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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. The trend now is single player content. This is what most RTS fans ask their developers for.
  2. This is 2 steps worse I think. The first one we can say is an excuse for the failure of AoE DE. Now this is offering money to a group of modders and releasing more content. They already did that, with Forgotten Empires.
  3. I have thought about the others, but with mollusks, especially the one that gives purple and crimson tints. https://en.m.wikipedia.org/wiki/Tyrian_purple
  4. Haha They are basically taking ideas from modders, working with them and selling their ideas as mods, basically paid mods on testosterone. I don't want to sound bad, but we already did this, even though we took it from their franchises and adapted it to ours. They only need a mercenary camp and slave units, Wow is right about they are taking a lot inspiration. It wouldn't be difficult for them to release an AoE I with a AoE II DE engine and new mechanics. The only thing missing was the scout ship.
  5. Everything they didn't release for AoEDE they release for AoE II DE.
  6. I know, I just wanted to reiterate to ensure we're all on the same page I'm still not sure, we should do a survey(poll) before making any scenario. In fact we should make a story with characters and a historical background. That needs to be decided too. I can think of a group of Greek colonists founding colonies and helping their neighbors against a common enemy.
  7. Yes, that's basically what the video says about how to make a good tutorial.
  8. Then the author was missing. Or are you going to leave it like that? Or is it anonymous?
  9. That's the main question, either way, it would be the first campaign and it would be easy, but not boring. We can do it like this: Learning scenario and then 3 different scenarios to practice the first one. And then another and again more scenarios to practice.
  10. It sounds more like the Statue of Liberty in New York. Wouldn't something more poetic like breaking our chains or we broke our chains be better.
  11. Let's think about the first scenario, it's the longest for someone who has never played. I found a couple of videos, they can teach us what a player needs in the first few minutes. Let's not forget the basic controls.
  12. That's going to take time. We do not agree on how to implement the learning campaign. We do not know which factions will comprise it. If we compare the current tutorial, it doesn't have a story, it's just a bunch of instructions. It has no immersion. Even youtubers use it to show game content, it's not very entertaining. It's not that it's bad, it just lacks personality, a kind of sharing. It's good to practice.
  13. Because you have to select campaigns and I think that's how it already works.
  14. It always starts with a small idea and develops little by little making it a little more complex. First screen - campaign selection - What is sought is to have a fairly graphical interface, with a map and the different factions on it. Obviously we'll start simple with a list and a drawing of the map. Second screen. -Scenario selection - On the second map there will be a list of scenarios, difficulty selection, back and play buttons. On the left side three buttons: instructions, hints and history. Below is an illustrative map. And above the name of the campaign. On the right side is a list of scenarios that should be unlocked.
  15. Egyptian https://en.m.wikipedia.org/wiki/Ancient_Egyptian_afterlife_beliefs#:~:text=Egyptian religious doctrines included three,the tomb of the deceased.
  16. I need your opinion. @SciGuy42 I need to know what you would add to the campaign interface.
  17. I make the trace of Lupa(wolf) Then I will proceed to correct details in Illustrator. And finally to experiment with the result.
  18. I never played one of those. I've only tried the micro-based Starcraft ones.
  19. The challenges... The Art of War is a campaign in Age of Empires II: Definitive Edition. It is a series of short scenarios that serve as challenges to test the player's skills in using more advanced strategies such as booming, rushing, and turtling, while also expanding on game mechanics such as unit counters and battle formations. https://ageofempires.fandom.com/wiki/The_Art_of_War_(Age_of_Empires_II) This type of scenario is definitely desired. It gives more variety to the single player.
  20. I can design scenarios but not script them. I can write a script and some dialogue. I'm very good at creating stories.
  21. The point is to understand the reference. If no one knows what it means to cross the river Styx.
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