'm thinking:
Africa DLC:
Egyptians (New Kingdom)
Nubians
A Sub-Saharan Kingdom (not sure yet, but maybe Kush... any ideas?)
Aegean/ European DLC:
Mycenaeans
Minoans
Hittites
Etruscans
Mesopotamian DLC:
Assyrians
Babylonians
Sumerians
(maybe Elamites?)
Canaanite DLC:
Hebrews/ Israelites
Phoenicians
Nabataeans
Any other ideas/ other civs to add?
Start with a Civ in Few Days when enought Peoplee read this post.
in Aplication form Sub Forum are people who want part of the team you try to contact some of them.
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An Empire’s Downfall: What Went Wrong with Age of Empires?
http://gamingillustr...age-of-empires/
I Enjoy reading this.
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i request for delvelopers of this Mod join us in Bronze theme Pack (Project)
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Check this. http://www.wildfireg...showtopic=15336
more reference, this is a idea propose for many before us, we can give a form.
http://www.wildfireg...showtopic=13215
===[COMMITTED]=== Mauryan Temple
in Completed Art Tasks
Posted