New (playable) mockup map added to the game. Should be a good example for the scripters. Nile River Characterized as a water map only because the river is broad and in this case cannot be crossed by shallows, putting civs on either side of it at some disadvantage.If co-located to side with enemies, the only allied help that can come would have to transport across the riverA good map for 3v3 teaming together or a good one for 1v1 initially defensive because of the breadth of the river.The river as the staff of life enters the map from the south falling over an impassable cataract waterfall (the 1st Cataract) then flows on northward to approximately where it would begin dividing in the delta but in this case terminates at the edge of the map.Crocodiles and Hippos can occasionally be a hazard to hominids immediately adjacent to river banks.As is the case for oases type maps, animal and wood bearing resources as well as farmable land are imbalanced toward the waterside, diminishing away from it while the converse is true for mineral resources.Civ Territories are divided proportionately along either side of the river (this map won't play for 3-player).Starting Civ Centres are most likely to fall closer to the river than away from it. Flora Objects (Trees and Plants): Date PalmSenegal Date PalmPistachioPomegranateDead PalmDead ConiferDead Deciduous Fauna Objects (Animals): CrocodileLionBearCheetahGazelleHippopotamusPartridgeRabbitChickenOstrichOryxGoatSheepHorseCamel I added the suggested Ostrich to the fauna lists (Desert and Savanna). Also added Hippopotamus to the Savanna, Desert (only African desert types), and Tropic biomes.