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Stan`

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Posts posted by Stan`

  1. IMO the main thing to fix is the unit lag. If you get rid of that, players will come. Because even if its still in alpha this game is more playable than a lot of finished games. Adding stuff will be good when the base will be fixed.

    Now what would be nice would be a resolution changer, because i don't think the minimum specs are this low anymore. So at least that would make it playable for old machines. If it is not in the menu an ini file would be great.

    Something that could be good to is to update the art thread which displays all the task needed. I have some 2d artists friends that could help if i could tell them exactly what to do. Moreover i think each faction should have its thread or at least its subforum.

    I don't know what you need in terms of programming. I know how to do C and some C++ but i don't see many methods to calculate square roots except the dicotomia method, which a slow loop or a big switch, in which you could also have a possibility of calculation if the value doesn't exist.

    • Like 3
  2. BEAUTIFUL!

    Thank You ! =)

    Probably shorten up the main section a bit.

    It all looks very clean to me. Gallic buildings can use a lot more organic shapes. Nothing perfectly straight or round. It will cost more polies, but that's not so bad for a building.

    The building itself looks quite big for its footprint though. Can you compare with other farms? I have no idea if it's going the right direction, as I don't know the wanted direction. That's something for the art team.

    1388447783-gaulfarmstead-2-31.png

    What about now ? =) Also the wall at the back is rounded not square.

    • Like 1
  3. Please don't take this the wrong way, starting over is much more fun than constantly editing a building that in all likelyhood won't work as well as it could.

    maybe sketch out some different variations and show us, so we can spot any problems before you've put time into a model

    Well I'm not offended though its hard after working for hours on a model to be asked to get rid of everything ;)

    • Like 1
  4. Hi What about now ?

    1388249763-barracks-v8-left.png

    1388249751-barracks-v8-back.png

    1388249752-barrackv8-right.png1388249753-barracks-v8-front.png

    EDIT Variant @LordGood : Do you want something like that ?
    According to the request for this building "

    Iberians barracks structure. Needs new model. Should have a "cubic" feel like the iberians constructed. Should have the same footprint as the other civs barracks.

    Prop pints: "garrisoned" and "projectile"

    I can't really change the shape.

    1388271782-barracks-variant.png

    • Like 1
  5. Nice!, looking better. Try to get rid of the texture stretching in the roof borders. You should make something in the entrance to make it more interesting, maybe an open door showing the interior or something.

    Falcata model is here http://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/meshes/props/weap_falcata_a.dae

    Keep it up!

    Thank you

    Anything else ?

    1388185884-barracksv6-1.png

    1388185883-barracksv6-2.png1388185875-barracksv6.png

    EDIT : Updated with swords also Improved the cask texture.

    1388237722-tonneauv1.png

    1388237720-tonneauv2.png

    1388237719-iberian-v7-back.png

    • Like 2
  6. Yep! looking better. Keep detailing :)

    The second shot is where the entrance will be, also in that place you can put some dummies where the soldiers "train" take a look at other barracks in the game.

    Which program are you using to model and texture?

    If you're able, you should import an existing barracks building into your 3D modelling software to get something as a scale reference (also doors, windows and such to be more or less adequate to the units size)

    Keep it up!

    Hi =)

    Added the entrance en the back, and the dummy

    I'm using 3Dsmax, No texturing program yet since you gave me the UV ;)

    I guess i should be able to import a model with the Dae plugin.

    1386880859-iberianbarracksback2t.png

    1386880823-iberianbarracksfront2.png

    • Like 1
  7. I've heard that some of the mods here needed some building models. If you could give me artworks or something, i would be glad to model themblush.gif. By the way i own 3DSmax 2011 and the collada plugin.

    Note : I cant model units because i have no idea how to animate them. So if someone could told me I could maybe be more useful.

    • Like 1
  8. Name:Stanislas Dolcini

    Location: France

    Availability: When I do not have to much homework

    Age: 16

    Skills and Experience:

    I have started to work with gmax which help me learn the basis of 3d then i got 3dsmax 9 and now i have the 2011 version (I have some problems with textures) I can UVW Map an object though I don't really know what this means. Its just applying the filter right. Most of my work is on my website stanislas.zxq.net

    Motivation: I wan't to improve my skills and help

    Personality: I'm kinda weird, but in a friendly way.

    Interests and Hobbies:

    In my spare time I usually work on my game or fix peoples PC's , or break my own.

    Favorite Game: Medieval 2 Total War AOM The Settlers V (Learn some LUA scritping with this one), the need for speed in general, Drakensang, and Assassin Creed

    My last work for OAD in the attachment

     

    Fountain.bmp

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