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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Some tips to keep in mind , if we will change the GUI http://gamedevelopment.tutsplus.com/tutorials/game-ui-by-example-a-crash-course-in-the-good-and-the-bad--gamedev-3943 http://waywardstrategist.com/2015/05/04/lets-talk-rts-user-interface-part-1-interview-with-dave-pottinger/ There as an other, ( was hard find because , the original source RTS guru disappears, now you now why I'm obsessed to save or take info from other sites, instead only linking)
  2. condiderate for many the other side, some time ago or you playing AOE or you playing Starcraft. My interest with Starcraft they use abilities, but later was implement in Aoe3.if you see AOE 3 was trying to be more like Blizzard's Franchices. Implements a lot of stuff from Warcraft and Starcfrat that was my impression about.
  3. for me add tabs can let us save space I recorded some gameplay to show how works in AoE 3 Later we see other RTS like SC2 or Rise of Nations (But this last is more simple)
  4. more Visual, you know how teach people even don't know read?, using images, iconography, semiotic old printed only if the player want print a PDF in my case to memorize hotkeys (that is other matter) link with our wikis and try to have updates even in main languages. I try to record others GUI (from others RTS) to shows some extra info we can include into the engine.
  5. @Karamel we need more visual Manual and have PDF version( printable) When I was buy EE in 2004, the game have a lot visual info, and had a visual and unit counter scheme. this one is very similar. The other proposition is have integrated manual with links, where the detailed info are avaible through links, like AOM, you have to do double click in unit icon and this display very detailed info, even some about history or mythology.
  6. The CC are too long range canbe nice unlock those potential with technologies in AoK the range of TC is the size of a farm. In not sure with AoK but is more than that, may be 2 or 3 ( the farms are small in AOM) in AOE 3 each villager increases the attack power. I have references about this matter. In Other RTS don't have attack ( except EE 2). Palisades same, may be need some technologies to unlock its potencial, like loom with female villagers. The first phase cavalry explorer can't have that LOS ( other unit who need reveal it's the potencial to the each phase)( may be LOS unlock techonology like town watch inn AoK) can be shared with outpost.
  7. Ok following the the concept 0. AD is supposed you are forming colonies and settlements in 0 AD the years are slowly not like AoK, that why some buildings take time, may be some day we get a mode Turbo like AoK and AOM (?) In this concept the settlers must be try to build farms and storehouses , etc, outside of territory, this will be the first settlements outside a capital province( 2nd and third phase). But the danger to live outside a territory frontier is the easy to be razed, sacked and captured by a enemy troops, or simple, be massacred by reading troops. In the trac I read about idea the farms if is not working or people work in them( farming), lose HP. About walls, our walls are different from AOE franchise , because the turrets shots arrows and you can have units in to the top, firing arrows, stone and javelins
  8. Almost dead... to much work out

  9. The walls and palisades were penalized is because their excessive use but now , with capture feature , is the only way to protect the unprotected defenses like towers or other buildings. Have huge territory can be a handicap. With 5 rams you can take down these expensive walls and remember not only are expensive, are slow to build. So this need rebalance again. Ok with idea the buildings outside territory only not military, like Delenda est mod. Obviously this not count for exceptions.
  10. Sounds Empire Earth ( 1 and2) more some of rise of nations. I like the idea.
  11. Yeah , the main page looks like 0.A.D at the beginning, but they want more Civs, like China and Olmecs.
  12. The sounds , and some look. Especially the blacksmith sound, that was made by LAVS
  13. y se te fijas yo he contestado la mayoria de tus preguntas.
  14. I tried a non legal copy( in the future I will buy the legal version) Is interesting, the same game but more content. I was playing with Berebers vs Celts The Ai was nearly to defeat me because , I forgot setting victory conditions. Now the menu is more polish, when is loading have all map info, including victory conditions, starting peace and starting positions. What really news. The biome( I play in Kilinmanjaro really similar to our Savanna map) The siege tower ( I can't test) Attack move ( we had already) but is not great thing. New command more intuitive for building( press B to building F to select farm) Two Ais ( Classic and new) Now all factions have a icon where represent an expansion or DLC The Bereber Art GUI is colorful ( too much for me) To many art ( sprites, especially eyecandy) looks like more a mod than a expansion. The gameplay is the same, old and some orthopedic , you know is inferior to AOM to give order sequences, too much outdated. The same formula but more counter units( the good point) but I was read about unbalanced at the sea. The Ai spam many troops but can't deal with that, because don't use all to the best way. If you ask me SC2 in many ways are superior. 0A.D are superior ( modern and less antiquated) but need adding more features, maps and create more channel to promoting the game. May be involve more the comunnity to spread the word. Many featured asked by users are done with 0A.D, even they have same request as us.( add more factions/civilization) but our advantages is have less generic units, and divided by factions than by whole set of single civilizations( example Indians are critiqued because are too generic compared with 13 Europeans Civs.)
  15. May be we need update, like other sites, they have options like press button. Confirmation or asking easy things for humans like identify with pictures foods, etc.
  16. Yeah Youtube are full of people asking fix the bugs. Even the channel official answer in other people Channel's
  17. The game is unbalancead, I will try to get a copy of the expansion to test, I want the new game mode, Sudden Death , is very like rise of nations.
  18. I'm using Windows and Tortoise SVN client, is more easy than Linux way (my opinion)
  19. I oh I see, I use SVN version, is most updated than that. The changes are when is committing by devs, only need watching change log into trac in order to know if are avaible new stuff( fixing bugs, new art set, etc)
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