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Posts posted by Stan`
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Can you attach the logs here ? http://trac.wildfiregames.com/wiki/ReportingErrors
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Are you using any custom firewall ? (Some anti-virus are bundled with one too);
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Also don't forget the fishing ship anim (Ptolemies) Keep it up. As Enrique said glad someone is working on anims. keep it up
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Looks great
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"Girls as well as boys could be trained to fight with swords and other weapons. One of the most prominent training schools in Gaelic mythology was run by Scathach (pronounced “sca-hah” or “skya”), a woman warrior from what is now Scotland. She trained the greatest hero of Irish legend, Cúchulainn""The practice of bearing arms was relatively common among women. Women were recorded as having taken part in the final battle against Caius Suetonius Paulinus when he advanced upon the druid stronghold on the island of Mona (now Anglesey) in present-day Wales. In this case, they seem to have made great use of psychological tactics such as screeching, dancing wildly, and pulling at their faces, frightening the Romans enough to hold them off for a time."
We could make it a tech ?
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no
just when they are not fighting they have a shield which blocks a percentage of the shots from the front only
which will make it easier to approach ranged without receiving damage and if archers want to make true damage they need to outflank
KEY WORD, only frontal attacks
That implies checking if the unit has a prop shield ^^ also, it makes a difference on wether the shield is big or not ^^
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True I'll speak about it for 1000 AD. Did they use the same weapons as men ? I remember talking to a blacksmith showing me "women weapons" which basically were big clubs with thousands spikes.
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Good to know.But my point was that Actual rome needed Centurion unit the comander of 100 men nearly as old as rome itself dont know when they were originated though but pretty sure by that time they had already.
Also could be a pasive to roman civ. to have lil comanders with auras
That suggestions belongs to the balancing thread I think. I agree they could be treated as 'heroes'.
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Lots of references for women warriors in Celtic cultures the tribal laws where quite equal in their dealing with gender including about 8 different marriage/partnership arrangements with means of handling the property of both members.Not many women actually trained exclusivity as warriors but is was always an option for any female.All this can be found in the Celtic sagas in their various translations.
Enjoy the Choice
I knew that gaul women had the same rights if not more than gaul men. I wonder why this wasn't used as a civ specific options. It used to be mythos to be asked for such questions now I don't know who is in charge for it.
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As well known in the british isles before the invasion of rome, Womens were same as men and were able to fight or have lands on their own. I suggest that british celt womans to have more cost but being able to fight
I trust you and would like to see that as well but do you have a source ?
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Where is the right foru mto post this in? And the thracian are mentioned long before 0 A.D. They were pressed int oservice during the persian invasion of greece before eventually rebelling, and their multiple contacts with greeks caused the greeks to adopt the peltast. They were influential in many of alexanders cam[aigns as light infantry and after once again rebelling were a thorn in macedons side during the Diadochi wars. They constantly raided and attacked macedon and greek settlements. One campaign went so far as to reach athens and sack the temple of Athena. So i feel they fall in the timeline and are influential enough to merit being a part of the game
Coupled with the fact of what i mentioned in my original post they could be a unique and interesting faction to paly as
I think this one might be more suitable http://www.wildfiregames.com/forum/index.php?showforum=17%C2'>
They are thracian units in the game though.
Then can be an interesting faction to play as. However you will need to find someone willing to make every buildings and units for them and that isn't likely to happen. Main team artists are working on Seleucids leaving me alone to help you. Since I'm working on Han China, Vikings, and Karlings, not sure I'll have time ^^
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[15:38] <trompetin17> from source code[15:38] <trompetin17> there are a project called Actor Editor[15:38] <trompetin17> if you are using Visual Studio[15:38] <trompetin17> you need first update your workspace to include atlas[15:38] <trompetin17> and then build inside visual studio Actor Editor[15:39] <trompetin17> and now you have a ActorEditor.exe
Here you go.
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Simple Question, why are you trying to compile something's that already compiled on windows ?
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Great, maybe plumo could announce that the final version of the A16 contest has been released for public use. A little advertisement is never too much.
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Not long after Mapping Contest came to an end, I started to rework (with permission of the author) the winner of the contest. Now I feel that the map is finished. Therefore I proudly present:
Forest Battle
My thanks go to the original author Stanislas69. He is the creator, I only did some remastering. The install instructions go like every other mod (although Forest Battle adds only a map). Place the extracted folder in the correct folder and enable the mod in the mod launcher.
Have fun and happy playing!
Thanks for the modifications niektb. You might want to remove the git folder in the zip though.
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Ah sorry this was in the wrong area. I mostly posted it to see if anyone thought the idea had any merit or worth to be added to the game before going forward and creating something like you showed.
If I remember correctly, I made a thracian cap for Seleucids not so long ago, it's not in the game yet though. I think the main issue is the Thrace timeframe, it's a little before 0 A.D. It could be nice for a mod though.
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?? That's one way of interpreting what's going on, but I guess for most people the fallen will look like they're deceased... At the very least, for the topic starter: units do not suddenly pick themselves up from the ground when new units are trained, instead they vanish after a while.
I'm not sure if this behaviour can be adjusted with the regular, downloadable game. It's not an in-game setting, although with some file tweaking it could be possible to let fallen units vanish instantly so no death units are shown to linger around.
To do so, within the game's mods/public/simulation folder, the file template_unit.xml should be adjusted slightly:
<Decay> <DelayTime>0.0</DelayTime></Decay>
DelayTime can be set to 0.0, so they vanish straightaway instead of after 80 seconds (the default). Other entities, such as ships and buildings, would not be altered. I assume that is less offensive to you?
The only issue is that in the default download, all these files are zipped and use a compressed/compiled format that makes it hard to adjust. If possible, a regular (but tweaked) template_unit.xml file could be placed into the zipped package. Now I think of it, this would be perfect for a small mod that only overwrites the template_unit.xml file to achieve what you want.
You could upload your mod to https://github.com/0ADMods .
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What OS are you on ? If you're on OSX someone is trying to fix the build.
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Can you try again to make a 1vs1 with any of them ? That would answer the question
2. Yea pretty awesomeGlad you like it (I'm working on it)
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I don't see a good reason for rams to attack soldiers at all.
The only thing I could see is making it garisonnable, and therefore allowing units as turrets to attack melee/ranged.
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Someone reported this on trac
Hi,
I want to suggest the idea, that the balance tech at the fortress (which costs 3000 of all
), is rebalanced. Maybe you could make it weaker, and cheaper. Maybe it could cost more food (and maybe metal) then else, since this keeps People happy
e.g. 2000 food, 1000 wood, 0 stone and 1500 metal, for, lets say, 10% more damage to all units (also to elite soldiers, not to siege engines).
This would kind of throwing a big party for the people who risk their game-life for youAnd, maybe it would be an idea to combine it with a defensive skill, in the "choose one of two" skill-tree? E.G. a skill which increased the armor of your units, or their health?
Both Skills could increase cost slightly for each affected unit.
With kind regards,
I closed the ticket cause balancing is done here, feel free to reopen it.
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I like it a lot, but we desperatly need some new cliffs ( 3D models)...
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hmm... it seems like the problem is back in business
Did something change in your friends home ? (Someone downloading, bad weathers degrading bandwidth, new router ?)
And i DO enjoy the game! I've actually tried rise of the east mod...Did you like it ?
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I usually play Britons when I am not making assets for the game. I also enjoy Chinese and Vikings. Ponies are nice too ^^
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Unable to load into multiplayer games...
in Help & Feedback
Posted
Oh yeah forgot he was on linux ^^