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Everything posted by Lion.Kanzen
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try to play 50-150 pop max, the challenge is different is more easy but you need manage best your units, the Ai can't handle low pop very well
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I did knew about that ship hehehe. I try to covert that in light war/scout ship and this in the big one
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yeah, which look ptolemaic marchant ship?
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This ship is typical of the vessels used during the reign of Pharaoh Sahure over 4400 years ago. Egypt's expanding interests in trade goods such as ebony, incense such as Myrh and frankincense, gold, copper and other useful metals inspired the Egyptians to build suitable ships for navigation of the open sea. The navy of Sahure traded with Lebanon for cedar and traveled the length of the Red Sea to the Kingdom of Punt, modern Ethiopia and Somalia for ebony, ivory and aromatic resins. Ship builders of that era did not use pegs (treenails) or metal fasteners, but relied on rope to keep their ships assembled. Planks and the superstructure were tightly tied and bound together with rope binders. Joints and cracks in the superstructure were sealed with pitch and bitumen. Historical records show that Pharaoh Sahure the second king of the 5th Dynasty established an Egyptian navy and sent a fleet to Punt and traded with cultures in the Eastern Mediterranean. His pyramid has colonnaded courts and relief sculptures which illustrate his naval fleet and record his military career consisting mostly of campaigns against the Libyans in the western desert. He is credited to have begun the cemetery complex at Saqqara and he also had a diorite quarry just west of Abu Simbel. Model Picture Provided By Hobby World Of Montreal King Sahure's Ship 2458-2446 BCE 5th Dynasty King Sahure purchased cedar timbers and commissioned the ship builders from the area of ancient city Byblos to create his ships; the importance of the Phoenician culture in seafaring technologies and trade throughout the eastern Mediterranean should not be underestimated. Bigger ships of seventy to eighty tons displacement suited to long voyages became quite common (In size they can be compared to Columbus's Santa Maria with a displacement of 100 tons or his smaller ships with about fifty). How and where these types of ships were used other than the expeditions where records are available is a matter for speculation and conjecture. The adventures of seafarers were the subject of Egyptian literature and the story of the shipped wrecked sailor recordered in approxiametely 2200 BCE is but one example that sheds some light on the matter. Front View of Sahure's ships Circa 2500 BCE The next ship is a model constructed from illustrations on wall panels at the funerary complex of Hapshetsut. One thousand years of Egyptian history and the evolution of ship building in Egypt separates the two ships. It is interesting to make a comparison of the results of the shipwrights craft in the two different millennia. Hatshepsut's ships are generally larger and more complex in their superstructure. Most noteworthy is the fact that Sahures ship used larger sections in their planking. Egyptian Seagoing Vessel XVIII Dynasty (1580-1350 B.C.) August F. Crabtree Collection of Miniature Ships Mariners' Museum, Newport News, Virginia A modern model of an Egyptian sea worthy ship created on the basis of information from the funerary temple of Hatshepsut. This model of a 15th century BCE merchant ship was made after the wall relief at Deir el Bahri. The ship was about 22 meters long and 5 meters wide. It didn't have a wooden keel but got its stability from a thick rope fastened under tension at either extremity of the ship. There were fifteen rowing oars on either side, two connected oars used as rudder, a single mast and a 15-meter wide horizontal sail. The stern was decorated with a carved lotus flower. A major expedition to the Land of Punt (probably modern day Somalia) down the Red Sea and into the Indian Ocean was undertaken under Queen Hatshepsut. Another story of seafaring trade is the journey of Wenamen in 1100 BCE, a trading expedition gone wrong in Egypt. This story illustrates the extent to which cultures bordering the seacoasts relied on ships and boats for their transportation and trade. Seafaring was the cheapest and fastest means of transportation, which meant the majority of trade was conducted by shipping by boat. In the Eastern Mediterranean cultures generally established cities and towns close to coastlines in order to take advantage of this phenomenon. Rameses III recorded his conflict and defeat of the sea peoples at Medinet Habu. This model of a 13th century warship was made after wall paintings at Medinet Habu depicting the victory of Ramses III over the Sea Peoples. The high bulwarks protected sailors and soldiers from enemy missiles. Egyptian Ship used during the conflict with the Sea Peoples 1250 BCE Eighteen oars gave it the maneuverability, which was a decisive factor in the Egyptian victory. Like all Egyptian ships of this period, it was not laid on a keel, but got its structural strength from a gangway-connecting stern to bow. It had a single mast with gangway connecting stern to bow. The single mast was hung with a horizontal sail. The stern was decorated with a lion's head crushing a human skull. This model of a Philistine man of war was equally constructed according to the Medinet Habu paintings. This is the kind of vessel the Sea Peoples would have used in their attempt to invade Egypt in 1280 BCE. This implies that this kind of ship may have been used and available to the entire confederation of Sea Peoples, therefore this kind of vessel structure may have been used throughout the Aegean and Black Sea Regions. Its lack of rowing oars may have been a distinct disadvantage in the confined space of the Nile delta where they must have been incapable of using their ram against the more maneuverable Egyptian vessels. This also indicates that this design was not created primarily for military use. The sea people depended heavily on land forces for the success of their military campaigns. Although not as effective in its design for Naval battles this ships overall structural design was superior to that of the Egyptian ships, having a proper keel and body ribs to make the hull ridged. Modern model of a ship of the sea peoples created after the illustrations on wall panels at Mendinet Habu. Circa 1250 BCE . The model is at the Haifa Naval Museum, Israel.
