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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I don't want to sound like a pyromaniac, but we could have units that throw torches and units that sabotage buildings with fire (the arsonist).equivalent to petard from AoE II. Never use this unit in AoE 3. https://ageofempires.fandom.com/wiki/Arsonist
  2. What a out use movement capture for make animations?
  3. I can think of a mod with militias, each male villager can have an upgrade to : -villager swordman -villager spearman -villager with bow -villager with hoe -villager with club
  4. I was planning to suggest these misfortunes for the main game. •Locust Swarm. •Wolf/Lion/Bear Attack • Rioter/Revolt of Slaves Attack •Earthquake •a plague https://m.youtube.com/watch?v=Pr62Bvu139M
  5. These types of events are typical of City builders, but in an RTS it gives you a greater handicap.
  6. reminds me of certain catastrophes in Stronghold. https://stronghold.fandom.com/wiki/Locust_swarm gives me the idea that there could be a farm destruction event
  7. For now the only thing that worries me is the performance.
  8. https://code.wildfiregames.com/D4973 The community forum must know... Just a copy paste: No comments on the code necessary - Just a first working version. This adds support for visual status effects ( mostly meant for fire ) by actually just spawning an entity that symbolized the status effect. This has the added benefit that the spawned entity (the "status effect") can attack other entities -> so the fire can spread. (Imagine this in combination with D4771 ... forests could actually be destroyed by a wildfire) Current problems/ todos / points of thoughts: The fire is spawned as Gaia, which means by nature of attack.js it won't attack any other Gaia units. To solve this one would need to implement a way to force attack any unit. Note that it's not the attacker specifying which entity is spawned, but the attacked entity. This is necessary 1) for using different size flames for different objects; 2) make this work with stationary as well as moving objects. Note that this also makes it a little bit more complicated. Is this even something that will actually be used in the vanilla game? Just balance wise? Because with the current implementation, where the fire can actually spread, this would completely shift balance and strategy of the game.
  9. Creepypastas are horror-related legends that have been shared around the Internet.[1][2][3] Creepypasta has since become a catch-all term for any horror content posted onto the Internet.[4] These Internet entries are often brief, user-generated, paranormal stories intended to scare readers. The subject of creepypasta varies widely and can include topics such as ghosts, murder, zombies, rituals to summon paranormal entities and haunted television shows and video games.[1] Creepypastas range in length from a single paragraph to lengthy, multi-part series that can span multiple media types
  10. https://trac.wildfiregames.com/wiki/Audio_Voice_List Aqui esta la lista copia las palabras de ese texto.
  11. I want to try being the host without using the lobby. Never use LAN for 0AD I don't remember how Hamachi was used.
  12. It's nice to have these kinds of tools.
  13. The other day I had fun with my friend gismox , but he was the host, so next time I want to do the game settings. I wanted to try through hamachi, I have no experience with that or I don't remember.
  14. @wowgetoffyourcellphone @real_tabasco_sauce It is a very good point for the future of the design and balance of the game. They should already be planning to improve the formations in the gameplay. Forming and unforming should have advantages and disadvantages.
  15. Why the name? The polis was the city-state. It is a small order in the midst of external chaos. The polis, because of its scale, is overtaken by the tide of the cosmopolis. The Greek philosophers had spoken of the cosmopolis, the “world-city” in which all individuals are related to one another, regardless of country, race, or religion. But with the coming of the Hellenistic age. The idea of a cosmopolis is also used to describe cities or regions that have a global influence and act as centers of cultural and economic exchange. So if the second phase is a polis and the third a big city, the fourth should be a cosmopolitan city. In ancient times, the term "cosmopolis" referred to a city that was considered "universal" or "global," that was the center of a culture and that often attracted people from all over the known world. In ancient Greece, the term "cosmopolis" was used to describe cities such as Athens, which were considered the center of culture and civilization. Similarly, in ancient Rome, the city of Rome was considered a cosmopolis because of its political, cultural and economic importance in the Mediterranean world. In the Ancient Ages, the term "cosmopolis" was used to describe cities that were the center of cultural and social life and attracted people from all over the known world. Alexandria was one of the most important cities of antiquity and is considered a cosmopolis because of the diversity of cultures, languages and religions that coexisted there. Founded by Alexander the Great in the 4th century BC, it became the capital of the Ptolemaic Kingdom and one of the main commercial and cultural centers of the Mediterranean world. The city had an important library and museum, where scientists, philosophers and literati from different parts of the world met to exchange knowledge and develop new ideas. In addition, Alexandria was an important port connecting the Mediterranean with the Red Sea and India, making it a meeting point for diverse cultures and civilizations. Alexandria was also an important religious center, as it was home to various temples and sacred sites of different religions, including the cult of Serapis, a syncretic god that combined elements of Egyptian and Greek religion.
  16. we are in time to add a fourth phase. The Cosmopolis.
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