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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Why the Mauryan elephant archer only have 100 of health ??
  2. Needs an alert for the other player( text), saying you lost a building. And a sound if you lose a building a sound if you lost a CC( by capture obviusly)---- The alert message would be: Your enemy are trying to capture your buildings The enemy has captured one of your buildings.
  3. Ok I tested the new feature. My suggestion. - capturing don't be the main command for the units must be a alternate to attack and destroy. Becase the game becomes to capturing game. -the capturing points must be different from the hitpoints, example defensive building must be hard to capturing. -if a building have units inside the capture must be more hard and the units inside must have a influence over capture points - the monuments must be influence over nearby buildings, may be all civs needs a monuments now. An statue can work fine -the farms farms and other minor buildins must have less capture points. - you know this, need an animation - related to my first suggestion, need a command to capture in the GUI like the other alternative commands and have a a shortcut in the keyboard -Monks/ priest can capture religious buildings and others similars -Heroes must have double influence to capturing buildings with double resistance to capture. Is needed implement resistance to capture for some buildings. ----the other a alternative is the process of capture will be start when a building is damage (60%) or more.
  4. Isn't supported anymore. ( I have a Mac with Snow Leopard too)
  5. Nobody knows, because depends of free time of the developers
  6. Im not arguing about republican roman history , I'm about talking about game design. You saw the document desing? Say specific Romans republicans between (218-201) the marian reform was a century after that, in late republic. No I'm not oppose to this feature, can be nice but what is the bonus to the gameplay include them? How can works? Remember the Marian reform includes all roman units not only swordsman class.pD: the roman faction is my favorite in whole game ( even counting the mods)
  7. Yo también he notado que no se ven las flechas de algunos barcos. Con respecto a los peces se pueden ver en el mini mapa mandas el barco pesquero, casi siempre tienen una animación saltando, hay que tener paciencia y esperar un poco.-------- with ships some times the arrows aren't visible, I'm not sure if the attach point is in the right place or if is missing.
  8. I'm a modder and we use Blender to model the our 3D art
  9. I don't know, empires Ascendants is the first part of 0 A.D the second part they may be will added Imperial Rome and Late Rome
  10. Because Rome in 0AD Empires Ascendants ( the first part of the game) is based in middle republic ( around Punic wars) before Marian reform. You can see it in the Document designhttp://trac.wildfiregames.com/wiki/Civ%3A_Romans_Republican
  11. The engine uses models .dae (collada file) so .blend models need be exported.
  12. The model are finished but haven't animations and are already in A18
  13. Because is file to use in Blender program, you need create Animation first, and export
  14. If you are talking about the New units, aren't finished
  15. Factory? , there aren't a technology for do that
  16. Lion.Kanzen

    Lags...

    Lag is knew problem when in map are several units trying to moving around. So is not much to do before a new pathfinder is done
  17. They use a mix of persian ( don't confuse Islamic ) and Hellenistic style, have little roman influence later , remember try keep barrack proportion and scale when you start the modeling. The 6 and 10, because is mostly greek and looks like have correct proportion.
  18. The buildings missing are: Barracks Military Colony Dock Turrets Walls Corral Fortress Marvel
  19. T.N.T ( or other kind explosives) is not needed, they can use other flammable materials like oil that are use to enlighten oil lamps to sabotage.But I don't see how can work that well, or see a gameplay worth.
  20. Remember you don't need be 100 % accurate you can use some artistic freedom to finish the details.
  21. We will focus in the audio but not for now. There are other voices in project, but aren't added yet Here you can find more info.http://wildfiregames.com/forum/index.php?showtopic=449&hl=voice
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