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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Excellent tips for translator contributor. I can try to reply this. For Spanish speaker who answer same, and other here in the forum.
  2. I answer this in other topic. You can join to translate, here we are international team how use English it order discuss. So if is no there a Portuguese speaker or Pt-Br we can translate to this lenguage. Example I was traslate some lines into Spanish. All can contribute. May be ask Fabio(Portuguese speaker member of the team) to how join in translator contributor team.
  3. Check internationalization, topic. The project to translate to different languages is duty of fans and contributor of community, even players under supervision of the main team. You know is a open project. Example Spanish I was contributed with some lines. Because I'm Spanish speaker.
  4. Yeah like the AoE 3 we deal with provinces in each map, this buildings only deserves to player how conquer the land where is placed.
  5. is design desition. Because, the game not represent ages or build empire in each match, you found colonies, and provinces and each Provinces have a progress. What mean technology advances far? You want more?
  6. Great, looks like I imagine. To my Facebook page .
  7. ah sorry this week was a I was too lazy, only, even I don't play(test the game). I will try today. You know when you don't sleep enough is hard be creative or productive.
  8. yeah between each Alpha are 3 months or 4.
  9. Yeah, but we can similar building to this, with huts. And others. If play AOE or W3 you can see the advances of thst buildings, train mercenaries, investigate technologies, get bonus for the owner. It's a strategical building because it's a object in middle of game that you can control. And give little plus to your civ. May be can give the advantage to win the game, I'm thinking in put a single one in a map. To control special units or cheaper mercenaries give to you extra pop cap for this special units.If you are fighting in Bactra Skirmish map you can access to some esperan and Bactrian mercenaries. Your civ have a pop capacity of 300 units more +15 if you train Cavalryman in that building you can get 6 extra units. If you train a Mauryan mercenary Elephant you can get 5 units. If you train infantry you can get extra 15 units. All these units can be Rebels, Pirates, faction rebels ( regular soldiers like Mauryan spearman, Thracian black coated, spy, assassins, Greek or Roman Siege machines, Pirate chips, Gladiators and whole units that you Civ may be can Access. Can be Royal Stoa. The units and tech you can have access can be depends of the map and cultural theme. Can be Italian mercenary camp. Celtic mercenary camp, Thracian, Mauryan, Northafrican, middle Estern, etc. in Warcraft there are 30 differents mercenary camp. And Mercenary camps it's only one of many of these buildings. There in the spolier I put the creator description of Mercenary camp. But this mercenary can not be Citizen Soldiers only soldiers. Several time ago I was one of the guys that talk the idea of mini factions but this is a complement. But I don't want this idea can be only a good idea how give extra mercenary and eyecandy units. #############################. Other neutral building that you can investigate units or train mercenary in w3 is: Fountain of Heath Can be a Fountaine in middle of a map that heal nearby units if aren't fighting. W3: The other Building here is the Marketplace can be a building around a Silk Road, map where you can trade and gives better barter than you own market. In W3 is for hero items, not useful,for us.(yet). All can be history acurates. Wells in map desert can be useful for a battle desert, think in the defeat of Crassus against the Parthian in Arid map. The fountains are good to preserve our units. Mercenary like Auxiliar Roman it's accurate, like a Rebel Army of Spartacus, or Cilicians Pirates, or Mercenary Thracians/Dacian/Numidian/Mauryan elephants, etc.
  10. Forge of Empires, I made a mistake XD with AoK.
  11. give a example a post made by me talking about other times? Sarmatians are wrong? XD and I'm not anymore with Aristeia As Lead. Sorry but I'm keep in main talk about Sarmatians, or imperial Romans. But if you want I use reference here anyway. Sorry if I don't explain my intentions I have a lot of visual Roman, Sarmatian, Hunish, Germanic stuff. And I don't want have so many space.
  12. now we start the eyecandy stuff we can give some advantages and bonus. I'm reading a list of buildings in Warcraft 3 that were suggested before. Like well and fountains to regenerates hp. Or train local warrior, even pirates. In AOk there a building that give resources regenerated for free.Fortunately the team show today a mercenary camp and I found the proper information about game mechanic about this, it's fascinating to me, it's like have extra buildings without included in faction list. And you can have one like capturing a sheep. Yeah need conversion that it's may be the next feature to work.
