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Stan`

0 A.D. Project Leader
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Posts posted by Stan`

  1. Did you try with the same people in the same places ? Sometimes firewalls can do really strange things.

    But if it is solved for you yes you can mark it as solved.

    Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you. :)

    Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections :)

  2. All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal :)

    I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance :)

    • Like 1
  3. You have to understand, as an "art recruiter" for EB- coming onto the 0 AD forums after so many months of inactivity in our own art department. It's going to strike up some defense in the community now that things are rolling.

    Know that this sentiment isn't shared among the team. It's true we can't spare any artists at the moment, but we do wish EB II best of luck.

    Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.

  4. It's totally necesary use Blender to animate? i'm good with animations and i wanna contribute but i use to work on Cinema 4D. It seems that i can export everything like you say here from C4D without any problem (COLLADA, etc). An any case i can learn to use Blender and contribute anyway, i'm really exited about this proyect.

    No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.

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