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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Ok you need first Update or Add our repo for each release. sudo add-apt-repository ppa:wfg/0ad sudo apt-get update sudo apt-get install 0ad
  2. Please attach the crashlog.txt and crashlog.dmp files.
  3. the turrets is not overpower. The towers have a big attack, but torrent have defense
  4. Need be not obviously and related with history and game features or a faction.
  5. The team prefers programmers that are familiarizated with game code. Not a guy do it only for money.
  6. I say you. Now you can appears in. Credits as map maker
  7. is duplicated http://www.wildfiregames.com/forum/index.php?showtopic=17998
  8. I forgot . Only ranged infantry can use it. To add double shot. Now the walls have units over them, but you can kill them.
  9. cavalry sword are good for them and champion units.
  10. Ok what is the problem that you see? The main one, animation is not problem for now. And what are the suggestions?
  11. I don't see as overpower. Have their weakness.
  12. Is not name topic. If for features those are measurable.
  13. i like that but i prefered a unit like a mauryan elephant / ox cart
  14. Even SC have easy soluciones to implement some units like making scorpio ballistae for a Siege Or Assasin's like the ghost, or attached buildings to solve build extra things into building panel.
  15. Try to pack in a zip file. Council of modders we can créate a new repo for map making?
  16. Ok I need desing doc for primary units and pics abut architecture of them. Im talking with Heaphestion to finish the Egyptians and next are the Assyriand and then Estruscan League.
  17. Yeah would be nice have, but its not prority now.
  18. For me counter tactics, the gameplay base is Aok , you have cavalry light(scout) and heavy( knight) I said before a simply citizen soldier with a knife. And great range of LOS. This for replace cavalry skirmisher in early game.
  19. I'm not sure... Because not all faction have melee cavalry.( Sparta)
  20. I see the video, I see how you defeat the Ptolemies, first archers are bad against all javeliners p, second the other player don't expect the rush and in this early phase haven't properly defense as walls towers, can build outpost and use as towers but is impossible with few units, the pezhetaroi( pikemen) never can catch the units.So the balance is not only attack value, is speed and very effective. Against an attack performed by the Ai player isn't a problem to defeat this rush.
  21. Ok I see, may be adjust inn range or speed to reload or missile accuracy and some early defensive features for the village( colony)
  22. is excessive for some maps. Mythos ruler do a little adjustment to cavalry skirmisher ( attack).
  23. I was said before without a new pathfinder and give more Ai stuff. Petra is superior to aegis obviusly, may be aegis disappear if don't update anymore like Qbot , jeru bot and test bot in early bot. Not all programmer can deal with engine so do other things like fix bugs but are few only to improves and that implying research how deal with that. You can stop to enrique add new animations and textures , is art department , or Pureon work to improve the UI. Balance is impossible because are too many features ( consult planned features) these includes atlas improvement, units in wall was improved, so this give a big bots to defensive, plus game modes, the game balance can be finished when all main features are finish. Micheal works to balance all all we are beta testers not players. I give a little spoil what are next. Ramming ships Units toggle walk run Charge units Units over a ship Conversion and loyalty Advanced Diplomacy Campaign modes ( history and turn based) Second attack or movements Reinforcements Mercenaries and mini factions ( is not clear) Imagine try to balance at this stage, finish the balance and... Adding this in one big update, all work for balance lost. Again.
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