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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. I saw this in AoE forum , they have a lot of bots attacking spamming fake content like black magic and stuff like that. So a user suggest this. We are implementing this?
  2. You open two topic for same reason? @elexis
  3. Ok. my new ideas after playing 1v1 in Bactrian skirmish. Add champion Mercenary camp, an special building that adds Champions mercenary units only. Add less building restriction for Colonies and CC. Add Galatians mercenaries as optional from their actual Thracian Black coat. Add Bactrian Cataphract as mercenary and some hostil few units in the map. A technology that increase outpost in late. Women are rare trainable in early, I don't see why is feeling unbalanced. or why need high recruitment prerequisite in all faction. Personal request, I want if want take my audio sounds to test it before be committed to main game(vanilla) Military colony upgrade a CC. Have 1v1 Scythian map. too much lag, normal size. Add neutral market to maps are part of Silk road.
  4. @elexis is possibly create a game using Pyrogenesis, but using other third party editor from other engine, example Godot3. @stanislas69
  5. Probably one most adapted unit. Partisan (more iconic) Late- Sassanid
  6. Noooo, font quit more features, even the game (DE) for one reason feels empty or missing something. can be nice upgrade villager to focus in doing better gathering. like slavs but to early. Introduce hunter unit with more gathering meat skills or improved farms with special unit/building or developing the village between farming or cattle system. I love how you explore or hunt in AoE 1 more micro but more pleasant than AoE2. May be hunter needs more hp vs wild animals more gathering rate or capacity and more LoS. like horseman but at foot. and an aura. but this decreasing your berry gathering... something like that were your decisions can influence mid game and late game.
  7. I love can have many your suggestion as set put options. sounds fun but remember the immersion, some kind reality, not too much as Rome but not too empty as AoE original, even without Rise of Rome expansion. that's I call arcade, because is the opposite to simulation or realistic. Can be nice as mode a game like quit territory influence or quit citizen soldiers, or automatic farming.
  8. This beyond a mod, @elexis ? this only needs finish art and then try to balance with the other factions, and it's ready, more than Chinese, even Seleucids.
  9. Panning is movement rotating. Truck is movement of camera to sides, this terminology is by video filming media. But is using in video gaming industry. https://help.sketchup.com/ko/article/1220896
  10. I can't do it same as AoE 2 , the sound alarm is double I need first must be quickly and have a second more deeper and longer similar to the first but prolonged. but without ruin or interfere in the first. Because I'm not musician I can user properly concepts. but I can use my own whistle to you can do this sound with a horn. aoe sound.m4a
  11. That texture looks unpleasant with units, look weird, what you think @wackyserious
  12. Yes, its planned have a elephant with different actors (garrisoned in the tower) . but is an featured not full implemented. similar to wall units.
  13. The betas don't give me a break. NEW Mongols added These nomadic horseback warriors can pack up and move their buildings at will and feature Bloodlust fueled Cavalry and Horse Archers, backed by the might of Dschingis Khan! NEW Winterwald Map Set in the midst of a deep, frozen forest, this map forces bloody contests in the narrow paths between the trees Saving and Loading now works fully in Single Player Skirmish games Projectiles such as arrows have been changed so that the units will attempt to lead their targets. This makes ranged units more predictable whilst still giving a good micro player the chance to dodge their fire. Full localised voice overs for Chinese, Byzantines and Mongols Male and Female villagers and House model rotations/variants added. Update to the tech tree for Town Centers. You can now build one additional town centre upon researching Basic Economic Development (for a total of two) and then two more upon researching Advanced Economic Developement (for a total of four). And much much more!
  14. https://www.enca.com/life/unesco-adds-4-new-heritage-sites
  15. I read that forum all days, today they give me the beta access, but mostly of users can access in multiplayer, but 17 Gb of space... 4K no thank you. the complaid for the graphic is rare but are similar.
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