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Model 1 Model 2 Stan you are the only one to take this task.
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Some ideas relating to unit decommissioning
Lion.Kanzen replied to WhiteTreePaladin's topic in General Discussion
I want sell them for metal than kill it, otherwise I want send to a suicide mission to have more population space to soldier/champions I'm more to specializated female worker into other unit, assasin , spy, healer, slave( like Starcraft mule boost for economy but finish dying). You prosal is change a name, a icon and animation? -
not yet. Is not implemented
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Some ideas relating to unit decommissioning
Lion.Kanzen replied to WhiteTreePaladin's topic in General Discussion
I think I do is when I don't need a unit is bring the unit to the enemy base to explore, can be nice upgrade these units to spies or low healers ( priestess). I know this will change with capture feature. -
[FIXED] Cannot build in fog of war?
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Bug reports
Yeah is very unnecessary feature, this would be work if is the a building obstructing the placing . -
Some ideas relating to unit decommissioning
Lion.Kanzen replied to WhiteTreePaladin's topic in General Discussion
I think same with females selling in market for metal(slavery) -
Use houses as city walls in early game, use barrack to expand influence to resources use docks as new settlement to start collecting resources thar are far to CC or storehouse.
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[Updated 2022] List of Buttons[Commands] for GUI session
Lion.Kanzen replied to Lion.Kanzen's topic in General Discussion
Show in GUI attack move.( art related) Add queue double production and infinite to gameplay and GUI. Add follow command unlike to escort command this not force to protect a single unit. ( useful for healer and other units as support) Related ticket http://trac.wildfiregames.com/ticket/3057 -
A shorcut key+click production queue 1+ repeat 2+ queue to infinite.
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Credits List - Age of Bronze civilizations DLC
Lion.Kanzen replied to Lion.Kanzen's topic in Aristeia
all COM are part from credit list or will be, me too in other COM projects like Millenium and Rote -
Credits List - Age of Bronze civilizations DLC
Lion.Kanzen replied to Lion.Kanzen's topic in Aristeia
Add to s0600204 As volunteer, he updates Aristeia and is working to become playable again the mod. -
Ok, I open this topic as you request Stan. all greek shields with Ptolemies symbols and thureos shields are inaccurated to NK Egytians. I'll post captures soon.
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[FIXED] Cannot build in fog of war?
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Bug reports
Other example are roman Siege wall and army camp , can be build in enemy territory. That means you can't place your buildings even in your own territory if is not visible. -
Ciao benvenuto
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Who speaks spanish
Lion.Kanzen replied to NoMolester's topic in Introductions & Off-Topic Discussion
bienvenido a los foros. -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Lion.Kanzen replied to Sighvatr's topic in Completed Art Tasks
im some stressed now nope problem -
I prefer soft counters,moony have sense use cavalry against a Macedonian Pikeman even Cataphracts can be killed by them.
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Sounds some complicate but have sense. I not sure what think the team, gives some realistic feeling. I ilke the idea of lost buildings and technologies this incentives to player not limit to destroy only defenses and CC focuses in other buildings.
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Lion.Kanzen replied to Sighvatr's topic in Completed Art Tasks
yours as you say, each one have own vision about Hellenistic timeframeI saw some references with colors and it's my personal opinion, I'm not saying the helmets looks like exactly, but if the team I agree with include color how the color can be in helmet, each artist have that interpretation. If you have discuss with him, not was in this forum and I'm not aware of that, of course respectfully. Sorry for the inconvenient but I like explore the options. I need to admit with the first is almost correct for the other I'm not sure. If you have strong references and documentation don't be afraid to share it with the team, the process of learning is a thing I apreciate so much. -
for CC an explorer and basic spearman , even very basic like club man in AOE , in Aoe 2 a militia , may be a vigiles in roman faction and in other a units with a spear even without a shield.Very basic weak but useful. This only for CC not included in barrack building. Same for scout if is possible.