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Posts
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Everything posted by Lion.Kanzen
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A25 Feedbacks from testing
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
that is why it would be good to make a hybrid between the old and the new. -
It was very interesting.
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A25 Feedbacks from testing
Lion.Kanzen replied to Yekaterina's topic in Game Development & Technical Discussion
I see you discovered our secret world. Give me something realistic ... We can also try to make a new type of berries or add the old actor. -
An Extensive Helmet Texture Creation Guide
Lion.Kanzen replied to Stan`'s topic in Tutorials, references and art help
I found something -
An Extensive Helmet Texture Creation Guide
Lion.Kanzen replied to Stan`'s topic in Tutorials, references and art help
Any tuto to make Helmets for render purposes in high, medium poly? -
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I think we can open a ticket. @Angen
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we would have to agree how to handle that.
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Roman buildings --village phase reference---
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
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no sabías?
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Roman buildings --village phase reference---
Lion.Kanzen replied to Lion.Kanzen's topic in Tutorials, references and art help
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@Genava55 anything to add to the ideas?
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we need volunteers ... There are many absent members
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
We are working on it, we have to reach an agreement and well, we had to report more changes and they had to tell us what they wanted to achieve. They only focused on the Phabricator. and there they discussed everything and there were few of us. -
you think you can make scenes? for rendering I give you the ideas and the scenario.
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intermediate colors, either by darkness or hue.
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all those purple variants are a problem. playing Among us I realized that there are shades of green, blue, yellow and red that fit better.
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I only have svn installed.
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You know how many drawings we would save by making renders. @Mr.lie Have you already made trees? Are you trying to do low poly?
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Feature Relevant ticket(s) Status Ship boarding/capturing Cut Campaigns: Narrative #4387 Cut Reinforcements Cut Walls: Curtain Walls (centered on the Civic Centre) Cut Dynamically baked textures Cut Campaigns: Strategic ("Imperial Campaign" turn-based strategic map) Cut New combat system #4545 Cut https://trac.wildfiregames.com/wiki/GameplayFeatureStatus
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we need volunteers ... There are many absent members
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
@borg- What patches are you working on? It occurs to me to show them in the forum in detail, that is how the community sees them, I am going to link it to the description they have.