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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. WIP I need to balance everything, it's not symmetrical but first I had to add some objects to the composition. it lacks symmetry. balance.
  2. I came up with this idea after watching some videos about technology like Greek fire. For example the favor and me could not exist without the siphons perfected in the 3rd century B.C. https://en.m.wikipedia.org/wiki/Siphon And I would like here more than a whole discussion of ideas that can be included and that cannot be included. Interesting for example which characters like Caesar Augustus Includes in some religious technologies. Like cult to Apollo https://ancient-history-blog.mq.edu.au/cityOfRome/ApolloBlog https://mythopedia.com/topics/apollo-roman During the reign of Augustus (31 BCE–14 CE), the first emperor of Rome, the cult of Apollo witnessed a surge in popularity and importance. Much of this could be attributed to the emperor himself, who believed Apollo favored his cause in the long civil war against the republicans and Marcus Antonius. The final battle of the Roman civil war, the naval battle of Actium in 31 BCE, took place next to one of Apollo’s temples in mainland Greece. To repay the debt he thought he owed, Augustus dedicated spoils to Apollo and constructed a new temple in his honor on the Palatine Hill.
  3. It will serve a lot to exchange and control them would give special bonuses.
  4. designing a bit, digitizing, redrawing It's going to take me time to fully reinterpret it. It seems that it could be an Iberian version of the Greek Medusa (Gorgon).
  5. @wowgetoffyourcellphone fire damage was added to dromons? I remembered seeing this documentary in drawings.
  6. Not exactly, it's more like AoE 3 and rise of nations. In AoE 3 us called Export. https://ageofempires.fandom.com/wiki/Export https://riseofnations.fandom.com/wiki/Rare_Resources
  7. it would be interesting to have rare resources to trade. Exchange jade for silk.
  8. Which are the changes? it would be nice to post a track of the changes.
  9. it would have to be like a sword and a pike. There should be cut damage.
  10. let's use this post to discuss charges. a very simple, 2d implementation of cavalry and infantry charge can be made, with almost no physics involved. one condition is to charge certain units, I would not charge buildings. the charge would count as initial damage, a damage that mathematically exceeds the numbers of a simple normal attack (those who must know about physics should intuit what this equivalence is). will start as a normal attack in a wide space, once the unit starts trotting, it will seek to impact units, leaving an initial damage. in theory if it is too long the space should slow down. the charge would count as initial damage, a damage that mathematically exceeds the numbers of a simple normal attack (those who must know about physics should intuit what this equivalence is). will start as a normal attack in a wide space, once the unit starts trotting, it will seek to hit units, leaving an initial damage. in theory if it is too long the space should slow down. I left a practical example above.
  11. surely the captures of were not so detailed textures. the civic center lacks manyWhat the civic center is, it lacks many elements. But 80% of CC is done and the rest is of building is fine.
  12. I can reduce the ears more. The rest would be correct except the armor that is generic.
  13. use several references and one for the proportions.
  14. it's supposed to be the least cartoony. The proportions are from another horse illustration where I added the armor.
  15. I didn't know buildings were so good.
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