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Everything posted by Lion.Kanzen
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"Failed to connect to server" error - SOLVED
Lion.Kanzen replied to Vantha's topic in Help & Feedback
@Stan` -
all this already change in the game. By default, buildings are now attacked and to capture you use the "C" key. I already suggested this. Good not to be alone in this.
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Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Here I found a video with the original AOM version. https://youtube.com/clip/UgkxSMDWN5cCIx4CJ1urFr9yar1j35bUvq70 https://youtu.be/br22e5izGo4b -
[Community mod] Melee rebalance
Lion.Kanzen replied to real_tabasco_sauce's topic in Gameplay Discussion
This can only be known by testing (we all have variations of the same idea). Hopefully it will be spectacular and will generate tactics and maneuvers. -
I'm all for it if it achieves the results. But it is somewhat controversial as far as I can see and it could be difficult to memorize.
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That depends on what we want to do. What do we want to do?
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The Kingdom of Kush: A proper introduction [Illustrated]
Lion.Kanzen replied to Sundiata's topic in Official tasks
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- civ profile
- history
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Modo de captura la bandera, pero por etapas?
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Ukra-nazis ,lol.
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Some players reads enemy chat while playing
Lion.Kanzen replied to guerringuerrin's topic in Gameplay Discussion
The question would be, how to change this situation? -
I'm not a competitive player, playing just to win at all costs and in 30 minutes seems very entertaining to me. For me the fun is having a big battle like in the ancient era, with all kinds of military tactics. That of winning by a cavalry Rush seems boring to me.The fun is figuring out how to use new troops or a new way to win even if it takes h1:30. I like more to play as LARP.
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The Gauls, religiously gore and gruesome
Lion.Kanzen replied to Genava55's topic in Tutorials, references and art help
I continue with the idea of creating phases in which the buildings improve, especially the texture. -
The Gauls, religiously gore and gruesome
Lion.Kanzen replied to Genava55's topic in Tutorials, references and art help
That society could be one and beliefs could be another. The Romans are not civilized as they pretended, what Rome had of sophisticated brother a question of bureaucracy and laws. For example the Middle Ages in Italy is still under the influence and classical Roman thought. The only thing that changed is that religion became more sophisticated as Christianity came from even more complex religions in the Middle East. If we compare the Celtic religion, the Roman religion is in its infancy compared to the Babylonian or Egyptian religion. -
We should schedule battles(matches) to test the changes. I have to admit this : playing against a real player is very different playing against artificial intelligence.
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Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Your welcome. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
graphically the fire should be as simple as mythology. So it does not demand so many graphic resources. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
the fire mechanics are as follows: A certain area or wooden buildings can be set on flames. Buildings can be set on fire by igniting nearby pitch ditches, spreading boiling oil, the torch from a slave, a grenade from a fire thrower, or a fire ballista's fiery bolt if the building is very low on health. Extended fire may spread on other buildings and locations, with ember sparking up from the source of the heat. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Speaking of suicide units... Slave unit in Stronghold Crusader II. Slaves are cheap mercenaries, who run around carrying only torches, capable of setting enemy buildings on fire. They are defenseless but can cause a lot of damage if left unchecked. The slave's place is not on the battlefield, as their low health and strength means almost instant death from any other troops. They are rather good in raids, attempting to burn and cripple buildings. In numbers, slaves can take on even units in light armor due to the cumulated damage output. Although slaves see little utility in direct combat, they can assist in sieges by setting off traps and drawing attention, opening a window of opportunity for other troops to close the distance. Slaves are made to make the lives of your enemies miserable - most of the maps in the game won't let them protect their whole bases with a wall (especially Stone Quarries and Iron Mines, very often oases too), meaning that a small group of Slaves can cause some huge resource losses to the enemy. If the enemy is cramping his/her buildings tightly, setting them ablaze can end the whole match - there's nothing more demotivating as watching dozens of buildings burning and being unable to do anything about that. Slaves are among the frailest units in a player's repertoire, paired with having mediocre combat skills, which severely limits their efficiency. They require a critical mass to operate, and even then, they prove easy prey to ranged units, who can take them off from a distance. https://stronghold.fandom.com/wiki/Slave ——— in my case I do not intend to use slaves, or that name.I would use more appropriate names. -
Fire Technical discussion.
Lion.Kanzen replied to Lion.Kanzen's topic in Game Development & Technical Discussion
https://youtube.com/clip/UgkxhRDSmZHLZO3bpSaazILldmVsuwMrcpZB Fire in another games. Stronghold Crusader II. fire spreads to weak, flammable buildings. -
religious reasons I guess.
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Ideas Cover mode from AoE III for hand infantry. Cover mode halves damage the units take from ranged attacks, but they move slower and the damage that THEY deal is halved. Cover mode: Available to hand infantry units. It divides damage taken from ranged and siege sources by 2, at the expense of dividing attack and speed by 2 as well. Stances are a gameplay feature in Age of Empires III. Also called Tactics in the UI, they are a feature that mixes the traditional behavior stances and some formation elements of previous Age of Empires. Before the Definitive Edition, unit stances must be enabled by a UI option called Show advanced unit formations. I would call it Shieldwall. Originally, unit formations were considered for inclusion in Age of Empires III with elements similar to Total War. However, this feature was scrapped and replaced by the unit stances and formations. https://ageofempires.fandom.com/wiki/Unit_stance_(Age_of_Empires_III)