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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. They next step is create the train templates per biome middle eastern units for a middle eastern biomes And for each biome have 2 or 3 combination of units, I was create a basic list you can combine them --- My idea is train 4-6 different units per mercenary camp Balanced between ( basic) cheap vs elite x 2 or Basic vs Advanced vs Elite x2
  2. ok that the answer, but I must confess I never imagined they would crate that tag in this early stage.
  3. We can give it (for now) an over HP more than a Billion or Trillion of HP(is possible create a number to much high) They need don't be destructible in most of instances
  4. Now we have a new expansion , the african factions and a posible new expansion for AOM with Celt, Chinese and Midfle east Cultures. But still the same game.
  5. Very reasonable price I will buy, but I'm not sure, I will play?, not much time to expend in a videogame for this months
  6. Thanks a lot I will try to download and put it in a folder ( may be temporal) I'm mostly interested in props and textures because I'm not sure how deal with animations right now.
  7. You can import it to the game?
  8. Player vs environment huh? Like treassure guardians / creepers (AOE III / Warcraft III)
  9. Gaia is a non-playable player/team on Age of Empires series and 0AD, to which all the natural environment units found around the map belong.
  10. You can use the trac and open as ticket( your idea) and submit as diff/ patch file http://trac.wildfiregames.com/
  11. But if the Mobile game/browser is bad, give to our game a bad look( negative feeling), if the people don't know nothing about us.
  12. Cavalry have less Capture points "attack" because his hard to believe a cavalry unit taking a tower. ------ Trireme ships have less range than a single archer, is possibly change range or when archers are garrison inside increases the maximum range? ----- Elephant archer should be have more hitpoints than a average cavalry range unit?
  13. I first time I see that, but they in their page don't use it, but yes in ther ads by FB ( in my mobile app) I hate these game, now hate more XD fake RTS
  14. When I was checking my FB and... The name of the game is Clash of Kings ( yeah another Clash of Clans clon)
  15. Don't forget when you finish upload the models
  16. in love with new Pathfinder

  17. incredible, is great LG i love your gothic church looks like Notre Dame
  18. check the hastati unit don't have the Wooden fort/tower
  19. Great new, is the best I can read in whole year, thank you for your work guys.
  20. Ok updating guys here the last Age of Empires... ...really? No, is not like AOE but is made by several developers, this time the Ex Esemble Studios developers bring this http://www.gamespot.com/articles/ashes-of-the-singularity-and-servo-two-sides-of-th/1100-6426530/ So they wants big maps and a bunch of units in a battle, I mean war... The future of RTS (a segment of them) are focus now in have big maps and a lot of units, they ( the develpers of this last RTS) are trying mix Starcraft , Supremme commander and Age of empires and Halo Wars but Cartoonish look ( AOE Online again) About their pathfinder So if we are trying to mix other previous RTS and give big maps to the players, we are in the right path. That's my conclusion.------ Evolve or die I found in this very interesting page, that you must knew or need to know http://waywardstrategist.com/2015/03/25/rts101-evolve-or-die/ The page have very great reviews about the RTS genre and about RTS mechanic even have some desing question like "is necessary have and interface?"
  21. Is possible have two path in the same game (0 A.D)? I mean have a two options one named as Arcade (Starcfraft ) and other named Realistic/Real/whatever. Arcade have the advanced gameplay off and realistic have those gameplay on. Arcade mode is more similar to Sc and the classic Age of Kings and the mode realistic are full featured gamestyle. Capturing is the path between both styles. Both games have conversion. Mind control/ parasite and priest conversion, we haven't that yet. About sea warfare: SC don't have sea warfare. The other new ideas are over this layer, what means this? Means be more realistic or complex. Each layer give a complex to the gameplay. I love adapt ideas from others RTS, lately I'm working to bring some AOM features, for example: "Underworld passage" is very similar to Sapping/mining( siege) concept. Formations give slow to the battle but can work like Rise and fall: CaW. They are slow but not all like total war. Maps few times more bigger huh? We need more environment/ eyecandy entities to be more fun gameplay , is boring if we have enoght things to do, AOE 3 have all kinds environment vs player features, the same have Warcraft 3 with some units. And if we have maps more big than before, we can have more big ships? Now... Thinking outside of box... That's hard because needs to work and be fun. About new resources... We can add rare resources to games that gives bonus to main resources or bonus to train units, must be controlled by a merchant unit, the merchants converts himself into a merchant building . See rise of nations. http://riseofnations.wikia.com/wiki/Rare_resources Or with this rare recourse becomes a existent resource one or two, example marble can generate bonus to stone stockpile. But the merchants need controlled that, and their building his independient by a territory ( neautral territory/Gaia), except when is into a territory allied or enemy.
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