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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. By the way, the first photo has a good texture of arid or semi-arid terrain.
  2. The Parthians would be very similar to the Scythians in terms of the mode of battle except that the Parthians would be quite Helleninized and would be settled in cities. Basically a lot of cavalry and mediocre infantry. The Sassanids would have a slightly more Romanized infantry. And many Arab and desert mercenaries as well as elephants.
  3. It seems to me that we are still in the conceptual phase. just ideas.
  4. There are commercial buildings, civic buildings, military buildings and defensive buildings. In theory everything should have different mechanics and therefore different psychology. Although in the end the most interesting mechanics are the same but in different damage conditions and different war situations.
  5. What we need to do is to make the capture system a little more complex depending on the building, the situation, the territory and the enemy. Anything that is defensive should be captured only if it is damaged. The houses should generate recovery bonds if they are together as if it were some kind of neighborhood. And this has to more or less always be working with the buildings' damage system, the HP or Damage Points.
  6. La edad Media no es mi especialización solo he estado leyendo un poco acerca de de esto.
  7. It would be excellent if many of the sacred places that are extremely religious, could for example empower priests and in turn have some bonuses. Some could improve the territory as Greek theaters do. Others are places of pilgrimage that generate wealth. And others are places that can be combined with relics, I mean that generate quite a large potential if you take a catafalque.
  8. Ya veo. Que necesitas?
  9. It is a video game that in many parts are abstractions. For example investing a little bit of meat does not make babies. The units are already born adults. . Final all that the game has are attractions to be able to have fun. Where the game is based on AoE quite a lot. Which means that it is based on Warcraft and civilization. Warcraft and Age of Empire the heroes are extremely powerful.
  10. I partially agree, it would also improve performance.
  11. What if we copy many mechanics from unciv game? By the way, now we have artificial intelligence to create narratives with excellent quality.
  12. What kind of catapults? More primitive or the same as the Greek ones?
  13. You reminded me of the mudflats in Ukraine. That's one of the new things I learned lately. https://en.m.wikipedia.org/wiki/Raspu@#$%a
  14. How the total war mods haunt us to this day. You have evidence to back it up and if you don't it doesn't matter because we are simply thinking that variant civilizations could create when we have conflicts like these. And we could have a variant affiliation that has them and others that don't have them but that's going to be up to the artists who want to do it if not the modders.
  15. Because the majority are placeholders
  16. I don't think they were black but I think the sun that would make anyone the darkest would be the skin. That part of Africa is very difficult to say exactly what genetics they come from because literally there were the three largest nations that exist. That of the Europeans, that of the Middle East, represented by the Semites, who were large and continue to be large tribes, and then all the African descendants who live towards the south.
  17. Remember that not all people are geographically literate. Most can't find Taiwan or Ukraine on a map.
  18. This is not very different from the plasters statues of Roman Catholicism. Almost nothing was lost it just evolved.
  19. Zeus as thunderbolt god. Ironically Zeus is related to Baal
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