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Posts posted by Stan`
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Did you try with the same people in the same places ? Sometimes firewalls can do really strange things.
But if it is solved for you yes you can mark it as solved.
Sorry that you didn ´t get any answer from the team they are quite busy and don ´t always have the time/skills to help you.
Hope you ´ll have a lot of fun with 0ad. Don ´t forget to look at the mod sections
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What's the problem ? ='(
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If you provide a collada file we can test it in game
Actually for the bow guy nothing would make me more happy than to have my anim in the game along with yours
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You can as always
maybe it will get in the game maybe not Enrique will decide. You could also model some more animals
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At least now we have Petra and Hannibal. Is your Ai documented AgentX ?
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Don't you want my bow anim ? It is now much smoother.
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All the mesh textures are in binaries/mods/public/art/textures/skins/skeletal
I am also making anims among other graphic stuff for 0AD see my archer animation in the general section for instance
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I tried it still doesn't import correctly
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I think you can add the .DELETED at the end of the folder name. Or just remove the folder from the mods folder.
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I'd call that a big improvement.
*Happy*
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This is a tweak of the existing model. Something like that ?
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That civ is really confident with it's neighbours all doors are open
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Is it any better now ?
Curves were really edgy:
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It actually looks smoother in Blender for some reasons.
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You have to understand, as an "art recruiter" for EB- coming onto the 0 AD forums after so many months of inactivity in our own art department. It's going to strike up some defense in the community now that things are rolling.
Know that this sentiment isn't shared among the team. It's true we can't spare any artists at the moment, but we do wish EB II best of luck.
Indeed and that's what I said to the guy that try to recruit me here and on taleworlds.
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Nick doesn't ring a bell, quite impressive to speak on behalf of the team without being part of it.
Who is Nick lol ?
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Sorry It rendered very fast.
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Link to the offensive post ?
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@Enrique okay I ´ll make it wider.
@Lordgood If you dońt switch to wide legs îm afraid you won ´t be stable...
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Let it rock
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Curiously, Frankish/Karlings houses look a lot like this.
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It's totally necesary use Blender to animate? i'm good with animations and i wanna contribute but i use to work on Cinema 4D. It seems that i can export everything like you say here from C4D without any problem (COLLADA, etc). An any case i can learn to use Blender and contribute anyway, i'm really exited about this proyect.
No it's not but you'll need the armature, which is known not to import correctly (Read, spent three month transfering old rig from max to Blender). Also you'll lose IK Helpers.
Request for Comments: Hannibal Group Scripts
in Game Development & Technical Discussion
Posted
Stupid Question : Are you trying to make it smart or realistic ?
High level Unit in bataillon killed(ie : Hero, E variant, champion unit) implies units split in every senses trying to find someone to kill ? Or change formation/stay in line, and try to adapt to the enemy they are dealing with ?