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Posts
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Posts posted by Stan`
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45 minutes ago, Gurken Khan said:
And it's like hardcoded that they show the flag of the builder and not the owner?
Yes. Unlike rally points that are spawned by the simulation code, this is spawned by some different code that cannot take the current civ into account.
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You can't add dynamic GUI objects. You have to know how many you'll display, or at least have more on the page. I think colors have more than ten items.
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Pushed some fixes. There was an issue with registration. Still no emails as I'm not sure it's worse the hassle.
We got a few replays yesterday which now total to 98.
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If you're gonna rename, maybe it's better to have an extra tag. It's handled by the Identity.js file.
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Might have to do cmd option(alt) or ctrl option on macos iirc
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Currently templates are not reloaded until you restart the game. You can however use the modifiermanager component to add modifications at run time to specific units using JS. Kinda like fake techs.
You can technically create new files using the engine, but the paths are restricted, so you might not be able to create the XML files. Another thing to have in mind is you cannot write in the public.zip mod so the files will probably end up in /Documents/My Games/0ad/mods/user or some analoguous path.
Do note however that you will break the replay and make it unusable.
There was also this by wraitii.
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1 hour ago, Lion.Kanzen said:
Apart from the secondary attack, have you guys already reviewed how that fire mechanic will work?
Fire is already in the game. As for balancing no. And for bb's activity I'd say no
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The question is not when but by who.
Ideally we'd have bb' secondary attack, so that ranged units can attack with crappy melee weapons, and maybe we extend that to change weapons depending on target classes.
As for fire itself we support it through status effects (e.g. maurya guard and iber cavalry)
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6 hours ago, Vantha said:
But to be honest I didn't get that to work.
What didn't work ?
There has been some work to put more back in the templates from json files, I believe in A27 the civ history tags are now in the templates. And that would basically undo that which isn't great.
I believe @Freagarach wanted to get rid of the jsons eventually but I don't know more.
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For actors alt click should work. If it doesn't you need to edit the map XML
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2 hours ago, ShadowOfHassen said:
So the templates like where we put the articles originally?
Correct.
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I'm sure @wowgetoffyourcellphone can make the map
Currently there are two tutorials I think?
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@Vantha sadly if you add new json files the translators will have to translate everything twice... I think you should use the templatemanager like the structure tree instead.
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53 minutes ago, ShadowOfHassen said:
We really need to get a better tutorial.
Your next project maybe
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4 hours ago, Lion.Kanzen said:
Yeah my bad. Use the https:// version instead.
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You register an account on the website. Currently no email confirmation. Then you should be logged in, if that doesn't work you can try to login manually.
Once you have an account I can give you permission to upload replays.
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You can now share your replays on http://replay-pallas.wildfiregames.ovh
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Maybe it's returning you a copy of the camera, not the actual one ?
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5 hours ago, Stockfish said:
It looks very nice, and a very good project, as I read it's not possible to upload replays directly, but maybe it could be fine to add a "upload to pallas" on the replay when you watch it from your game.
Are you @Stan` going to use the site for something else?, it has good design tbh.
By the way, any recent new about A27?
You should be able to upload replays now. I'm vetting users manually.
Technically it's possible to send replays from the game, but I'm not going to write the C++ code for it
Regarding the website itself no I don't plan to use it for something else why ?
Pushed some fixes to the website, some matches were not visible in local ratings.
Sanafur: If you're having trouble accessing the website let me know, it's the third account you create.
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8 hours ago, Feldfeld said:
Tried another structure after and didn't work
Should be fixed now, There was a bug in the GUI. You'll also get a loading bar at the top
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53 minutes ago, Feldfeld said:
I guess I couldn't upload the replay since nothing happened. I'm on Librewolf browser
Can you upload the zip you tried here ? (It only works with zips)
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5 hours ago, Feldfeld said:
Tried to upload a replay of my first game back, it didn't seem responsive. I had no feedback on clicking the upload button.
Yeah I need to work on interactivi (also for a phone version)ty. Usually when the replays upload if it works, one or multiple replay lines will appear below the upload block for replays that were uploaded successfully.
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14 hours ago, nifa said:
So are we fine with the licence? @Stan` If that's all good I will take a look on it
The head of Alexander part is unclear but the rest should be okay
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Give the aura to the building?
Alpha 27 Pre-release/Release Candidate Build Testing
in Game Development & Technical Discussion
Posted
Oh but it can be changed. It would just suck very much to have to move all the garrison flag positions to the templates Currently artists decide where the flags are, if we did that it would be on the template side.
One upside might be that flags could be animated going up and down I suppose.