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Posts
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Everything posted by Lion.Kanzen
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mesoamerican [Design] guide to make Mesoamerican mod.
Lion.Kanzen replied to Lion.Kanzen's topic in Projects
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wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Is part of combat system feature. -
wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Yes me too. That's why support more DE than vanilla. -
wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Yes " Unless by choice" that is right. A question you have a list of mercenary troops? Or only are Vanilla these are into the factions? -
Mercenary camps and Neutral buildings.
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
More about this topic was discussed here.- 86 replies
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- mercenaries
- strategic
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wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
@elexis we have same discuss with Mercenary camps, but is a thing that will be implement after first part. -
[Random Map] Realistic Terrain Demo
Lion.Kanzen replied to FeXoR's topic in Scenario Design/Map making
Original idea is this. but we can't mix with RT1 training mercenaries concept ,merging both. -
wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Because we haven't a definitive concept design. I can delete and we can discuss for many moths( cof cof) years. we can take decitions with @wraitii about the concept. estoy cerca de dormir asà que lo dejaré claro. El ticket se puede cambiar varias veces. El punto es que sea un recordatorio. -
wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Sorry I wrote in a bad time. I'm some sick of my stomach so I mean not the good guy right now. is hard to me say this but developers forgets the suggestion. Simple. But a ticket is a kind of memo. -
wowgetoffyourcellphone's gameplay design
Lion.Kanzen replied to wowgetoffyourcellphone's topic in Gameplay Discussion
10 times isn't enough... why you think are ticket for? ( sorry if I'm rude) the things discussed in forum many times are forgotten, even 10 times or 1000. The forum have more than 10 years old. The team haven't same members. For the new members can be the first time. -
You can do that right?
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[Random Map] Realistic Terrain Demo
Lion.Kanzen replied to FeXoR's topic in Scenario Design/Map making
Need more dynamic, have a random mercenary roster of unit in them. -
[Random Map] Realistic Terrain Demo
Lion.Kanzen replied to FeXoR's topic in Scenario Design/Map making
Yes in my design are linked by the biome, example. Desert biome you can get Persian units style, Egyptian can be the other. North Europe can be nice by Celtic and why not our first German mini faction ( before start with the rest of planned civs.) Returning to the topic, why not more human evidence in the maps, houses, little details. Looks an inhabited place. But yes mercenary camps needs more development in future. -
Here is an equivalent of the review I saw in Spanish by Jino. Another RTS that's fail.
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[Random Map] Realistic Terrain Demo
Lion.Kanzen replied to FeXoR's topic in Scenario Design/Map making
may be take like AoE 3 building something around to capture(new type of capture by building)(?) -
One my favorites. https://en.m.wikipedia.org/wiki/Pre-Columbian_trans-oceanic_contact_theories#
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The crossbow animation are working with new models?
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How many variation we have? Can be suitable player choose like Seleucids? You know Han Dynasty have west, east south , armies.
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Is funny because my next step was paste that link.
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Read is in the post. No is no my style, so much work for a reference I can do something like that but...I don't work if I'm not sure somelse can use. joke... you mean this. http://www.twcenter.net/forums/showthread.php?688378-Period-Accurate-Armor
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Imperial Guards? troop type determines whether they wear armor or not, just like everywhere else in the world back then. Some missile troops, skirmishers, menials, squires, and rear-echelon soldiers were given minimal protection. http://www.twcenter.net/forums/showthread.php?688378-Period-Accurate-Armor Originally Posted by Geoffrey of Villehardouin I do like the illustrations you posted myself, though they also do not look much like the terracota army in the photographs. They seem to be affected by the older style terracota army of Qin Shi Huang in their hairstyle and some of the armour. Not quite. For one thing the soldiers of Qin Shi Huang all wore leather armor while the armor in the Yangjiawan were steel. It's also worthwhile to mention that save for the Imperial Guards of Qin, most armored Qin troopers wear leather armor that only protects their front like an apron.Furthermore it shouldn't surprise people that the Early Han Dynasty essentially had similar looking equipment with then Qin. People tend to forget that the Qin Dynasty lasted only 15-22 years making it a really recent thing. Wont be surprising if aspects of its equipment & fashion carried over to the Han.
