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Stan`

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Posts posted by Stan`

  1. > Do you know an option for the AI to store informations or writing/editing files?

    There is none. Except another debugging tool reads and writes from stdout.

    > to remember past skirmish statistics. Even after shutdown the system.

    0AD is deterministic. Every game is replicable on every computer. That means bots in a multi player game need *same* code, data and thus behavior. If one bots learned something, he needs to share it with all other, too. Otherwise you'll get out of sync errors very quickly.

    > Or maybe there is another way to do this?

    Sure, spend the bots a XMLHttpRequest object like browsers do to sync over the net. Some projects link to curl to embed it. Then the bots can make sure having same knowledge.

    Or, very advanced, let players train their private ally bots, then the game has to sync the full bot code across all connected players.

    In both cases I'm ready to work on the server part, syncing data or code. Just the c++ part is way over my head, especially to make it work async with callbacks.

    Do you plan to do such a thing ? *.*

    Maybe you could use the anonymous feedback to send ai data =)

  2. hehe any excuse to mess with old buildings is good enough for me, but you're right. It probably wont make next alpha.

    Easiest way to find structure files by downloading the SVN, the art repo in there is pretty well organized, so you should be able to find what you're looking for. It also serves as a good modding platform should you choose to change things yourself

    I was hoping you would see that thread =P

    Some file types are in cached format and therefore not usable/editable (like XML-templates)

    It could be that this isn't the case with 3D-models.

    AFAIK they are in PMD format in public.zip therefore not really editable. =)

  3. Ah alright. Back to the topic, what is going to happen with this idea? I understand that if this is going to be used (new armour for level 2 units, new Gallic houses) it's unlikely that it'll be in Alpha 18.

    Dev from Milenium here too.

    To answer the question I could make it However I haven't seen Enrique in a while and therefore don't know anyone who could commit it. For the roofy thing It is really not likely that a complete overall of the civ will be made. Some buildings may need a visual upgrade (I'm thinking of the corral) But I don't think much will change unless someone comes with a wonderful building for each of them.

    I'd suggest you take screen of each of the buildings use a software like paint, and propose changes, and in case they get accepted well I or someone in the team provided they are active could choose to model it.

    To sum it up, Armor is likely buildings, nah not much.

    • Like 1
  4. I don't think that the current gaul buildings are too far different than what you have posted. Also remember that the artists like to make their mark with stylistic choices that are probably not always accurate 100%. I think it would help them if you maybe did a presentation of each gaul building in the game and show what you would change about each one to make it better.

    For the lether armor, that looks great. Good idea. Nice reference. (y)

    Agreed.

    Its true we can't make 100% accurate because the RTs games dot work with real scale, needs consistent texture in order to have art style coherence ( make each set of buildings part of an visual unity). May be improve the textures is the best that Devs can do,.

    What do you mean by improve the texture ?

    I think the real problem that I have is that the buildings are too short and none of them have plank roofs. I'll try and do the presentation.

    What do you mean by short ? Height ? Length ? Width ? Also Using wood roofs could be possible, see the gaul farmstead I made. (It's in the game).

    • Like 1
  5. I wonder if we can do it in the current state. Animating a fall is not complex however i don ´t know if we can use death anims on trees. Also not sure it would look good with leaves especially on special angles... Solution could be to remove that prop when falling but not sure this feature is in.

  6. Not sure Tobi has given up on that one. However feel free to continue. Not sure if you know but we don't make new textures for building we use the texture set (ie rome_struct celt_struct) We make new textures for props. If you have any question feel free to ask either by pm (You should have five posts to do so) or by the tutorial and guides subforum in the art section.

  7. Hey, Thank you for your interest. I the past I made a small method to get units for other games to get into 0AD (With anims) However maybe this is not the best idea as it would probably take more time than to adjust textures to new models.

    I'm the artist that made most of the mod stuff. Even on your little guy netbook you should be able to launch atlas to test the mod. I'd be interested in feedback of it (units,helmets, weapons...buildings)

    Also, I don't know anything about your skills, but if you could teach me some stuff about making armors textures, I and the community would greatly benefit from it.

    About your HDD, you could buy a SATA/USB adapter or a IDE/USB one (If you don't know what I'm talking about don't bother) =)

    Also source files are really nice to have to learn stuff =)

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