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Lion.Kanzen

Balancing Advisors
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Everything posted by Lion.Kanzen

  1. it takes time to add a civ/faction. The current Mayans, for example, are in an alpha version. They have fun mechanics, like hunters with blowguns, flaming proyectiles, no cavalry. Still they should work almost consistently. The same the Xiongnu they lack more mechanics that were not originally designed.
  2. There should be a knife-wielding assassin class like Judean Zealots and have bonus vs heroes+ poison attack. Perhaps they would move fast and the combat would be very close. Like AoE Karambit.
  3. how many players in the lobby? It would be good to ask on social networks what kind of game they identify with the most. If multiplayer or single player.
  4. That's good news. I hope that the Chinese community of 0 AD will grow and continue to grow.
  5. Another thing to add... I want the next cycle to start.
  6. still, control of units and groups needs to be polished a bit more. The idea of the battalions is going to improve these dynamics a lot.
  7. Basically they should counter the expansion and stop it. Sometimes I regret how neglected we have the walls and some defensive elements currently in the game.
  8. The advantage that 0 AD has is that it includes many ancient cultures. The second thing is to look towards Asia is the future of this century.
  9. The poor soldier does not know why the clothing and equipment is free. Just like the mouse, the trap and the cheese.
  10. Sounds fun, good job. Maybe try it.
  11. I like it, it's like cartoony and minimalist textures too. For intense games it is very good.
  12. It would be nice if the mod manager could download mods and maps with trusted players. That way they could be shared faster.
  13. they need units that are pseudo siege(role) They fire incendiary missiles. More technologies That they allow you not to move so fast and take time. The game having 3 phases is very simplistic. The requirements are very simple, there should be more requirements such as technologies and number of soldiers or population. It's literally not AOE. So it should be more difficult, I mean a little layer of complexity.
  14. Introduction Game designers and publishers are increasingly making use of game companion and second-screen apps to provide added features, remote engagement and entirely new ways to play in many big budget titles on console and gaming desktops. In RTS it is used to calculate the best units and strategies. The following image will help you get an idea of the potential. It can be used to show players what counter level each unit has based on how effective it is against it. Swordmen vs archery range units in AoE II. This is one of several utilities offered by this class of apps. There could be in-game elements. Or wiki info from Trac of wildfire game. Or simple calculators, like damage calculator. That could help in mathematical balance discussions.
  15. @Lopess @Duileoga Aquí vamos hablar de mecánicas de juego. translated : Here we are going to talk about game mechanics. @wowgetoffyourcellphone I don't know how interested you are in helping, you are the genius of the gameplay here.
  16. In any case, it is for speed, not so much for physics in our engine.
  17. The colors of the Iberian lynx are very orangish. The rest I am not very familiar with them.
  18. I like it. It looks realistic, like a real geographical feature.
  19. more of Scarlet Macaw and Copan area near frontier with Guatemala.
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