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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. We'll definitely have lighting and ambient changes possible with triggers, but not as a "standard" part of the game (a cycle or anything like that).
  2. Some game modes we have hard and soft plans for: Conquest (Default): Territories, Settlement Phases, etc.Conquest Death Match: The "default" game, but with very very high starting resources and all techs researched.Legacy/Old School: "Free form" play similar to Age of Empires. No territories or limits of any kind, except for pop cap, obviously.Herocide: Like "Regicide" but with a Hero.
  3. I messed with the forum permissions. Try again. lol
  4. Guys, you can still rotate the camera, so things still need to be 3D. And we aren't going to make "isometric" versions of everything.
  5. Because Custom Maps are still the best-looking and most playable option available. :/ Random maps will get there, though.
  6. LOL, this is great. I'll post some screens here in a min. Feels a lot like AOE1 or AOK. But kinda hurts my eyes strangely. Like, my brain expects it to be 3D, but yet it's (nearly) isometric. Maybe we can have an "isometric" option eventually. (Though I for one would never use it; I like the 45 FOV.)
  7. Maybe Alt-Enter in-game will help you.
  8. For the 10 minute challenge, I think it's good to send a couple of small parties ahead of the rams in order to keep qBot busy and prevent it from sending an attack party of its own into parts unknown. Best to pin all qBot's units in its base so when you send in your final waves you can make quick work of them, instead of hunting them down into the Shroud of Darkness.
  9. We have a working "Loot" attribute for this already. We just need a way of displaying this to the player when they get the loot. Right now it's difficult to notice.
  10. Take current gameplay, now add phases and technology tree. It will slow it down. Depends on what you mean by "seriously." Right now, the game plays like AOE3 post-Imperial Death Match. Compare AOE3 post-Imperial Death Match to AOE3 Supremacy. That's how the difference will be.
  11. Still? I see two downloads for the ZIP.
  12. Well, like I said, this will all change drastically once we have settlement Phases and Technologies.
  13. When we add phases (like "ages" in Age of Empires), this will all change. Can't build a Fortress until you level up to City Phase, for instance.
  14. Here's a Persian bg I came up with after messing around a bit. Also attached are the Immortal reliefs cut out and put into a photoshop file. immortals_reliefs.zip
  15. Basically all you have to do is build a fortress and construct about 4 rams. Send those in with an escort of about 10 soldiers to keep the enemy soldiers busy (because a ram will turn and attack any soldier attacking it). Take down the Civ Centre with those rams and then mop up the enemy units... ignoring all other buildings. By this time you should be streaming soldiers from your base, with a rally point set at the enemy base. Use all soldiers to find any remaining enemy units (females, citizen-soldiers).
  16. The problem with it is it underlaps a bunch of other text and looks sloppy. I still like the red stripe though.
  17. Best I've done so far is 11:30. :/ EDIT: Oops! I spoke too soon.
  18. Problem with "Iulius Caesar" is that Julius Caesar won't even be in the release. lol
  19. I like what you did with the Main Menu and backgrounds, notsomuch with the in-game GUI though. What I particularly like as a design element is the red stripe down the center of the main menu bar (perhaps remove the legion signant from the bottom). I also like the backgrounds. It inspires me to experiment. Do the statue and Persian relief move in the background?
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