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Posts
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Posts posted by Stan`
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I don't know about Lion, but I think he didn't submit an application.
For my part I believe it's because I have a lot to learn and I'm not good enough yet.
From what I saw he's doing a good job with the Seleucids. I don't mind being patient, if it gets into the game someday then I'm happy. By post do you mean the modifications stanislas made?
To use my mod, you will need to download it on github. And maybe to use S.V.N. http://wildfiregames.com/forum/index.php?showtopic=19560
I think what Lion meant is that this thread should be moved to the art section.
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That looks much better than I imagined, seriously great work
Just wanna make sure, is that gonna be in game?
Well... I need Enrique (Lead Artist of 0.A.D) to review them and to put them in the game. As you see I don't have the official little badge under my name so I cannot put stuff in the game. If it doesn't make it into the game, I'll put them in my Eyecandy mod.
Since Enrique is really busy I am afraid it won't be in A18, but who knows.
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Should they be rounded ?
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Could you remind me what you wanted with the towers ?
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Hasn't been any replies in a while so just gonna add one last thing.
Ignore most of the other requests I made, it was dumb to demand a lot.
Basically, all that should be added IMO is neater looking walls and some wooden shingle variations.
Sorry kinda forgot about it ^^ I had a lot of models made. I'll see what I can do.
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Summary.XML changed some time ago (using nested tags) could you fix your mod ?
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Hay roof ?
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i'm out of the city and i dont have my pc here, i'll continue after return home. sorry guys, i'll send everything you need as soon as i can
Don't hurry
When will you be back to make that game better and better ?
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Well you can submit the request to Enrique
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I understood
The pose is mandatory (understand made by enrique)
Therefore it need to switch every time. Look at the video I posted as an attachment a few pages ago it was the same in that game.
The only solution i see is having a looping shoot anim and a a standard shoot anim. Also if you consider archer obeying to a lieutenant it could make sense that they get back to the pose.
just a question of interpretation :
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Well it's looping, if you consider this is a stationnary archer it's weird. Now you need to have your legs like that to have the most power, (The more you draw the string the more it will go far)
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Hey any updates ?
Also maybe you could provide the daes + source files ( so if you don ´t have much time anymore we still have anims)
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Thanks for adding it
My eyecandy mod is to provide material for mappers
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Little Update (Found the way to make GIFS out of blender).
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Ok,friends,please fix it,thankyou!
It's waiting for review
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So mostly the same tools as they are already in game
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Could have a nice variation once joshua3BV makes the anims. Do you have any tools references ?
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What is he holding ?
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Last fixes it.
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I don't think the props need to be 100% realistic, IMO it's more important that the player can see what they're carrying at normal camera views.
No I meant carrying it this way.
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As reported here : http://trac.wildfiregames.com/ticket/1437 A fishing animation of a unit would help to make a design decision on the ticket. If you can try to make that anim too
Also you can make a fishing rod and rig it to make it even more realistic.
In the design doc this anim is missing (Enrique made it some time ago), And those too :
- Double Rowing
- Simple Rowing
- Boat Fishing
- Land Fishing.
Example (using current in game anims) :-
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Suggestions for the Gauls
in Eyecandy, custom projects and misc.
Posted
Well, wonders are not my cup of tea
There are too many nitpickable details that I forgot 
BTW your thread was moved.