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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Different doesn't mean accurate.
  2. I mean ,the hero units are clone of this 2. For example the rest of hero romans aren't accurate. even the helmet don't portrait of Punic wars era. Same with Alexander clones, I know all Hellenistic try to be a new Alexander but not all use same helmet, example Ptolemy I.
  3. rome_hero_scipio_1.png and mace_hero_alexander.png are place holder for many roman heroes and Hellenistic heroes.
  4. I saw this in AoE forum , they have a lot of bots attacking spamming fake content like black magic and stuff like that. So a user suggest this. We are implementing this?
  5. You open two topic for same reason? @elexis
  6. Ok. my new ideas after playing 1v1 in Bactrian skirmish. Add champion Mercenary camp, an special building that adds Champions mercenary units only. Add less building restriction for Colonies and CC. Add Galatians mercenaries as optional from their actual Thracian Black coat. Add Bactrian Cataphract as mercenary and some hostil few units in the map. A technology that increase outpost in late. Women are rare trainable in early, I don't see why is feeling unbalanced. or why need high recruitment prerequisite in all faction. Personal request, I want if want take my audio sounds to test it before be committed to main game(vanilla) Military colony upgrade a CC. Have 1v1 Scythian map. too much lag, normal size. Add neutral market to maps are part of Silk road.
  7. @elexis is possibly create a game using Pyrogenesis, but using other third party editor from other engine, example Godot3. @stanislas69
  8. Probably one most adapted unit. Partisan (more iconic) Late- Sassanid
  9. Noooo, font quit more features, even the game (DE) for one reason feels empty or missing something. can be nice upgrade villager to focus in doing better gathering. like slavs but to early. Introduce hunter unit with more gathering meat skills or improved farms with special unit/building or developing the village between farming or cattle system. I love how you explore or hunt in AoE 1 more micro but more pleasant than AoE2. May be hunter needs more hp vs wild animals more gathering rate or capacity and more LoS. like horseman but at foot. and an aura. but this decreasing your berry gathering... something like that were your decisions can influence mid game and late game.
  10. I love can have many your suggestion as set put options. sounds fun but remember the immersion, some kind reality, not too much as Rome but not too empty as AoE original, even without Rise of Rome expansion. that's I call arcade, because is the opposite to simulation or realistic. Can be nice as mode a game like quit territory influence or quit citizen soldiers, or automatic farming.
  11. This beyond a mod, @elexis ? this only needs finish art and then try to balance with the other factions, and it's ready, more than Chinese, even Seleucids.
  12. Panning is movement rotating. Truck is movement of camera to sides, this terminology is by video filming media. But is using in video gaming industry. https://help.sketchup.com/ko/article/1220896
  13. I can't do it same as AoE 2 , the sound alarm is double I need first must be quickly and have a second more deeper and longer similar to the first but prolonged. but without ruin or interfere in the first. Because I'm not musician I can user properly concepts. but I can use my own whistle to you can do this sound with a horn. aoe sound.m4a
  14. That texture looks unpleasant with units, look weird, what you think @wackyserious
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