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Everything posted by MagusOfMirrors

  1. Remember the books vtsj recommended the first day I joined 0 ad? Well, they shipped in and I can start learning OpenGL! I will be able to do graphics programming! CU L8tr! ;D

  2. Hello! You are the 8,888 member! Cool!

  3. Hello! Welcome to the forums!

  4. !לא, אני רק משמש מתורגמן. הלוואי שיכולתי לדבר זה, אם כי

  5. I found some awesome nerdy jokes online. Just Google them- their funny! Why do programmers always mix up Halloween and Christmas? Because Oct 31 = Dec 25! CDROM: Consumer Device, Rendered obsolete in months PCMCIA: People Can't Memorize Computer Industry Acronyms ISDN: It Still Does Nothing SCSI: System Can't See It MIPS: Meaningless Indication of Processor Speed DOS: Defunct Operation System WINDOWS: Will Install Needless Data On Whole System OS/2: Obsolete Soon, Too PnP: Plug 'N Pray APPLE: Arrogance Produces Profit-Losing Entity IBM: I Blame Microsoft MICROSOFT: Most Intelligent Customers
  6. Hi! Welcome to the 0 A.D. forums!

  7. Why did people complain about the removal of stone? And what kind of RTS is 0 a.d. supposed to be (action-packed? micro-heavy? civ-style?)? Oh, and I am new to big projects (did smaller personal ones to learn C++), so 0 a.d. seems a little overwhelming to absorb in(quite a few files, not because I don't understand the concepts)! What do I do first to get used to the code and find out what every file does (give me good starting points).
  8. In Age of Empires 2, players were forced to build at least 2 mines if they were teching-a stone mine and a gold mine. Age of Empires definitely had flaws, and one was the trouble of managing too many resources. I still dislike the prospect managing many different resources. I propose that the Stone and Metal resources be merged together into 1 "mineral" resource so players wont have to worry about too many different resources. This way, players can build both "stone" and "metal" units with only one resource and the game will still make perfect sense. I feel this game can take some fun elements
  9. You can do that in many RTS games like SC1&2 with a map editor with triggers.
  10. That feature seems unnecessary in 0 A.D. as it would slow down troops and the game. A "fatigue" feature wouldn't make game-play more exciting.
  11. Compared to other open source games, this game seems to be PERFECT for me to work on because there still is room for work and this game is RTS, my FAVORITE genre. I play Starcraft 1-2, AOE2 (orig. and exp.), and WCIII. I never played 0 A.D., but that is irrelevant until I find out what kind of programmer I want to be, learn a lot about that kind of programmer, and make meaningful code contributions to this community. Although I never played 0 A.D., one suggestion for the game is to make it fast 'cuz AOE games take too long and the buildings HAVE TOO MANY FRICKING HIT POINTS. Unit diversity wo
  12. Hello everyone, I am Cary and I am a high school freshman. I just finished and passed a C++ course at UCSC-Extension. I wanted to sharpen my game programming skills and my friend suggested that I join an open-source community rather than trying to work with schoolmates whom have trouble with for-loops. I am very excited to work with people who love AOE just as much as I do. I am definitely not able to help program this game today, but I am willing to contribute the 10+ hours a week to study whatever kind of programming you guys need the most. I hope that I can find out what kind of programmer
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