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Mythos_Ruler

WFG Retired
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Everything posted by Mythos_Ruler

  1. I've tweaked the outpost, ladies and gentlemen.
  2. personally, I would stick with more "RTS" camera angles. The game doesn't look so good at more cinematic camera angles. :/
  3. Nice. Was there a sync error dialog? Did it affect gameplay?
  4. One way to play this and compare your cities, is to choose a common map, then set the AI to 'unassigned.' That way you can build without harassment. Maybe set a "time limit" around where the screenshots must take place. (F12 to show the timer).
  5. Units will still have to catch up with a formation of buddies when tasked to. So, the "running" distinction still needs to be there.
  6. The last minute or so of Carolina Crown's 2011 show (Drum Corps shows are usually around 11 minutes long):
  7. Any objections to moving this to the public dev forum?
  8. The effects of the dice roll outcome are not random, even if the dice roll is. Stats are still the major component of the combat calculations.
  9. Yeah, if you want to go all out, then that would be good.
  10. You're right, the triple disc pectoral is Italic in origin, but there were many Italians and Italian mercenaries in Carthaginian armies. Such an ornamental piece could definitely have come into Hannibal's possession, likely as a gift. Anyway, that was my rationale for including it, since at the time there were no Italian units in the game to give the awesome pectoral to.
  11. The one all the way on the right looks pretty good. A few points: Keep in mind, all soldiers swung their swords with their right hands and held their shields on the left. Just a rule of thumb. Also, make sure to get the wolf skin on the shoulders, since it's on the actual unit in-game, and try to get that triple disc pectoral in there too. I like the look of the cloth over his eye. Nice touch.
  12. It's good to mix up the colors a bit to help the icons stand out in the UI. That's fine. Though, in real life I'd guess he would have worn a red cape. Red was pretty much the "military" color throughout the Mediterranean.
  13. Is this a one-off thing, or can you reproduce this?
  14. Although the area around Tunisia has been invaded and conquered many times since the era of Punic Carthage, much like the modern Greeks/ancient Greeks, the modern Tunisian people are the closest we have genetically to the Carthaginians. Lebanese would be close as well. http://www.flickr.com/photos/19382208@N06/2823039442 http://farm3.static.flickr.com/2115/2242350346_32efa85aff.jpg http://www.beirutnightlife.com/wp-content/uploads/2011/11/DSC_0598-lores.jpg
  15. Here are some portraits done by others: So, basically that style would work. What we do is post some references for the unit and/or screenshots, then the artist can use their own artistic flare to create the portrait. The final sizes of the portrait are 512x512 (for PR purposes), 256x256 and 128x128 (for in-game UI), so painting in anything larger than 512x512 is completely up to you, but unnecessary. How about you try your hand at Hannibal, the Carthaginian general? Here is how he looks in the game (you never get to zoom in this far, though): This was the reference for his armor when I made the body texture: You can see the reference image dude looks kind of Germanic. For his face we want something more North African like the screenshot.
  16. This here is pretty awesome: https://picasaweb.google.com/105743149671074747863/JustinNicholPortfolio?authuser=0&authkey=Gv1sRgCJ32zL2lqY3SvwE&feat=embedwebsite#5680726790090308786
  17. A cool game mode I just thought up could be a "Hard Core" game mode: No bottom GUI or Minimap.All research, training, building, etc. done with hotkeys.
  18. Yep. We need skilled artists for some important things: 1. Unit UI Portraits. The little portraits you see in the GUI in the game when you select something, like a hoplite or Roman legionnaire. 2. Menu Backgrounds. Currently, we only have 1 background. We'd like to have at least 1 per faction (6 total) or even 2 per faction. These would randomize and be different every time the player starts up the game. 3. PR and other stuff. I think the important thing is not necessarily your skill (which is considerable!), but your willingness to stick with the project and contribute in a meaningful way. You have to believe in the project. You have to enjoy doing stuff for free. Since I joined in October 2003, we've had a hundred people join the team, do one thing, then disappear. In a way, that's just the nature of Internet-based indie game development. But sometimes I wonder if it's a failing of Wildfire Games in just not preparing candidates for what it means to join this project as a meaningful contributor. Does the person understand the meaning of being a "self starter"? It means doing work without having to be told or asked. One sees a need and fulfills it. One enjoys doing this. That's not to say we don't give direction or tasks or guidance. But we don't have a physical office where people come in at 9AM every morning, clock in, and sit down at a cubical with a list of tasks to be completed that day. Having said all that, we understand that people have lives in the real world. People have families, jobs, other hobbies, and friends. We're pretty laid back and understanding. I just wanted to give an idea of what it means to join a team like Wildfire Games. If none of that scares you, we can go ahead and jump into the process of working on your test project. It should be fun, and it'll give you an idea of how work would progress should you join the team.
  19. Here is where I'm getting most of my info http://en.wikipedia.org/wiki/Castra "Striga" were the buildings that housed soldiers within the Castra. "Armamentarium" seems to be where the weapons and siege equipment were stored. "Speculum" or "Vigilarium" are mentioned in the watchtower caption. "Burgus" is also mentioned.
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