Compared to other open source games, this game seems to be PERFECT for me to work on because there still is room for work and this game is RTS, my FAVORITE genre. I play Starcraft 1-2, AOE2 (orig. and exp.), and WCIII. I never played 0 A.D., but that is irrelevant until I find out what kind of programmer I want to be, learn a lot about that kind of programmer, and make meaningful code contributions to this community. Although I never played 0 A.D., one suggestion for the game is to make it fast 'cuz AOE games take too long and the buildings HAVE TOO MANY FRICKING HIT POINTS. Unit diversity would also be excellent as AOE's races were almost identical except for tech trees and modifiers. Try to get that out after the initial release as that could improve the "learning value" of the game and provide richer game experience. I just need to know what kind of programmers this project needs so I can decide what to learn and I can be... A VALUABLE ASSET!! It's just a steeper learning curve. They both have their uses. I never really learned Java, but I know that Java lacks crucial memory management stuff that empowers C++.