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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @gameboy can you create a ticket with a replay attached to reproduce this issue?
  2. 10 years for both, since it basically halves our funding
  3. I suppose we could need another server, which currently costs about 500$ per year. One would have of course to finish developing the dedicated server feature
  4. @real_tabasco_sauce Do you have other suggestions of keybinds you set, but aren't set by default in 0 A.D. ?
  5. It depends on number of players, memory usage of dedicated servers ddos protection and duration of the operation (eg. keep it for a month up, or 50 years).
  6. Right so you can only point to a specific submodule git repo a specific commit and a specific branch. But you could have more branches in the containing repo. Anyway sounds like a mess ^^
  7. I really wish we had a one click build operation like godot does with his scons file. My scripts take care of that for linux bsd and macos but it still feels like a workaround. Anyway I think @Itms scripts are a step in the good direction, and their implementation can change. One big Windows issue is that dlls need to be in the binaries/system folder so they cannot be self contained in the libraries/** folders. The debug symbols in theory needs not, but without debugger you still need them in the same folder to print a stacktrace.
  8. I think they do bring another upside: we need to patch the source of some dependencies, like SpiderMonkey. If we used submodules instead of the curl+tar+patch dance, we could provide an already patched source instead of maintaining patches in the 0ad repository. That would work better for NVTT and Fcollada which are now solely maintained by us, although we still support distro provided nvtt (but the last version before the github repo being archived is broken) Also the patching is OS specific...
  9. Apparently not. @Langbart did an awesome job with that. I'm sad he got eventually frustrated of me/0ad development.
  10. So is this what RTS UIs should look like now?
  11. Are you looking for the words cohesive and reproductible ?
  12. The inclusion condition vary from release to release from 85% translated to 90% translated, excluding Bengali and CJK translations. Not sure we can automate this. Windows dynamic link librairies (.dll) are next to the executable. (Macos has dylibs but they are built by users currently). As mentioned on IRC font generation could be part of the nightly until we finally use the currently useless Freetype dependency. Sadly there aren't that many left. I haven't heard of @vladislavbelov of late. I suppose @wraitii needs to be asked directly about it.
  13. Ah yeah but it's the definitive edition so they probably have some stuff cartoonized.
  14. It got similar to AOE4, I suppose it's the same engine? They probably have studies that tell them it's what player want. I'm happy the units look like the cinematic models we had back then
  15. The egyptian fortress looked a bit flat/bland.
  16. You do not need to add your name at the top of the page. Since everything is versioned you are credited in the history. If you feel there should be another place for wiki credits, maybe we should have a dedicated page. Or maybe we could pull them @Dunedan @Itms from the wiki and add them to the game...
  17. It's weird, most stuff looks way better, but some of it seems to have lost its soul.
  18. Do you use Windows scaling ? E.G desktop scaling at 200% ? I don't think Anti Aliasing affects the GUI. Do you play the release or SVN ? You could try to set https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/config/default.cfg$30 borderless.fullscreen = false in user.cfg you can also try hidpi = true Please try them one at a time to avoid problems and false positives.
  19. Can you set everything to controlado por la application. Or maybe just restaurar for everything, not just 0 A.D.
  20. Mmh did you play with the NVIDIA control panel? Maybe you forced antialiasing in there to override all apps?
  21. Maybe it's geometry instead of alpha, but we need instancing for that.
  22. Can you upload your logs ? System info and hw userreport Do you get any warning when changing sample number ? And 0 A.D. supports 4K no problem so it's something else.
  23. AMD GPU ? Use 8x your GPU doesn't support more
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