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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. Capture points. Like CoH, Total War Arena, Ancestor Legacy.
  2. We are planning these for Terra Magna Mod.
  3. Planned feature... @fatherbushido works in that feature for the other team 0 A.D fork.
  4. With two hands and a single. This depends if are charging or only running.
  5. The cheat unit topic is over there ....>>>>>>>>>>>>>
  6. I have same idea a turret or stone platform to garrison bolt shooters. I have others ideas based in Stronghold Crusader II. Platforms Broad wall.
  7. https://forums.ageofempires.com/t/how-should-civilizations-be-designed-by-aoe4/61502/89 https://forums.ageofempires.com/t/day-night-cycle/61176/26 https://forums.ageofempires.com/t/aoe-4-ideas/61732
  8. they still having some problems.(online) https://forums.ageofempires.com/t/game-is-unplayable-online-congratulations-to-devs/63006 ######### More bugs
  9. About Guerrero. Is almost a legend, but is in Spanish records.
  10. Spanish know their weakness , they bring few horses with then to conquer Mesomerica and Castilla de Oro. The conquest of Mexico and Mayan States they employed few as few Spanish mixed with a great army of Auxiliars Nahuals. The animal more close to Natives was the deer.
  11. Mapuche were in Chile -Argentina thousands of miles away... Between 17th-18th century. https://en.wikipedia.org/wiki/Arauco_War
  12. They need many practice and let to fear to the horse, then understand how ride...etc etc. Is more practical learn other European tactics like formations as pikeman. Gonzalo Guerrero taught them many tactics, from Roman-style wooden forts to forming phalanx or " Tercios ".
  13. Strong towers could be built, which could shelter ballistae and oxibeles captured inside. Also archers.
  14. It would be like a super tower or a bastion?
  15. No influirá en la position de la unidad? imagínate atravesando una pared o una empalizada.
  16. The question is if such term was real?
  17. I feel that the game in single player and probably in multiplayer is going very fast, what aggravates it more is lousy control of the hotkeys. There is a lack of technology to clarify the role of the classes. Added to this is the regular speed of the units. Lack of counters. Disorder of the purposes of the stances and formations.
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