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Posts posted by Stan`
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I'd use the better cypress trees as props. I think enrique made them. I have not updated yet to see if you use prop points or not for the trees.
He said he was using A16 causing cypress trees not to be the good one.
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AFAIK transition anims are not coded...
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Nice I hope see more animations yours in the future, you have the skills.
Will do
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Ponies Hooves do
You're right, maybe some Ivy ?
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nice, still don't know about the his little bow as he takes out an arrow.
then again I usually shoot with a quiver on my hip
So do I. I figured out it would be easier to pick an arrow by bowing than being straight =)
I'll attach the anims if someone wants them. I made incremental saves so I have one for each video =)
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Mmmh if you have time make some scratch decals. Add them as props on the building I think it may look a bit nicer. =)
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Okay no pb =)
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The stairs look weird to me. Maybe add something in front of it (ie plants). Good Job !
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Yes, but it involves new animations too. That is because the models do have a completely new rig that allows for better (read: more natural and detailed) animations. The old ones are really old and I believe the rig wasn't really supported anymore (but I'm not entirely sure about the latter)
Actually the latter is not true. When I managed to get the armature in Blender, Enrique was able to make new animations, (ie : fishing guy + Testudo anim...) We basically can use the new unit meshes and the old anims. Enrique wanted (wants ?) to get rid of everything and start from scratch, therefore he made new rigs for units (ie : see my archer thread where the guy is opening the hand. Typically, you couldn't do that before, because hands were only one bone).
Really, i don't much care about natural animations just as long as the units aren't gliding across the field walking into people and magically killing them.
Even that need new anims. At least walking, running, attacking (one handed, two handed, spear, archer, slinger), dying + gathering (wood, stone bush fish etc.) I am the only one I know of that is working on it, and my work doesn't meet the required quality. So I believe we will stay with old meshes, at least until april, if not June.
Some people do though.
After playing the settlers you can only do
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Offtopic
Hey Lordgood what happened to Enrique ? I haven't seen him criticize my work and yours in a while./Offtopic
About your poll. I was wondering if you could make less detailed houses. I mean that they look like great houses for rich people, but I believe not every settlers has the ability to build such beautiful buildings. -
First thing I see is that the elbow is too high the action should parallel to the ground and is therefore much easier on the skelet/muscle system and a smoother motion. Have look at some over the Mongolian videos again watch the start of the draw notice that the bow is high and lowered as the arms separate with the bow arm straight forward the string arm naturally bends at the elbow parallel the ground with the wrist in a lock just below the jaw which places the string over the right eye so you can aim the darn thing
Hope that doesn't come across as sarcastic but it is as an instructor once hectored me with a long time ago.Try to set some key poses the work on the tweeners by adding some constraints been doing a bit of experimenting myself with makehuman/blender-cycles rendering just a lighting test so far will share when it's ready
Enjoy the Choice
I always had to make my elbow go that way when I was an archer. Also when shooting when no visor, I had to draw only to the eye... Plus I would like to know if greek archers shooted like mongols ^^ I'll make a new variation
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So whats the issue with mine ?
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I mean, use that system on Hannibal, and allow every SVN player here to contribute to your AI ?
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Been a little cocky on that one Lordgood. Went from 255 frames to 199. Improved drawing, arrow drop, arrow pickup, and a little bit feet movement.
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Do you have the possibility to set it up ?
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Oh yeah of course. I used the chinese mesh cause I like to showcase it mostly
I'll post another wip when I get home.
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There are three variations of the barrels. You could also just replace the metal parts by mine
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The brick texture looks a bit chunky to me like it was made out of very low polys maybe make it more smooth. It looks nice from your screenshots too.
The windows still have neat trails, like you drew them with a pencil, maybe blur them a little bit.
Also, I'd suggest you use the new barrels textures I made some time ago.
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Well yeah, that's a start. The stance is pretty wide and your archer really shouldn't break line of sight with his target. A well trained archer should know how to reload his bow without looking. You could try looking at eastern/western follow throughs for after shooting an arrow, it could be as simple as holding the bow up for a split second after shooting
also, irrelevant, but I have an excuse to post this
ha
but somewhat related, you could animate the bow too if you're feeling ambitious, just have your keyframe percentages between set up shooting and follow through sync up to the bow's.
unicorn longbow's normals are inside out
eeeh
I'll animate the bow if it gets into the game
I attached my reference. On your pony one they actually look down, are ponies bad archers ?
The biggest difference with the Mongolian draw is the use of the thumb instead of 3 fingers to draw the string - note in the Manchu archery video, the thumb ring which is used to protect the thumb. Of course, that's not going to show in the game animation.Well we don't have Mongols for now. But if you look closely at my anim you'll see that the hand is opening. Therefore, adding a ring to the thumb is easy, and we could do it.
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Soo... You just want me to remove that little time between half drawing ?
An Archer Animation Proposal
in Game Development & Technical Discussion
Posted
In short, not good enough, start again =D