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Posts
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Everything posted by Lion.Kanzen
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Special Units and Heroes
Lion.Kanzen replied to Thorfinn the Shallow Minded's topic in General Discussion
Mind control system: yeah that have a good alternative for the conversion. Guys you test how work the mind control in Starcfraft 2? I'm sure you don't like the conversion system but in starcfraft 2 the infestor work fine without have to control the unit at 100%. The infestor is "most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time" The infestor extends a long tentacle, latching onto an enemy ground or air unit, which is then covered in green tentacles. This enables the infestor to control that unit, which changes to match the infestor's color. Units maintain their upgrades and special abilities while controlled by the zerg. Ground and air units may be controlled, but control reverts to the original player if the infestor is killed or once the duration passes. Units that move beyond the infestor's range revert to the original player's control. A controlled probe can warp in structures." My idea: I have a idea a unit like infestor but uses the dialogue or propaganda to control a unit main for a a short time. -
The interface is easy to Mod. Problably we can do me thing with some users that he wants a bright GUI. But wee need wait to last GUI and the improvements, the game uses very low files(size and resolution) in order to have high performance, 2d the old GUI uses mask to show alpha as screen in game session. With this cut the interface and lets see the environments and main screen. The two game in strategy that have modern and minimalistic GUI are Rome Total War 2 and Civilization V. Recently I discover a mod for RTW2 GUI, share with you, have some from old school and modern. There were my first modding, obviusly testing... Was long time ago.
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Its Good to ear that.
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Con respecto a los mercenarios yo escribí varios gameplays posibles, el más fácil fue el de AEO 3 y los campamentos mercenarios ya la idea esta adoptada
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hmmm.
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Special Units and Heroes
Lion.Kanzen replied to Thorfinn the Shallow Minded's topic in General Discussion
Ok... Assasin /spy /saboteur unit. Diplomatic ( effect area) ( can be work like infestor in starcfraft) Neutral hero(mercenary hero champion ) I try complete this ideas... But not now I need to get out to my university.... -
that will be cool, but I'm worry for the performance.
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No entendí del todo la primera, la segunda aun esta en veremos
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AI bug (units not gathering) + Art bug (wall needs fixing)
Lion.Kanzen replied to Lion.Kanzen's topic in Bug reports
I'm not remember create this post XD. The new system gameplay may be the Ai don't know how deal with settlements. Even for me is some confusing for now, but may needs social technologies at civil centre to expand in II phase. -
AI bug (units not gathering) + Art bug (wall needs fixing)
Lion.Kanzen posted a topic in Bug reports
Some little bugs. Seleucid female didn't anything.(Ai problem) You see this edge on the wall? -
@Le Druid nice job.
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User Interface concepts
Lion.Kanzen replied to Pureon's topic in Game Development & Technical Discussion
we can see each one.? Imperial, eastern....etc -
User Interface concepts
Lion.Kanzen replied to Pureon's topic in Game Development & Technical Discussion
Im proud for teams desitions and quality artistic it's possibly we can test firstly or soon. Im must I like the last version in SVN but session game is important to see the new proposals. -
User Interface concepts
Lion.Kanzen replied to Pureon's topic in Game Development & Technical Discussion
Yeah, the our emblems are universals, the user needs hsve a previous experience to use them. That kind screen are more practical for maps. Like AoM. But it's not good as faction selector. Because is more easy read Romans than recognize the symbol. -
There's an article talking about us
Lion.Kanzen replied to ribasvilanova's topic in Introductions & Off-Topic Discussion
Es bueno tener gente que hablé español, me aburro de hablar inglés por eso lo digo. -
Some thecnologies pairs I'm not agree with some because some have non sense spear teach vs skirmish ( infantry) mostly of time I prefer spear over skirmisher and all cavalry armor vs only skirmish. I never use the other one. But I asked if I'm the only one.
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May you guys are noticed about that but is not reportes by a ticket yet. There units over same space of other units. In the first image above you see a single unit, but there are two, a unit over a other unit. In second you seethe other unit more clearly.
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User Interface concepts
Lion.Kanzen replied to Pureon's topic in Game Development & Technical Discussion
Excellent this, when player are open the game the first time? This remember me like AoE 3 and like FiFa if it's this way. The game at start the first time help to players choose a faction or a team to play as default player's team or faction. And then permits adjust Ai settings. -
now with mod section this can be a good tutorial for artist. Thank you.
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wow. That be nice in game. I can suggestion some o es when you finish this?+1
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I want see a preview in zoom out from this one.
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There's an article talking about us
Lion.Kanzen replied to ribasvilanova's topic in Introductions & Off-Topic Discussion
Catalan , yeah sounds like Spanish XD but many words are from other culture haha. It's joke. Nice have a new guy from Spain. -
Thamllet im bad memorizing nicknames haha.Yeah that why I put that example I need in our words how can be. I use you wants something between ancient or something minimalistic Yeah the gray is not a color. But if you look fine I'm imitating the banner of stanislas. Is not finish yet but is important do it the structure and show if in the design work are conform with your will. If you guys have a example that you want even a interface style can be adaptive to our banner
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I forgot.. I need do it many changes to the last version 5. In little size like 200x200 pixel approximately The logo is not visible or recognizable.
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You think is more easy paint the 3D actor in blender and then export to Photoshop?