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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. First of all the early defenses should be weak, and fall with a couple of hits If they want to play booming turtle, they should invest. Technologies for walls and palisades 1-3 levels the same the attackers 1-3 of siege ram.
  2. Jolly molly!!! It seems like a nightmare.... It should definitely fall in front of infantry, and get upgraded so that it can stop them.
  3. I will see if she helps us with various mods. She wants Slingers...
  4. They are basically army infantry melee and range infantry, little cavalry. And good economy, several resources, especially olives and grapes.. Good with livestock, they had enough to sacrifice at the Temple.
  5. Present Topics. Intro The lack of the role played by the units and technologies that support this attitude makes it difficult in 0 A.D to know how to control and use the units. Game Vision. Gameplay Plan <Reserved>
  6. Socio were Italian at that time. But we could have a barracks for auxiliary troops. Cretan Archers. Balearic auxiliares Numidian cavalry. Sometimes they used Elephants
  7. @Yekaterina Each phase would have a model
  8. They must be less good than the rest and less good than the skirmishers. And slightly cheaper, less armor, Ivan almost naked and his diet was not very good.
  9. That will take time, for now, I am designing CC Roman Phase Village. I'm taking care of the Mayans and the icons.
  10. They should be a low tier or trash units.
  11. I agree. in AoM there were equivalences between units at a distance. https://code.wildfiregames.com/D2884 Patches must be consulted before approval.
  12. It would be nice to record your findings and upload them, I want to see what experiment you guys did.
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