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Posts
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Everything posted by Lion.Kanzen
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Improved Farming Animation / Mauryan Palace
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
I have a video of that movement. The farm is divided into 9 points in aoe II. The villager collects first 1/4 of what he can carry at the first point and so on 2/4...3/4..4/4 These points are randomly defined -
You in Europe take for granted that the supremacy of law and equality is given in all countries. That thought predominates more in Protestant Europe, in other cultures we are more relaxed with that norm (that's bad). But it is the reality, in hospic cultures it is normal, then this generates corruption and preferential treatment.
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Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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Age of Empires 2 Definitive Edition
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
It is as I expected 2x1. -
Improved Farming Animation / Mauryan Palace
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Most people only consume and do not stop to think critically. -
Improved Farming Animation / Mauryan Palace
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
You know well that the building was not designed to be a palace. Ideally, you should use the references to create a new one. It would be with your basic idea but with the necessary finishes. The garden is fine. I honestly don't see why it shouldn't be considered a new palace. No matter who does it. -
Improved Farming Animation / Mauryan Palace
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
Whatever -
Improved Farming Animation / Mauryan Palace
Lion.Kanzen replied to Gurken Khan's topic in Gameplay Discussion
I am not criticizing quality, but it is necessary to look for ones that give a palace sensation, the problem also goes through the model (meshe). People already nicknamed it bus station. It would be good to create a new model with the references. The proportions you gave are fine for the size. -
gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
As this is a generic AoE 2 post and is not related to the DE or HD version I will leave content like this. -
The Big Eyecandy Progress List
Lion.Kanzen replied to idanwin's topic in Eyecandy, custom projects and misc.
Siege Tower Ship. -
Matters. For example if an elephant can go with 16 esperman it would be very pathetic if ub melee group like spearman or pikeman could not handle an elephant. And the other thing is historical accuracy. Another reason it matters is because they are simply the default infantry unit. Historical logic says that a large group should be able to handle the elephant... Another good reason is that the battering ram already serves a function of not being so easily held by spearman infantry or pikemen. Especially for the pikemen. Neither elephant was a very powerful unit as you could imagine not even armored. In a one on one combat elephant should obviously win. But in a combat against a good infantry group the infantry should win. For obvious reasons don't expect the infantry to keep hitting and hitting and hitting. Another reason is that most factions that have elephants have archers. So therefore it would be quite easy to wipe out the infantry major in a few seconds. In fact a good Rush Maurya could easily wipe out almost any army.
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It's not about combat counter... It is a distractor unit that serves as a metashield or mattress to stop elephants. You need a melee unit to keep the elephant busy. But the logical thing to do is to stop the elephant with something so that it doesn't destroy your buildings. While you kill it with counters.