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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. yeah, you know that feature ctrl + click in a area of map, check the manual included in learn to play.Or here http://trac.wildfiregames.com/wiki/HotKeys
  2. Thank you, was posted in the past but now the topic is leaven ant again can be nice a shorcut to have this, or get this in the options with open the file.
  3. Too late, but I can get the notice to my followers, I try to translated this to paste in Taringa.
  4. I have FB fan page, the questions are coming...( I discover the alternate button several week after) but Ieper change to more comfortable... Hahaha, but capturing each little house, I wanna see this.
  5. She ask why research, have visual impact in the units, but in the editor she see the 3 levels from some units, so is clear we need get more info in loading screen and learn to play about this. Possibly we will get more feedback from capture issues in a20, asking how order the units destroy. I know is in the manual but, the manual is some heavy to read, may need more order, a interactive links or tabs about hotkeys or settings but give in different pages not in a single one. Or create a index, with these links ( into the game of course)
  6. No sé si te has dado cuenta pero, no funciona así visualmente. En ese sentido es como age of kings, no ves cambios en la apariencia de la unidad pero si en el ataque o armadura ( stats) pero si ganan experiencia, es distinto. sus armas mejoran y sus armaduras, que eso es un estilo que solo vi en 0A.D. En A18 están desactivados la experiencia. ( razones de balance) Aún que sería bueno ver si al hacer una mejora la unidad debería mejorar los "stats". Si no lo hace es un bug. Y hay que reportarlo. Yo sí noto los bonus, las unidades son mejores. En la interface hay un panel que te muestra esa información en el panel central, justamente estamos discutiendo cambiarlo, nadie lo ve. Si alguna vez jugaste Age of Mythology , en 0 A.D es distinto, es por experiencia.
  7. Yes , and convince some youtubers to have some symbiosis. I talk with Mayorcette ( Spanish) and SergiuHellDragon. Mayorcete have 70,000 subscribers but is some picky.
  8. Ahh , I have time to don't use the editor. These units are avaible in the editor? She may be should ask in Spanish.
  9. I think you answer her before. But she don't get...
  10. Neutral traders we have some ideas similar, marketing slave like mercenary camps, other idea can be trading post like AOE 3 but more free.
  11. @Palaxin haven't play Stronghold yet, open a off topic talking about the RTS and strategy games experience by our member, and listed mostly. And I promise play. The rare resources, aren't resources, you don't gathering or buy anything with them. Only there are 3 o 2 resources in that game. The rare resources are bonus, if you " capture them" , example marble gets bonus to richness ( metal in 0AD)
  12. Gentlemen, we need focus in war mean. if we want have more complex system but simple, use RoN ideas. All these resources are bonus or equivalent for stockpile auto gathering( with low rates)
  13. But is not too bad, is about Gaia , may is accidental but can be desired, looks lot a funny.
  14. Karamel is good feedback and a list of game I never seen before. More to my list. Counter scheme is your point. ------- Soon I will upload AOE 3, have a lot of features. Example the idea of manage mercenaries.
  15. This good way, congratulation, you solved a thing many other were fail to propose. Some interesting, it's like food. Many resources about same stockpile, different rates.
  16. City builder stockpile, fear about that, but about these resources can work as bonus don't?
  17. we evolve to much compared with AoK. The game have very micro features.
  18. Is as I said we need specialize our villager.
  19. Sorry I was thought that are you playing.
  20. But all for a single stockpile? I mean metal stockpile?
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