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Stan`

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Posts posted by Stan`

  1. On 16/09/2025 at 8:45 PM, Ancient Naturalist said:

    Is there a way to export a grayscale elevation image from the editor or directly from the .pmp file so I can continue working on it?

    Thanks in advance for your help!

    Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.

    • Like 1
  2. 3 hours ago, Perzival12 said:

    Hey, so I recently installed 0ad Alpha 27, but it gives me a warning when it turn it on: "llvmpipe (LLVM 19.1.7, 256 bytes). If possible install a proper graphics driver for your hardware."When I play a match, it moves very slowly, so the game is basically unplayable. Now, I am having trouble installing the newest graphics driver for my computer, and I was wondering if there is an easy way to change the graphics settings so the game preforms normally, or if anyone knows an easy way to install a new graphics driver on Linux.

    Mmh llvm pipe is usually when you're playing in some kind of virtualized environment like a VM, is this the case ?

  3. On 09/09/2025 at 3:13 PM, Deicide4u said:

    I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly.

    Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.

    • Thanks 1
  4. 37 minutes ago, cephalotus said:

    It seems that since the release of A27, selecting actors in Atlas using Alt+Select (as usual) doesn't work at all. I was searching a bit and I didn't find anyone discussing the problem, so my question is if this is a known issue or I'm missing something. It's pretty unfortunate, because I'm unable to make my own maps currently. I tested it on two computers, both running on Linux Manjaro, and it's not working on either of these, but it worked on A26. The recent patch release didn't fix the issue.

    It is not a known issue as far as I am aware so thanks for reporting. Could be because arch and manjaro use sdl3 rather than sdl2. Maybe @hyperion can reproduce

  5. 2 hours ago, wowgetoffyourcellphone said:

    I imagine a few frames between states would be nice as a transition. It would have to be done procedurally since it would be too difficult to create the hundreds of transitional animations by hand that would be required. Just let the engine do it within some constraints.

     

    I believe @Wijitmaker and I last spoke about this a thousand years ago.

    Sadly the engine has no knowledge of the previous anim, it only knows the current. Usually in Engines, the animation choices is a state machine that defines how to go from one anim to the other. We have no code nor UI to do either.

     

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