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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I need create the dae and add that line with a with my custom prop name
  2. Is new subculture, they call themselves Bronies ( brother+ ponies) that is outside the target demographic of little girls. Most bronies are friendly teenagers and young adults that simply aren't afraid to admit to enjoying a show that is innocent, colorful, and funny. The latest rendition of My Little Pony is much different than the previous generations most people associate the title with. This show has a fresh, modern look, and tells fun stories that people of all ages can enjoy. Not to mention the show is amazingly well-made and showcases a massive amount of talent ranging from voice artists, to writers, to music composers, and much more. What began as a simple internet meme has turned into a massive global fanbase. This website was created with the hope that it would answer any questions you may have, as well as help settle any confusion as to what exactly bronies are.
  3. I have the model , I was reading some trac data about that but is obviusly outdated http://trac.wildfiregames.com/wiki/ArtDesignDocument#Tutorial:Propingwithpyrogenesis3dsmaxplugin How i can make the prop points , I plan have several props from a same meshe and the tuto says; And how make/add the other level of props to entity, example buildingn_name.dae, buildingn_name_prop1.dae , buildingn_name_prop1.dae . Other cuestions: how canI split a face in blender or can do it this: in blender of course.
  4. I get those ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/egyptian_champion_swordsman_ramesside.xml" ERROR: Failed to load entity template 'units/egyptian_champion_swordsman_ramesside Why the tech tree is not the same as vanilla version? Why is missing the icon toggle off formations? I make new Icons @Niektb you can request or ask to make something for Millennium or RotE?
  5. With Ptolemies have problems to deal against Assyrian Ram ( persian) only celtic and elephants have crush attack. I play as random civ.
  6. Your suggestion to discuss -Decrease female HP at the start but increase with technologies. -Decreasing female citizen train time ( may be with techonologies) -Catapults: improve range and attack a little bit My opinion Ram is very OP, I can win a match training several rams ( only some units can stop them) I can raze enemy territory with them and few archers protect them.
  7. You can try edit and then full options or upload to imgur and paste as BBcode image
  8. People playing Alpha XV http://youtu.be/UOlL6sm0bgo
  9. Branch is some like repository ? Or version of repo? Other terms for noobs can be nice to add Pull Push Commit Stash Fetch I'm using Tortoise Git client for Windows
  10. thank you for support the game with your videos
  11. He uses Pureon's technique is smilar to mine but with 3 layers a noise.
  12. If you can do that imitate adobe UI make a option default workspace, other option can be nice full screen like photoshop.
  13. Again mayorcette gaming , he loves the game and enjoy this game more than AOE
  14. I can use illustrator (Adobe vectorial) but in what format are these visual effect?
  15. some of my advanced plans for the game and the engine, may be the campaing, on of my Ace card , but this need be more advanced developenmt (beta ? Second part ?) , but your idea can be one pillar of that.
  16. May be give a class like the units in description or something , I like the idea. Are some modder interesting in made a huge macro empire earth with 0AD engines capable to cover most of human history. This can be use for parents civs like Seleucids and Pontus kingdom or Romans and Bizantines a faction evolves into other becomes by a revolt ( AOE 3 and Revolution system)
  17. Can you provide to me a torrent link for Windows version? ( 7 or later)
  18. Atlas can support add Techs and units( eyecandy) train templates to buildings that are not included in main game, example of this is Empire Earth (1) where you can add eyecandy units to the tech tree and trainable units
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