  13. Proposition 2 or improvement of this idea. In AOE 3 this buildings work in other way, but similar. ######################## The Trading Post can only be built on certain places on a given map. These places are special sites located near Native American settlements or along Trade Routes. An Explorer or a Settler can build the Trading Post on one of these pre-placed sites. If built at a Native settlement, it establishes an alliance with the tribe there. If built near a Trade Route it establishes a post where the passing trade unit - a Travois, Stage Coach or Train - delivers goods as it passes. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers. Building a Trading Post is a good way to supplement resource gathering or the speed at which you may request Shipments from the Home City. An improvement in the Trading Post increases the speed at wich the trade unit delivers goods. The route starts out serviced by a lone Travois. As you improve it, it becomes a Stage Coach and finally a Train. Anyone who builds a Trading Post along a Trade Route is granted line of sight around the trade unit. This means that as the trade unit passes into the Fog of War or completely unexplored areas, you will be able to see what is immediatly beyond the Train. ########################################################################################################## Now my idea is use these ideas to improved the skirmish, scenarios and may be random map. My buildings idea: -Mercenary camp, -Pirate dock. -siege workshop -nomad Stables -elephant Stable -Mine building
  14. My proposition here is explain one of my obsession to give it to this game. Is a feature knew as neutral buildings, I will use Warcraft 3 official info in order to explain this feature because they were the first that I saw implement this in a RTS, after them AOE 3 do it the same with tradepost. ################################################################################ Neutral buildings appear at strategic locations on every map in Warcraft III. They are designated on the minimap as tiny golden houses. These neutral buildings can be used by any race. Any unit that comes within close range of a neutral building can use it. When a unit enters the vicinity of the building, an arrow usually appears over its head, indicating that the unit can click on the neutral buildings to do business, such as hiring mercenaries or buying magic items(here can be technologies). Some buildings have automatic benefits, and require nothing more than the presence of a unit nearby. Here are a few neutral buildings that have been sighted in the lands of Azeroth. You can also use the Select User button on the neutral building and click on the unit you want to use to activate the building. Neutral buildings are never actually owned by any one player. To use a neutral building, a player must move a unit within one cell (150 game units) of the neutral building. The building will then indicate that it is now active for the player and can be used. Once a unit has activated a neutral building, the player can left click on the building and receive a new command card with a list of commands indicating what can be done at the building. Units from opposing sides can use neutral buildings simultaneously. All neutral buildings are invulnerable. Neutral buildings' stock has a Cooldown indicator so you know how long you need to wait for an item/unit to be back in stock. Use neutral buildings at night to avoid the Creeps defending them. ############# ------ source: http://classic.battle.net/war3/neutral/buildings.shtml ----############# We can have different Mercenaries from a biome region.
  15. sorry in Spanish it's diana is very hard to find. Because is a female name too. Thank you. It's was fixed.With iodine it's not Spanish neither , I was only copy and paste from Wikipedia. First I find the article in Spanish and then I find the English version so I read both , if have same info.
  16. I have a question now the forum art is more complex we can create reference topic there? Because I have a lot of images in my Dropbox waiting for be shared XD.
