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Everything posted by Lion.Kanzen
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
This is 2 steps worse I think. The first one we can say is an excuse for the failure of AoE DE. Now this is offering money to a group of modders and releasing more content. They already did that, with Forgotten Empires. -
gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
I have thought about the others, but with mollusks, especially the one that gives purple and crimson tints. https://en.m.wikipedia.org/wiki/Tyrian_purple -
gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Haha They are basically taking ideas from modders, working with them and selling their ideas as mods, basically paid mods on testosterone. I don't want to sound bad, but we already did this, even though we took it from their franchises and adapted it to ours. They only need a mercenary camp and slave units, Wow is right about they are taking a lot inspiration. It wouldn't be difficult for them to release an AoE I with a AoE II DE engine and new mechanics. The only thing missing was the scout ship. -
gameplays Age of Empires 2 stuff
Lion.Kanzen replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Everything they didn't release for AoEDE they release for AoE II DE. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I know, I just wanted to reiterate to ensure we're all on the same page I'm still not sure, we should do a survey(poll) before making any scenario. In fact we should make a story with characters and a historical background. That needs to be decided too. I can think of a group of Greek colonists founding colonies and helping their neighbors against a common enemy. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Yes, that's basically what the video says about how to make a good tutorial. -
Then anonymous.
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Then the author was missing. Or are you going to leave it like that? Or is it anonymous?
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Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
That's the main question, either way, it would be the first campaign and it would be easy, but not boring. We can do it like this: Learning scenario and then 3 different scenarios to practice the first one. And then another and again more scenarios to practice. -
It sounds more like the Statue of Liberty in New York. Wouldn't something more poetic like breaking our chains or we broke our chains be better.
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Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Let's think about the first scenario, it's the longest for someone who has never played. I found a couple of videos, they can teach us what a player needs in the first few minutes. Let's not forget the basic controls. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
That's going to take time. We do not agree on how to implement the learning campaign. We do not know which factions will comprise it. If we compare the current tutorial, it doesn't have a story, it's just a bunch of instructions. It has no immersion. Even youtubers use it to show game content, it's not very entertaining. It's not that it's bad, it just lacks personality, a kind of sharing. It's good to practice. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
Because you have to select campaigns and I think that's how it already works. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
It always starts with a small idea and develops little by little making it a little more complex. First screen - campaign selection - What is sought is to have a fairly graphical interface, with a map and the different factions on it. Obviously we'll start simple with a list and a drawing of the map. Second screen. -Scenario selection - On the second map there will be a list of scenarios, difficulty selection, back and play buttons. On the left side three buttons: instructions, hints and history. Below is an illustrative map. And above the name of the campaign. On the right side is a list of scenarios that should be unlocked. -
Hero Death Notification
Lion.Kanzen replied to Vantha's topic in Game Development & Technical Discussion
Egyptian https://en.m.wikipedia.org/wiki/Ancient_Egyptian_afterlife_beliefs#:~:text=Egyptian religious doctrines included three,the tomb of the deceased. -
Hero Death Notification
Lion.Kanzen replied to Vantha's topic in Game Development & Technical Discussion
Better -
Carthage: New Beginnings (Campaign)
Lion.Kanzen replied to SciGuy42's topic in Scenario Design/Map making
I need your opinion. @SciGuy42 I need to know what you would add to the campaign interface. -
I make the trace of Lupa(wolf) Then I will proceed to correct details in Illustrator. And finally to experiment with the result.
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Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I never played one of those. I've only tried the micro-based Starcraft ones. -
We didn't know we had that.
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Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
The challenges... The Art of War is a campaign in Age of Empires II: Definitive Edition. It is a series of short scenarios that serve as challenges to test the player's skills in using more advanced strategies such as booming, rushing, and turtling, while also expanding on game mechanics such as unit counters and battle formations. https://ageofempires.fandom.com/wiki/The_Art_of_War_(Age_of_Empires_II) This type of scenario is definitely desired. It gives more variety to the single player. -
Narrative Campaign General Discussion?
Lion.Kanzen replied to Lion.Kanzen's topic in Gameplay Discussion
I can design scenarios but not script them. I can write a script and some dialogue. I'm very good at creating stories. -
Hero Death Notification
Lion.Kanzen replied to Vantha's topic in Game Development & Technical Discussion
The point is to understand the reference. If no one knows what it means to cross the river Styx.