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Posts posted by Stan`
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The tower one
With the wood deposit ?
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IMO the main thing to fix is the unit lag. If you get rid of that, players will come. Because even if its still in alpha this game is more playable than a lot of finished games. Adding stuff will be good when the base will be fixed.
Now what would be nice would be a resolution changer, because i don't think the minimum specs are this low anymore. So at least that would make it playable for old machines. If it is not in the menu an ini file would be great.
Something that could be good to is to update the art thread which displays all the task needed. I have some 2d artists friends that could help if i could tell them exactly what to do. Moreover i think each faction should have its thread or at least its subforum.
I don't know what you need in terms of programming. I know how to do C and some C++ but i don't see many methods to calculate square roots except the dicotomia method, which a slow loop or a big switch, in which you could also have a possibility of calculation if the value doesn't exist.-
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BEAUTIFUL!
Thank You ! =)
Probably shorten up the main section a bit.
It all looks very clean to me. Gallic buildings can use a lot more organic shapes. Nothing perfectly straight or round. It will cost more polies, but that's not so bad for a building.
The building itself looks quite big for its footprint though. Can you compare with other farms? I have no idea if it's going the right direction, as I don't know the wanted direction. That's something for the art team.
What about now ? =) Also the wall at the back is rounded not square.
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It has the same 2D style but isn't part of the official game. (Perhaps from Steam Workshop?)
Don't know anyway here is what I've got so far :
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Hi, it's me again this time for a WIP gaul farmstead according to this reference from AOE if i'm correct :
Also I want to know which hand cart do you prefer ?
Comes from those references ;
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Here are some variations of the model, which one do you prefer ?
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Please don't take this the wrong way, starting over is much more fun than constantly editing a building that in all likelyhood won't work as well as it could.
maybe sketch out some different variations and show us, so we can spot any problems before you've put time into a model
Well I'm not offended though its hard after working for hours on a model to be asked to get rid of everything
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Hi What about now ?
EDIT Variant @LordGood : Do you want something like that ?
According to the request for this building "Iberians barracks structure. Needs new model. Should have a "cubic" feel like the iberians constructed. Should have the same footprint as the other civs barracks.
Prop pints: "garrisoned" and "projectile"
I can't really change the shape.
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Nice!, looking better. Try to get rid of the texture stretching in the roof borders. You should make something in the entrance to make it more interesting, maybe an open door showing the interior or something.
Falcata model is here http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/meshes/props/weap_falcata_a.dae
Keep it up!
Thank you
Anything else ?
EDIT : Updated with swords also Improved the cask texture.
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Hello, Small Update :
- Raised Roofs
- Added Details to walls and roofs
- Added Props
- Scaled to the size of the javelin man
Next Update
- Add Falcatas on the table (I need the model though)
- Improve according to comments-
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The textures are not hard to fix. Just have to play around with the UV's
I made this, using the reference.-
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Yep! looking better. Keep detailing
The second shot is where the entrance will be, also in that place you can put some dummies where the soldiers "train" take a look at other barracks in the game.
Which program are you using to model and texture?
If you're able, you should import an existing barracks building into your 3D modelling software to get something as a scale reference (also doors, windows and such to be more or less adequate to the units size)
Keep it up!
Hi =)
Added the entrance en the back, and the dummy
I'm using 3Dsmax, No texturing program yet since you gave me the UV
I guess i should be able to import a model with the Dae plugin.
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Hi, any better ? =)
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Would it be possible to have some steps when building a building. Like some scaffoldings.
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I've heard that some of the mods here needed some building models. If you could give me artworks or something, i would be glad to model them
. By the way i own 3DSmax 2011 and the collada plugin.
Note : I cant model units because i have no idea how to animate them. So if someone could told me I could maybe be more useful.
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Name:Stanislas Dolcini
Location: France
Availability: When I do not have to much homework
Age: 16
Skills and Experience:
I have started to work with gmax which help me learn the basis of 3d then i got 3dsmax 9 and now i have the 2011 version (I have some problems with textures) I can UVW Map an object though I don't really know what this means. Its just applying the filter right. Most of my work is on my website stanislas.zxq.net
Motivation: I wan't to improve my skills and help
Personality: I'm kinda weird, but in a friendly way.
Interests and Hobbies:
In my spare time I usually work on my game or fix peoples PC's , or break my own.
Favorite Game: Medieval 2 Total War AOM The Settlers V (Learn some LUA scritping with this one), the need for speed in general, Drakensang, and Assassin Creed
My last work for OAD in the attachment
===[COMMITTED]=== Iberian Corral
in Completed Art Tasks
Posted · Edited by stanislas69
Fixed his model, and improved textures.