  17. believe I'm not programmer only I know work with HTML and CSS. And my skill are for audiovisual programs of the Adobe Suite. My other skills are for Marketing and Communication and Social research.The only skill you need for now is as Manager. If you see people with can participate send me a email. Lion.kanzen(gmail service)
  18. Scythian stuff. (Buildings) A watchtower or defensive. Now this is interesting Wagon. The development of equipage in the late 2nd millennium BC led to the emergence and expansion of the so-called Scythian culture, which ranged from Europe to the Altai and from Siberia to Iran. By 750 BC Saka nomads belonging to the Massagetae confederation migrated into the Khorezm oasis from the north, the Kuyasay culture in the Sarykamysh delta and the Apasiaks in the marshlands to the east of the Aral Sea. Over four hundred years later Alexander encountered similar nomadic Saka and Massagetae warriors along the Syr Darya. Herodotus wrote about the Massagetae nomads living to the east of the Caspian, noting that their way of living was like the Scythians and, while the men were great horsemen, their women travelled in ox-drawn wagons. Later he described the Scythian way of life in more detail: "A people without fortified towns, living ... in wagons which they take with them wherever they go, accustomed, one and all, to fight on horseback with bows and arrows, and dependant for their food not upon agriculture but upon their cattle..." Clay models of Scythian covered wagons recovered from archaeological sites in the Crimea. Dated about 600 BC. From "Die Welt der Skythen" by Renate Rolle, 1980. A description of these carts was given by Hippocrates: "The smallest of these wagons have four wheels, but some have six; they are covered in with felt, and they are constructed in the manner of houses, some having but a single apartment, but some having three... The wagons are drawn by yokes of oxen, some of two and others of three... In these wagons the women live, but the men are carried about on horses..." while Aeschylus described them as: "...basketwork huts, high up on wheels, like waggons." However it is clear that portable tents were also in use for specific purposes, although not as mainstream dwellings. Herodotus mentions a Scythian burial rite in which the mourners bathed in the smoke of burning hemp seeds inside a tent made from a tripod of three poles covered with woollen felts. He also describes the bald Scythian Argippae as living under a tree, covered in the winter with waterproof white felt. Some have interpreted this as some form of yurt-like structure, while others have supposed its occupants may have been a local religious cult. The Sarmatians too travelled with their women and children in wagons, which in this case were covered with hides. During the 2nd century BC they displaced the Saka nomads in the Khorezm region. In 378 AD the Roman General Ammianus Marcellinus wrote of one of the later Sarmatian tribes known as the Alans: "For they have no huts ... and dwell in wagons, which they cover with rounded canopies of bark and drive over the boundless wastes. And when they come to a place rich in grass, they place their carts in a circle and feed like wild beasts. As soon as the fodder is used up, they place their cities, as we might call them, on the wagons and so convey them: in the wagons the males have intercourse with the women, and in the wagons their babes are born and reared; wagons form their permanent dwellings, and wherever they come , that place they look upon as their natural home." The first Mongol-like migrants to reach Khorezm were the Huns in the 4th century. Like the Saka, who arrived one millennium before them, they were nomads who lived on horseback and travelled with their families in covered wagons. Marcellinus left us a disparaging description of their dwellings as well: "They are all without fixed abode, without hearth, or law, or settled mode of life, and keep roaming from place to pace, like fugatives, accompanied by the wagons in which they live; in wagons their wives weave for them their hideous garments, in wagons they cohabit with their husbands, bear children, and rear them to the age of puberty." Although Chinese reports show that the Hsiung-nu had both carts and felt-covered tents, it is not clear whether the Huns had pitched tents as well.
  19. Today I watching a building with a Bullseye, you know that things are used as target for Archery. And in Greek mythology are some example specially with Heracles and Eurytus. But I had no evidence how can be looks like. So I find this Apollodorus says one day Eurytus promised Iole to whoever could beat him and his sons in an archery contest. Eurytus was an expert archer and taught his sons his knowledge of the bow and arrow. The sons of the king shot their arrows and hit their targets. In fact, they shot so well that they beat all the others from the kingdom. Heracles heard of the prize and eagerly entered the contest for he very much wanted Iole. Heracles shot and hit the bullseye and even beat Eurytus's scores. The irony is Eurytus years earlier had taught Heracles to become an archer.[1] -------------------------------------------------------------------------------------------------11 Over here I up some ideas, obviusly for Artist inspiration. Other concept than traditional You now in many RTS have Archery range stuff.
  20. you don't stop. I'm here but for now I can't work in Art features and I can't read document if you see Atemneses52 he is the Founder and expert in bronze timeframe. I'm mostly in Iron and Roman Period. But you do it I can help with references, visual and open treads. If you want I can put you as Leader of Team because, Idanwin is busy with University stuff and Atemneses52, I was finish my studies ( 2 degrees) may be when have a stable job I can take some time.
  21. This problem, even in some games like total war Rome 2 thing like this happens.
  22. The civic center have a size 4x4 we need calculation how space we have to put the props. If you are a Viking what kind stuff put in a palace yard.################################################################################ I found this one a settlement scheme. And this building.
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