Mythos_Ruler
WFG Retired-
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Everything posted by Mythos_Ruler
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Kinect/wii remote support for Oad
Mythos_Ruler replied to DGMurdockIII's topic in General Discussion
Casts. -
I think a hypothetical Hindu faction could still capture cattle, but not consume them. Allowing them the ability to still capture them would deprive enemy players from using them. Are Hindus against drinking a cow's milk as well? If not, the Hindu faction could still garrison cattle in their Corral building and gain a trickle of Food.
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We give the Greek player the ability to choose between Macedonians or City-States in the game. Likewise, the Celt player can choose between Britons and Gauls.
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Just thought I'd post a few things to liven the forums up a little bit. There will be a few new sky boxes for Alpha 8: Rally point feature: Xerxes face texture: A lot more graphics and images will be released with Alpha 8 sometime soon.
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We could make pigs trainable, instead of capturable animals. "Pigs" in the wild would basically be Boars that you hunt (and fight back).
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Nope. Sorry, Brosephus Maximus. More people complained when they took away stone than rejoiced.
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Empire Earth for free
Mythos_Ruler replied to Ykkrosh's topic in Introductions & Off-Topic Discussion
They'd have to pay me to play Empire Earth. -
Also check out binaries\data\mods\public\art\textures\ui\session\portraits\emblems for some faction emblems you can use in the PDF.
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It's not looking too shabby. You'll have a new faction to add to it soon!
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City States: stone to steel features Request
Mythos_Ruler replied to knight133's topic in General Discussion
It has a few intriguing features. What are the ones that you propose be added to 0 A.D.? -
Only the Homoioi Spartans did not work. They are represented by the Spartiates champion infantry.
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Progress reports on funded work
Mythos_Ruler replied to Ykkrosh's topic in Game Development & Technical Discussion
Yep, you're right! They all snap together. Just playtested. -
Progress reports on funded work
Mythos_Ruler replied to Ykkrosh's topic in Game Development & Technical Discussion
Is that with all buildings or just Houses? I remember it with houses, definitely. -
qBot (yet another AI)
Mythos_Ruler replied to quantumstate's topic in Game Development & Technical Discussion
There is a huge exploit now to use against qBot that is crippling for it. Right now, qBot garrisons all of its females and a lot of its soldiers whenever I send only a few soldiers into its base. This cripples qBot economically, as the units will remain garrisoned as long as I have my little raiding party in its base. Secondly, if a garrisonable building is already full, females will continue to crowd around this building and wait to be slaughtered by my men. Both behaviors are extremely damaging to the qBot player. -
I love how in every Alpha naming discussion we reach this critical mass settling on one name.
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Yeah, the idea would be that you would garrison your herd animals (goats, cows, sheep, etc.) into the corral to receive this trickle of food, basically just like a relic in AOK/AOM. Some factions can garrison camels and horses and elephants for bonuses specific to these animals.
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Haxamanis is good enough for me.
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I envision something more along the lines of Rome:Total War or Battle for Middle Earth II, actually. Only difference is that you can create and disband your battalions at-will. And if you batch train 20+ units, they will come out as a battalion. BfME2's battalions were very easy to use. The problem with R&F's "battalions" is that they didn't act like coherent units. This is nothing like how I want 0 A.D.'s battalions to behave. The ease of pathfinding and control from BfME2, with the formation cohesiveness and tactics of Rome:Total War, plus our own little touches, is how I envision them working.(another thing I love about BfME2 is its wall system--it's nearly perfect if you ask me, but that's a different discussion)
